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Game News Larian Studios Status Update

VentilatorOfDoom

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Tags: Larian Studios

<p>Swen Vincke has posted <a href="http://www.larian.com/forums/ubbthreads.php?ubb=showflat&amp;Number=445406#Post445406" target="_blank">another status update</a> on the Larian forums, seems they'll be announcing "Project D" at this year's GameCom in Cologne.</p>
<blockquote>
<p>But this time, as we have to present &ldquo;our babies&rdquo; ourselves, and have 48m&sup2; to do it in (which doesn&rsquo;t sound like a lot but when in reality is actually quite large), we need to figure out not only what the presentation will be like, but also what all the stuff around it&rsquo;s going to be, and all the presumed experience in these matters just isn&rsquo;t there ! The horror ! And this is going to be the start of the big announcement for Project D ! Panic strikes !<br /><br />Well, not really of course, but it does have me slightly worried. I&rsquo;m having visions of a huge empty booth, with the hardware crashed, the furniture stuck somewhere in some strike and nobody interested in what we have to show, which in the particular scenario that there&rsquo;s no furniture and no hardware would actually be a bonus. But I guess we&rsquo;ll rise to the occasion, have plenty of people come to taste our wonderful Dragon Beer and walk away in awe as they see the brilliancy of project D, which I&rsquo;m sure will be visible to all, even if at this very moment it a) still just looks as a collection of flat shaded stub models floating around (admittedly with some already very good looking terrain and a bunch of hot-but-not-yet-integrated assets ;\) ), b) is the project in which we&rsquo;re taking the most risk gameplay-wise.<br /><br />I need to go so I&rsquo;ll close with that, but if anybody has some seriously good ideas about how we can announce our next game in such an original way that everybody is going to take note, please let me know. Oh, and while I&rsquo;m at it, good ideas for the revamp of the Larian site &amp; forums are more than welcome too !</p>
</blockquote>
<p><em>Newsitem brought to you by BRO abnaxus.</em></p>
 

4m3rica

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This is some good news. I loved Divine Divinity, Beyond Divinity was pretty cool, and Divinity 2 was fun, even if it wasn't nearly as cool as Divine Divinity. Hopefully they don't go full derp and abandon the PC or make some shitty Diablo clone.

I'm not holding my breath but I will keep my eye on this.
 

abnaxus

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IIRC Project D will be another game featuring the Dragon Knight from Divinity II, and attempt to flesh out the dragon gameplay much more.

Project E will be a top-down game, and reportedly feature the Divine as protagonist.
 

Metro

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Hopefully they get a publisher that doesn't feel the need to slap Securom on it.
 

MetalCraze

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Div2 was the only action-RPG that had the least decline in it than the smashing hits of the Codex (so unsurprisingly it was p. much ignored in favour of FMV shooters) in the recent years.

Not an outstanding game by any means and with many faults but it still had RPG in it. You could actually build a character that played differently for once and there were no retarded minigames/QTEs/cutscenes and quest compasses were barely ever there.


Here's hoping Div3 won't decline further and on the contrary at least incline a bit (as the biggest problem with Div2 was some grindy areas)
 

BLOBERT

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Codex 2012
BRO SKYWAY YOU ARE THE FAG WHO COMMENTS ON EVERY POPAMOLE PEACE OF SHIT

LOTS OF TRU BROS HERE PLAYED DD2 YOU WERE TO BUSYT WITH POPAMOLE PART 65495
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Seriously, it's like you only notice when people play newshit (and lots of new and oldfags do), but never when they play good shit or old shit.

Jimbob's Burger-analogy was perfect.

POPAMOLE FOR THE POPAMOLE GOD
 

Black

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MetalCraze said:
Div2 was the only action-RPG that had the least decline in it than the smashing hits of the Codex (so unsurprisingly it was p. much ignored in favour of FMV shooters) in the recent years.

Not an outstanding game by any means and with many faults but it still had RPG in it. You could actually build a character that played differently for once and there were no retarded minigames/QTEs/cutscenes and quest compasses were barely ever there.


Here's hoping Div3 won't decline further and on the contrary at least incline a bit (as the biggest problem with Div2 was some grindy areas)
It almost sounds like you liked it.
Almost.
 

Murk

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Jan 17, 2008
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Larian, swag me out.

Gimme some more of that deliciousness (and stop using Gamebryo).
 
Self-Ejected

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abnaxus said:
Yet another status update

Now I read on http://www.rpgwatch.com, one of the two sites I check in the morning to see what the competition does (the other being the madness that is rpgcodex) that Moriendor (whose opinions ring a personal note as he visited our studio in the early days to help us out with testing the first Divinity) thinks we’re going to make:
:love:
:thumbsup:

Only studio worth following.
 

CreamyBlood

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I think you could add Piranha Bytes to that . Yes, what an incredibly boring video landscape we've had for the last five years or so. Maybe a decade, don't want a debate.
 

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