Ty for spell list... Looks like Earth magic is kinda weak.
Looks like 1 mage is enough, Fire-Air one.
Some spells require earth+water, like ice spikes.Ty for spell list... Looks like Earth magic is kinda weak.
Looks like 1 mage is enough, Fire-Air one.
Anybody figured out what to do after you put the 4 power gems onto the podium and get the Essence of Fire? I've looked around all the areas so far and haven't found any more power gems or elemental shrine places, so I'm wondering if maybe the Essence of Fire opens a door to a new area or something.
also 5 on its own seems to be doing something, though it doesn't register for a spell, so it might be for a puzzle
Alchemist sucks imo, at least in the beginning.
It is kinda funny how Wasteland 2 panned out. If it was released up against yer Mass Effects and yer Dragon Ages and yer Alpha Protocols it would have been great, but it's up against Expeditions Conquistador, MMX, Blackguards, Heroes of a Broken Land, Grimrock 1 and 2, DOS, Shadowrun Dragonfall, etc. I've only played a tiny of bit of Wasteland 2 'cause every time I load it up I feel like I'd have a better time playing something else, most of my WL2 played time is just idling for the 500 Steam trading cards they attached to it. Wasteland 2's "Well it's ok" ends up being one of the weakest RPGs in recent memory. Sad because I had such high hopes for it, but good because there are so many good recent games. Plus there's shit I haven't even tried yet like Lords of Xulima which potentially could be another thing better than WL2.I bought Wasteland 2 too, it is good and solid game, but far from awesome climate of first two Fallouts [ yes, i know its other brand, history of game, etc.] . I can't precise what is wrong with W2 it has nice graphics [besides chars creating screen , blehhh!], nice mechanics and good plot, fine locations etc. but its nowhere near to a great game like Divinity:Original Sin still .
Yeah, this has been an improvement. There's still room for a little bit of waltzing if you're so inclined but it's not as big of a deal as it was in 1. Gut feeling is it's a bit harder than Grimrock 1, both due to smarter AI and generally more dangerous enemies. The wound system is kind of cool too, had to do some quick item juggling to move weapons to non-crippled hands during fights.Regarding the AI, I'd say it is a definite improvement, especially with how it positions its self and the speed their attacks trigger.
Great job by Almost Human.
I don't run out even without Alchemist. Although making ton of ice bombs would be fun.It quickly gets good, it was the first skill I maxed out. The Alchemist class grows the ingredients in his inventory, meaning you never really run out.
Some spells require earth+water, like ice spikes.Ty for spell list... Looks like Earth magic is kinda weak.
Looks like 1 mage is enough, Fire-Air one.
I'm having trouble with two puzzles in the Archives section.
# The "Scroll - Rock - Sword" door. The obvious solution doesn't seem to be working. Any ideas?
# The codes for the Archive doors. Any hints? I get the feeling they're garbled Finnish, but otherwise I'm not getting it.
Some spells require earth+water, like ice spikes.Ty for spell list... Looks like Earth magic is kinda weak.
Looks like 1 mage is enough, Fire-Air one.
What was the point of this comment?
Some spells require earth+water, like ice spikes.Ty for spell list... Looks like Earth magic is kinda weak.
Looks like 1 mage is enough, Fire-Air one.
What was the point of this comment?
a) Earth magic isn't really that weak and works fine in taking down living enemies, like ogres or wargs
b) When it doesn't work use water magic that requires earth magic to work
I run 2 battle mages, Air+Fire & Water+Earth
I'm having trouble with two puzzles in the Archives section.
# The "Scroll - Rock - Sword" door. The obvious solution doesn't seem to be working. Any ideas?
# The codes for the Archive doors. Any hints? I get the feeling they're garbled Finnish, but otherwise I'm not getting it.