Booze. Probably the artwork.If you don't mind me asking, what actually constitutes development costs with this sort of game?
Fixed as of today. I want flanking to be an important mechanic so I can't let the player camp in the corner of the map.
Solution: A border that players cannot move through, but AI-controlled units can.
Unintended feature: While testing I found that players can still move beyond the border as long as it's to come back into the main battlefield. I like this feature, so I'm keeping it as long as it doesn't cause any bugs.
How are you handling the pathfinding for the large creature? How many tiles does it occupy?
How are you handling the pathfinding for the large creature? How many tiles does it occupy?
Looking great! Cheers!
I see. I've attempted this in the past and concluded that even if I check each tile composing the creature's area it won't simulate accurately the area needed to move it around, since pathfinding calculation is still 1 tile in size going through narrow passages. A common solution I've found was having another larger grid on top of the smaller one, just to be used by larger creatures.How are you handling the pathfinding for the large creature? How many tiles does it occupy?
Looking great! Cheers!
Thanks! Large multi-tile units are what I'm working on right now. I've decided to implement my own pathfinding because I'm hitting limitations in the official Godot one (or I simply can't figure out a workaround). Large creatures occupy a shape of connected tiles, but the top-left tile will be the reference tile. Pathfinding is done by checking if a path is valid not only for reference tile but also for each other tile of the creature. There are many challenges remaining but it'll be worth it, just look at how intimidating and imposing that ogre looks
Is STR affected by sex?
Males receive 3x as much strength exp as females.
Do the females get anything as a compensation?
I like your approach. I think it's nice that someone at least tries to make men and women different in realistic(-ish) way but at the same time both being viable. Of curse i would make women worse in (almost)any adventuring role, except maybe magical ones - but only when it comes to the magic itself. But it is still great the way you do it.Is STR affected by sex?
Males receive 3x as much strength exp as females.
Do the females get anything as a compensation?
I thought I would come back to this. New values:
Male - 1.5x strength exp modfier
Female - 1.1x longer lifespans (and a decreased ageing penalty), 1.1x chance of surviving disease, x3 charisma exp modifier
First off, I think in almost all RPGs male and females should be equal - the exception being if it forces the player to make interesting strategical decisions. In my game players won’t be able to choose which child will be their ‘heir’ aka which one they’ll play as in their next life, so there’s a 50-50 chance they’ll be playing as a male or female. This encourages players to try different playstyles.
Second, in Lays of Evenheart all playstyles are viable whatever sex you end up with, but definitely not optimal. However keep in mind, some professions (not combat classes; literally jobs) within those playstyles are gender-locked.
Females can still become badass adventurers. They’re just as good as males when it comes to mage/cleric/pure-ranged builds. They're unoptimised but still extremely useful as spellswords and paladins (magic is so rare and powerful in my game, you're not going to care if you're male or female - if you're magic-sensitive you'll want to become a mage). They will have to work a bit harder if they want to be a pure-melee or melee/ranged-hybrid build, but a good weapon and melee training matter more than raw strength.
They already have in game.Women should have a longer lifespan.
I see you have a typo there, it's spelled "aging"
I hope that you can make the multi tiles creatures work. Many computer games with grid movement lack that feature. But it is great, as you said the ogre/giant thing looks nice and occupying more space potentially adds some additional options in game. Good luck with that. And with with everything else!
Are you going to include further biological variation e.g., some people are naturally stronger or quicker?
Can larger creatures bypass some scenery or are they blocked by little bushes and stones?
"Don't believe his lies"Hey all, despite some massive leaps forward in development recently (the combat engine is 90% finished), the project is now going on an indefinite hiatus. Mostly due to life and career stuff. I’m going to put ‘vaporware’ in the title so that no new readers get disappointed after being interested.
The last thing I’ll say is that if development one day continues or some kind of spiritual successor is made, it will be back better than ever
I pre-ordered the game, you can't just back out now. Who do you think you are? Ceres Games?Hey all, despite some massive leaps forward in development recently (the combat engine is 90% finished), the project is now going on an indefinite hiatus. Mostly due to life and career stuff. I’m going to put ‘vaporware’ in the title so that no new readers get disappointed after being interested.
The last thing I’ll say is that if development one day continues or some kind of spiritual successor is made, it will be back better than ever