Lorica
Educated
- Joined
- Mar 6, 2013
- Messages
- 302
I've reached that point where I can't start a new RPG without almost obsessively planning character development. In two weeks, I want to start my first playthrough of the Krynn series, starting of course with Champions of Krynn. I'm toying with the idea of carrying through my party through Dark Queen. Would anyone be able to offer some spoiler-free (-light...) feedback?
First thing, I'm using the DQ max level table:
Being obsessive, I reckon this means that the most powerful potential characters are:
Qual: Cleric/Ranger, Cleric/Mage, Mage/Thief
Silv: Cleric/Ranger, Cleric/Mage
Half: Cleric/Thief
For extra fighting power, I could get away with:
Qual: Cleric/Fighter/Mage, Fighter/Mage/Thief
Thus, I'm tempted to use as a base:
Human Knight
Qual Cleric/Fighter/Mage
Qual Fighter/Mage/Thief
From there, I'm considering:
Silv Cleric/Mage
Qual Cleric/Mage
Another Human Knight
The plan would be two and two red and white robes. I'd total:
Fighting men: 2 x 1, 2 x 1/3
Thieves: 1 x 1/3
Magic users: 2 x 1/2, 2 x 1/3
Clerics: 2 x 1/2, 1 x 1/3
Clerics aren't as well represented due to knight spell casting at high levels.
Is that workable? Are there any other advantages of taking other races? The Kender special ability looks kind of balls, especially given that the power gamey choice for them is single class thief, not a tank. Other than a marginally higher minimum intelligence and charisma, is there any reason to take Silvanesti elves? Is there any reason dwarves don't suck as badly as their stats imply (like, say, exceptional constitution bonuses)?
Should I invest in a single or dual class thief? Are two knights redundant? Is a ranger necessary? Am I turning mondblutian?
First thing, I'm using the DQ max level table:
Code:
MAXIMUM LEVEL LIMITS BY RACE AND CLASS
CLASS HUMANS SILV. QUAL. HALF HILL MTH. KENDER
ELVES ELVES ELVES DWARVES DWARVES
----------------------------------------------------------------------
Cleric Max Max Max Max 10 10 12
Fighter Max 10 14 9 Max Max 5
Paladin Max 12 No No No 8 No
Ranger Max Max Max 11 8 No 5
Knight Max No No 10 No No No
Magic-user Max Max Max 10 No No No
Thief Max No Max Max 10 8 Max
Being obsessive, I reckon this means that the most powerful potential characters are:
Qual: Cleric/Ranger, Cleric/Mage, Mage/Thief
Silv: Cleric/Ranger, Cleric/Mage
Half: Cleric/Thief
For extra fighting power, I could get away with:
Qual: Cleric/Fighter/Mage, Fighter/Mage/Thief
Thus, I'm tempted to use as a base:
Human Knight
Qual Cleric/Fighter/Mage
Qual Fighter/Mage/Thief
From there, I'm considering:
Silv Cleric/Mage
Qual Cleric/Mage
Another Human Knight
The plan would be two and two red and white robes. I'd total:
Fighting men: 2 x 1, 2 x 1/3
Thieves: 1 x 1/3
Magic users: 2 x 1/2, 2 x 1/3
Clerics: 2 x 1/2, 1 x 1/3
Clerics aren't as well represented due to knight spell casting at high levels.
Is that workable? Are there any other advantages of taking other races? The Kender special ability looks kind of balls, especially given that the power gamey choice for them is single class thief, not a tank. Other than a marginally higher minimum intelligence and charisma, is there any reason to take Silvanesti elves? Is there any reason dwarves don't suck as badly as their stats imply (like, say, exceptional constitution bonuses)?
Should I invest in a single or dual class thief? Are two knights redundant? Is a ranger necessary? Am I turning mondblutian?