Vault Dweller said:
They do exist, but it doesn't mean that there is a void between them.
True, but the themes in Star Wars don't deal with the void between. The themes deal with good and evil as very present and real polar opposites.
Once again, this is an extreme case, not a rule. The SW setting is known for temptation of the Dark Side, not for instant transformations. Granted, you didn't become evil instantly in KOTOR, but the choices were plain and obvious in most cases. You weren't tempted, you chose to be evil.
That's splitting hairs. The
player chooses to be evil, yes, but that is because he is not his character. In terms of how the story deals with the character he is still being tempted to the Dark Side.
Edit: After thinking about this for a while longer, I think I may have misinterpreted what you were getting at. We did try to make the moral situations varied, but the choice of it being Light Side or Dark Side in nature was made deliberately obvious. There was an effort to always let the player know what decision he was making when taking an action as it was felt that players might get frustrated if they selected what they thought was a Light/Dark action and it turned out to be the opposite. Our thinking isn't always the player's thinking, so we can't afford to be ambiguous when there is an in-game mechanic for good and evil that directly affects the character. I can't say that I agreed with that reasoning in every case (as maintaining moral ambiguity is better from a solely story standpoint) but I can see the method behind the madness.
Out of curiosity, why there was no option to join the Sith?
I could see a scenario where one might join the Sith in order to infiltrate the organization, but that's opening up a completely divergent plotline (which might be cool to do if one had the time, perhaps)... and one whose usefulness is pretty suspect in any case. The Sith is the organization you are fighting against, whether you are Light Side or Dark Side, and entering the Sith at the Academy level (which is your only real opportunity) isn't going to get you far enough fast enough.
Some players like to sit back and think that "joining the Sith" would have been really cool, etc., but that's intended to be the reward of the Dark Side as a whole: you take over the Sith by killing Darth Malak, not by pretending to be a Sith padawan fresh out of the Academy.
Also, why there was no option to play as the real Revan (as in the Dark Lord, not some student) at the Academy?
To what end? You walk in, say "I am Revan, fear me!" and a whole group of folks at the Academy who have never even seen Revan before... do what? Alert Malak, probably. I don't really see what advantage you would expect to achieve by openly declaring yourself Revan. I suppose we could have let the player do it and just slaughter his way through the academy to start with, but like a supposed infiltration route there's really only time to do so much.
Last time I checked, 9 was more then 2. Way more.
True, but only to an extent. One doesn't have to discuss D&D's alignment system for very long to reach the conclusion that it's terrible in portraying any kind of moral complexity. Better that Dark Side/Light Side, I'll grant you that, but still not complex in any sense of the word.