Yeah, this has been an improvement. There's still room for a little bit of waltzing if you're so inclined but it's not as big of a deal as it was in 1. Gut feeling is it's a bit harder than Grimrock 1, both due to smarter AI and generally more dangerous enemies. The wound system is kind of cool too, had to do some quick item juggling to move weapons to non-crippled hands during fights.
The way the map is designed really limits the waltz and I've seen myself cornered more often than not, ending in a straight slug fest. Which means I'm usually taking 20-25 damage per hit on my front row with around 20 protection. So I'd agree it's harder, especially as the game moves on with ranged enemies and ones that burrow underground.
The wound system caught me off-guard and I ended up with broken legs and slowed down then getting munched. Which is good because it makes healing pots much more desirable than just outright chugging them in the first game.
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