(Since I can't name any French deus vulty tunes for the moment, we'll have to retreat to some potato ones)
Today, as part of our Corpus Christi procession, WE MARCH TO TAKE HOLY ANTIOCH BACK FROM HEATHEN HANDS
It was a close call, but the French option won 4:3 over the Germans. We shall meet the turkmens on the field of honour!
Also, since we have so few men, I decided to take the light cavalry regiment out of the reserves. Even at half strength, it is high level enough to be useful, and we need all the numbers we can get.
Also2, the voices for the German and French commanders are very, very Red Alert-ish, with all the ZE SARACENS etc.
I heard you like deserts.
Since there's no set up phase, we can see all enemies immediately right now. There's a lot of them.
First victory point.
Main army.
Second victory point.
Third victory point.
Taking all of these together, we are outnumbered
22 to 7, and one of our units is at half strength. DIS GON BE GUD.
Fortunately, all of these suckers are just regular seljuks, and 10 of them will probably just defend the victory points. Still, the odds are very much against us.
We start by heading off to this scrubland, so as to avoid fighting in the open desert.
As predicted, the main army scrambles towards us while all the others stay at the points.
Let them come. We are ready.
The heathens are more clever than I'd expected. They stop some hundred metres short of our archers' range
I try to send a master baiter ahead to trigger them with muhammad caricatures, but it doesn't work.
Time to do it the hard way.
WAAAAAAAAAGH!
PREPARE FOR IMPACT
Now that we've got their attention, I retreat the archers behind the range of the enemy ones and start picking off the light infantry.
I intended to send the cavalry to smash the enemy bowmen but the AI is smart enough to leave spearmen next to them
This may require some finesse.
Our cavalry is riding around drawing the attention of most enemy units. Meanwhile our heavies engage anyone dumb enough to get close.
And there's less of these by the minute.
Until the suckers finally break under our arrows
This is the opening we've been waiting for!
The spearmen fall back to aid the archers, so we retreat our cavalry, but it's already too late for them - the turks are as good as dead.
After that it's just mopping up.
Regroup
Rambo heavy infantry running through the desert at 0 stamina, what could go wrong
The armoured kebabs get shredded by our archers and quickly suffer critical morale failure. That's it for the main saracen army. Now for the victory locations.
The plan is the same - lure them in with a few archer volleys, split them, then crush them beneath our hooves.
It's like the cavalry has some hidden taunting ability because I swear everyone just keeps running after it all the time. Great for baiting.
The spearmen break. Time to surround and murder the archers.
TAKE NO PRISONERS
That's one of three sites liberated.
Moving on.
There's some bug here where the seljuk swordsmen get super confused and just keep running back and forth in place, depleting their stamina. Not that I'm complaining.
You know the drill.
This time we don't even need too much taunting to get to the bowmen.
Toot toot
Final point. These idiots don't even have spearmen to protect them.
Let's see what we can do here.
Complex flanking stratagems ensue.
KILL ALL INFIDELS
Bretty guuuud.
Back to the world map we go.
Ofc we still don't have enough cash to buy all replacements because that fucker Richard keeps hogging ALL the gold
I think each of his bodyguards costs like 1000 to replace.
Also, we can now recruit Genovese crossbowmen (that is, we could IF WE HAD THE GOLD). Crossbowmen are pretty nifty because they do HUGE domoges and have armour piercing, but their straight line of fire makes them perilous for friendly fire, and IIRC they have half the range of normal archers. Still, they turn heavy infantry into mincemeat.
Anyway, I refill the ranks of every regiment, then pay what I have left to get Richard's regiment to 9/12.
Also, some level ups. I give Richard one level of famous leader cuz stamina is good to have.
Crusader arrerz get a new ability. They can choose between Encouragement
Surprise shots.
Useful concoctions.
All three are, you guessed it, kind of shit. Took surprise shots.
Also, the last mission launched us over French reputation 1. We can now hire captains for 1k gold instead of 2k, which is significant. Of course, NOT MUCH TO DO WHEN YOUR COFFERS STORE A SINGLE DUCAT.
Also2, three new politicool events appear.
Hmmmmmmmmmm get 12k geld and a battle or do nothing? You take me for a fool?
Some grade A heresy.
We can either support the pretender and get heavy cavalry + captain and lose 1 rep with everyone, or tell him to fuck himself and get +1 rep with everyone.
IMO supporting him is not worth it in the long run. Sure, the cavalry would be useful, but there are also free units along the rep tracks, so we could potentially find ourselves blocked from these later on due to this.
Pilgrims are a trading event.
We could buy some useful things from them if...
that's right
IF WE HAD MONEY.
I reload and don't trigger them in the hope that the event will stay on the map after our next mission.
And speaking of missions...
Since we'll be now going for that Trouble in Tripoli side mission, you can decide what place we'll
invade liberate afterwards.
Damascus and Cairo are ofc out of the question, so the 3 choices atm are:
Jordan, which has been available for a while.
Lesser Armenia, which is new post-Antioch.
and Edessa, which is also new.
WHAT SHALL IT BE? And what do we do with the fake emprah?
DISCUSS!!!!