Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Let Bions Be Bygones - Atmospheric Narrative Future-Noir Thriller CYOA

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,767


ss_814048c666d5c0e700529a08ec2595def1839f56.jpg

ss_aa58130a8bf8214eaff7ca1aee3f9f00e3c678b5.jpg

ss_5ba15b5f67d9199c25ea1b67b85aef0d19266814.jpg

ABOUT THIS GAME​

The-Pit-Gif.gif


"Welcome to the planet Terrahive. A planet that never should have existed. Completely encrusted in a disease called humanity. Corporate arcologies and space elevators shadow the layers of polluted man-made edifices. Overseen by ancient brains on apparatuses and driven by greed, corruption, progress, and immortality." - John Cooper

walk-loop_5.gif

Create your unique story​

  • Choose your path and tailor your own detective story.
  • Grow your character through different MO’s, various opinions, and flashbacks.
  • Make, break, and influence relationships.
  • No wrong choices, only consequences.
  • Unravel the grand finale of the intriguing cyber-noir story with multiple and drastically different endings.

Make choices from four personalities and combine them into your unique story.​

Whether you’ll:
  • Choose a logical, scientific approach,
  • Ruthlessly muscle through with your gun,
  • Empathically connect to the people,
  • or Cynically do what needs to be done,
you will experience various outcomes and game-changing choices with often harsh consequences.

A narrative Point & Click​

  • A new take on the classic genre.
  • Focus on the story, narrative, and detective work.
  • Character building, Puzzles, and Inventory are now blended into the narrative.

Fully narrated + Original soundtrack​

A professional voice-over with many talented actors and a unique soundtrack will plunge you deep into the gritty world of Terrahive.

Relax and enjoy the story​

No time limits, no timed choices. You can take as long as you need to.

What to expect:​

  • 20+ unique locations to explore
  • 50+ characters to meet
  • 20+ side hustles to deepen the lore
  • 20+ hours in a single gameplay
  • 100+ steam achievements
  • 1000+ choices
  • 5+ different endings with endless variations depending on choices
cig-gif.gif
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,767
We have a release date!
00fe8d78f2670b2f9586bc79c05b80aa92e0bd9e.jpg


Dear fans of Let Bions Be Bygones,

We are thrilled to announce that we have a release date! On the 30th of April, you will be able to play the full 1.0 release of Let Bions Be Bygones!

Watch the new trailer:

So start working on your hardboiled detective look and prepare to dive into the dystopian future of planet Terrahive! See you there!

ea3b308bf2f82e118a009bbe2389ee5c4e49d5c9.gif
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,767
It's about time to Let Bions Be Bygones.
Greetings detectives, and welcome to our first dev diary!

Important times are coming for "Let Bions Be Bygones," and, firstly, we would like to take a moment to express heartfelt gratitude to everyone (more info about the martyrs in the credits after you finish the game) who has been part of the exceptionally challenging process of creating our quirky future-noir detective adventure.

Your feedback, criticism, and praise have encouraged us and fundamentally shaped how we want to present this game. Its concept is anything but simple: uncompromising freedom, choice-driven gameplay, and super complex reactions to each player's decision.

Why did we do this to ourselves with our first game?
Bohemian Pulp is a small, independent game development team that has set itself a serious task: To meet and at least nudge the demanding standards of narrative enjoyment in an interactive medium. When we gift our invaluable free time to video games, we expect a quality story, characters we can connect with, and an interactive experience that honors our decisions, offering real choices rather than the illusion of choices that lead to predetermined outcomes.

For that exact reason, we are doing our absolute best to make those choices logical, surprising, exciting, and satisfying, intending to both "hurt" and propel the player forward, no matter their choice. Will we manage to pull it off? We did our part in melting our brains and buttocks multiple times over, but in the end, *you* will decide.

Creating such a story demanded that each member of our team "branch out" their respective mind palaces over the vastness of the world we are building, its characters, philosophy, mythology, and the hierarchy of forces ruling it... and then provide the players with enough freedom to solve the Case on their terms.

Detective John Cooper, whether he wants it or not, is an integral part of that fluid machinery, actively influencing it with his behavior. Throwing Cooper into such a world required an investment of time, countless hours of work, and mental energy, which, during the last four and a half years, was surely the most serious test for all of us in our respective careers (and our collective mental well-being).

10d50fa5c6bc075bbb369023b63ebe17fa63bbb8.jpg


With that in mind, we want to express our heartfelt gratitude to everyone for their selfless support. This game grows thanks to the community of genre enthusiasts and fans of quality storytelling in video games. Your fantastic impressions and reactions with every new trailer, demo, teaser, and even screenshot have clearly indicated to us that we are doing the right thing, writing a quality story, and unveiling a world that is very strange, colorful, dangerous, and yet remarkably close to all of us.

As this is just the beginning of our public dialogue with the Steam community, we can announce that in the coming period, there will be many more updates related to our work on "Let Bions Be Bygones." So please keep your eyes wide open and give us a follow!
This will include more about the game's aesthetics, interesting facts about Terrahive's world, its denizens, and tech, and, of course, important information about the game's release!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom