Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Indie Lair Of The Leviathan - old school turn-based RPG based on classics such as Baldurs Gate 1 and 2, Phantasie, Ultima and the SSI Goldbox games.

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,037
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,081
Location
Everywhere
Looks cool and it has nice art style. The sprites being faceless is a plus, it gives the same level of abstraction as the Fallout and BG sprites.
 

Habichtswalder

Learned
Joined
Aug 30, 2023
Messages
167
The interior looks like an edit of RPG Maker-assets, everything about it seems extremely familiar.

But overall nice artstyle, especially the toned-down color palette.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,037
Character creation and customisation
Premade or created characters?

Over the past 3 weeks Oliver and I have been working on character creation for the game. A lot of people wanted to create their own character and potentially their entire party while many people said they preferred having a premade set of party members.

So we thought, ok why can't we do both? And if so, how can we do it to the level of creating a truly custom set of characters along the lines of the SSI Goldbox games where you create not only your characters but also their appearance?

Then we took it a step further and decided you can also customise not only the in game combat sprite but also the character portrait too.

How it works?

First off, this is all very WIP. Things will change as we get further along.

We have a system where you choose your basic sprite and then choose from a variety of parts: from heads to hair, weapons, helmets. Everything can also be recolored. Everything is tied to the class of the character so you will have different options for a spellcaster compared to a martial class.


655f6f5745c2f61ac10a79eb3d4d725ea23a43ab.gif



The portrait system works the same. You have your basic face and then customise from a list of parts, eyebrows, hair, beards, even the clothing you want on the portrait.


2222baa212b7e287210f30e7a2fbe4faf57cc481.gif



If you want a deeper look Oliver has an in depth video on his Youtube channel that also goes into how things work behind the scenes in Godot.





Further customisation

I'll write more about the skill part of character customisation in the future but if you have watched Oliver's video above you will see there will be things such as choosing a background and character personality traits along the usual skills, all of which will play a part in how the party interacts with the world.

Your background along with giving some skill bonuses might also mean certain events triggering in the world providing either more flavour text or interactions making things feel a bit more like a role playing game based on who your characters are.

We hope this will help really get players immersed in the game and offer a lot of replay value as well.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,452
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Lair of the Leviathan is an open world RPG inspired by classic RPGs of the past. This is the second teaser showing some more of the combat and exploration.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom