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Game News Legend of Grimrock To Be Released on April 11; Preorders Now Live

Whisper

Arcane
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It's surprising how team of 4 people can do such high quality game in an hour. Now need to actualy see if fights/puzzles are done right.
 

made

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Whisper

Arcane
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"Kämpfe erfordern kaum Taktik, allerdings müsst ihr den teils übermächtigen Monsterattacken oft ausweichen".

fights require little tactic, but sometimes you have the all-powerful monster attacks often avoid. Only here a little skill is required.



Kinda worried. If its too easy or even worse - kingdom-of-amalur kind of easy (left-clicking is enough to win thru anything) - then this will destroy the game.
 

Whisper

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I am playing Crystal dragon (old-school crpg from Amiga) now.
Some monsters have high dexterity and speed, so they attack faster then your party, so when you face and click, they already made attack.

I mean "circling" can be avoided by game designers. One of example is above.
 
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How many people have played Crystal Dragon? Very few I would wager...it came out when the Amiga was in the coffin for viewing. Most people would probably have skipped over to PC by then.
 

Whisper

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How many people have played Crystal Dragon? Very few I would wager...it came out when the Amiga was in the coffin for viewing. Most people would probably have skipped over to PC by then.

But still good game, i have also Black crypt in reserve, but when finish both - need advise on decent looking dungeon explorer game like DM, Stonekeep or Anvil of dawn (etc.).



Anyway its just and example that this exploit "sidestep-attack-sidestep" can be avoided.
There are other options one can think.


Let's wait and see, hopefuly they done something to avoid this strategy. Despite what journalists claim.
 

made

Arcane
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Hey, I still had an Amiga in '94. But CD never appealed to me. Looked pretty cheap, and only 2 characters? I rather replay Black Crypt for the 10th time.
 

Burning Bridges

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Wer sich etwas Zeit für die Suche nach Secrets nimmt, der dürfte mindestens 15 Stunden mit Legend of Grimrock beschäftigt sein.

if you spend some time searching for secrets, you should be busy for at least 15 hours

Sonderlich taktisch geht's in Kämpfen nicht gerade zu


combat is not particularly tactical
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
10-15 hours for a 12 dollar game. Not bad. I like their efficiency: short development time, modest length, modest price. They seem they are doing the starting from the bottom bit right, not getting ahead of themselves and working within their means.

Tactical combat is pretty hard in a RT crawler, unless you have a pause option to be able to pick tactics from a list before unpausing. Haven't really played all that many RT blobbers but from my experience it was mostly equip a weapon or spell and whack the beastie until it died, moving from side to side or back as needed.

I hope that they are treating the game as kind of a tech demo for the engine though as well. With a bit of tweaking and some tactical options it would make a great TB crawler like M&M.
 

Burning Bridges

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The lack of TB combat is really regrettable. I would have been 10x more excited if they had gone that route.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Me too. Still I wonder if it was as much a marketing decision as anything else. Even looking as good as it does it wouldn't garner as much interest in the mainstream if it carried the moniker 'turn based' which immediately conjures up 'gee that's fucking boring sounding' from the popamole 'reporters' on various portals. Sure, once they looked past the still graphics they would have seen that the movement is still 'step' based which is a far cry from 'next gen' but by then they did their job in creating awareness of the game with it's REAL TIME AWESUM GRAFIKS!

Maybe if the Codex gets behind this and spams their forums with 'we want a TB version for this or the next game with more tactical options', we'd be heard.
 

Burning Bridges

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Me too. Still I wonder if it was as much a marketing decision as anything else. Even looking as good as it does it wouldn't garner as much interest in the mainstream if it carried the moniker 'turn based' which immediately conjures up 'gee that's fucking boring sounding' from the popamole 'reporters' on various portals. Sure, once they looked past the still graphics they would have seen that the movement is still 'step' based which is a far cry from 'next gen' but by then they did their job in creating awareness of the game with it's REAL TIME AWESUM GRAFIKS!

Maybe if the Codex gets behind this and spams their forums with 'we want a TB version for this or the next game with more tactical options', we'd be heard.

To add more to the confusion, that "step based" thing puts me off too. I would have preferred turn based combat but with a normal camera/movement, like in Wizardry 8.
 

Gord

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In that type of games the biggest difference between TB and RT is probably that you can take more time during your turn in TB, but you probably have a pause button.
Honestly, I doubt it would have played much different in TB.
 

Burning Bridges

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In that type of games the biggest difference between TB and RT is probably that you can take more time during your turn in TB, but you probably have a pause button.
Honestly, I doubt it would have played much different in TB.

Please, not this shit again.

:smug: now I get it, you'Re trolling
 

Gord

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No really, I can see easily why one would like TB in a party based, isometric game along the lines of Jagged Alliance or Realms of Arkania.

But for a blob-game? Meh, not that big a deal, for me at least.

Ok, to clarify: I say that with the combat the way it is, there would be almost no difference.
They could have probably implemented options that could somewhat profit from TB, due to RT being a bit to hectic for that, but I don't think they would have anyway.
 

Emily

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i just cant understand why is this RT
No point at all, u control 4 guys in RT just weak design, pretty much garantes that mages will be just mounted guns with flame and ice.
It just has to play very shalow and primitive there is no other way for it to work in RT
 

Burning Bridges

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Yeah, I have similar feelings to Burning Bridges, even if he is an asshole who bullies indie developers on internet forums.

Did I go too far? So I should stay out when people can now borrow 100.000s of bucks for some kind of personal experiment? Am I perhaps too conservative with money? Let's see: .. Ass Creed 2 cost 24 millon, so what's the matter with burning another 300.000 for the asshole who makes the biggest promises?

And why "bully"? Would it be preferrable if I suck everyone's cock in the future?
 

Shannow

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It's RT because Dungeon Master was RT and LoG is a DM-clone, FFS. If they'd made a Wizardry8-clone I'm sure it would have been TB.
 

Shannow

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Whhat? The word humour doesn't exist in my langauge.
Tumor ist, wenn man trotzdem lacht.
If they'd made a Wizardry8-clone I'm sure it would have been TB.
But then you'd have morons complaining that it's not RT like that Dungeon Master game they played as kids.
Possible, but doubtful. At least in the current "amount".
You like DM and you like its RT blob gameplay. Would you have bitched if they'd made a Wiz8-clone with TB combat?
 

Whisper

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"We have three difficulty settings that scale monster behavior in combat. On top of that there's old school mode which disables the auto map". (c)
 

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