somerandomdude
Learned
- Joined
- May 26, 2022
- Messages
- 662
I made it to the 3rd area, and up to the point I've played the game hasn't been very challenging. I went with a standard balanced party - warrior, monk, monk (vanguard) and cleric, mage, thief (rearguard). I play these types of games fairly conservatively, if I'm running short on items and spells, I'll back out and restock vs pushing forward into unknown territory lacking in resources. The game is designed to be played like this, because of all the shortcuts you can unlock, and the keys you find, so backing out to restock doesn't cost you much time, and you can pick up where you left off in a dungeon fairly quickly. On one hand, the game isn't easy enough that you can simply rush it stupidly while paying little to no heed to MP and resources, however, if you play smart with a balanced party then you shouldn't run into too many problems. It's not nearly as tough as Wizardry: Tale of the Forsaken Land (Playstation 2).Please be challenging. Please be good!
The most dangerous thing I ran into in the 3rd area were those black floating eyes, they typically only show up on red ink spots, and I found that it was best to CC those with stun or sleep. I haven't made it to the boss yet, but I can say that up to this point I haven't gotten a single character KO'd in battle. What is your party composition? I found the boss of the 2nd area to be really easy, it went down in 2 turn cycles, and I only had to top one character off on the 2nd turn. I don't enter a dungeon without at least 15-20 medicine in my inventory, inventory max is about 36 slots, filling half your inventory up with meds is a good idea, because lone cleric really doesn't have the resources to keep the entire party topped off. Pretty much everything in the 3rd area has some kind of fire attack, so fire shield with mage seems like a good idea against bosses, or large groups of regular enemies.Third area boss murdered me, seems like boss / minibosses can surprise you at random which is obviously a great idea for game that has semi "permadeath" mode. Same for "static enemies" can randomly surprise you and random encounters too.
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