Or maybe someone here has a map to the buried treasure of some famous pirate captain.
Enough with the pleasantries. I have a feeling that we need more convincing arguments around here.
Let's get ready to rumble!
Okay, ready.
See, that's the sort of language these folks understand.
And there are just two of them, this shouldn't be be a problem.
Okay, let's see, uhh. Oh boy, everything looks nice.
Alright, I'll take the short sword, the sickle, the obsidian dagger, the mengbilar and those three poison bottles back there.
Now JoKa just has to find out if some of that junk is magical.
The obsidian dagger and the short sword are magically treated too btw. The short sword raises its wielder's attack value so Azira will use it as her main weapon from now on.
Oh, look over there, booty! Well, the other kind, but that's fine. The boys need to relief some tension after all that fightan.
That should teach them!
... Figuratively, there's nobody left to teach, they are all dead.
See that splatter effect? Fallout shamelessly copied that stuff from RoA. True story.
Now let's search the brothel and the bodies for loot.
It's the right thing to do. They would do the same.
Azira leveled up and as a result she became stronger and less superstitious.
Smooth sailing so far, seems like we really catched these pirates off-guard.
Now let's see if there's a tavern in this stinkin' pirate's nest where we can relax a bit.
Damn, these pirates just won't give us a break.
We should retreat back to the entrance and use it as a chokepoint.
...
Azira didn't make it out, there's a breach and pirates are streaming out. Everyone is losing health fast.
This doesn't look too good. I think we need some more poison.
After that we make short work of every pirate in this shabby dive. And we don't spare the ones with eye patches and wooden legs either. No special treatment for cripples, everyone has equal rights to die.
Our reward for being that badass:
A few more of encounters like this and we are out of four-leaf loneberries and poison...
Anyway, Tigranes, Kalin and JoKa all leveled up and became stronger. For the rest of their stat changes please check the end of this update, this numbers stuff is kinda boring and we just gained some momentum here.
We still didn't find any great treasure, golden jewelry and magic weapons and poison bottles don't count.
Maybe in that building over there, it's somewhat isolated from the rest of those shacks.
Of course we enter, what an incredibly stupid question.
Four more pirates in here:
255 ducats, a really valuable piece of armor, some more jewelry and more poison. And a bastard sword and an orc hook, sort of an axe, both magically treated by the way. I rate this treasure
A few encounters with the friendly locals later (among them a carpenter, another tavern, another brothel and a sailmaker) we are still good for another round at least. Let's see where else we can get into trouble.
I wonder what's in that cave over there...
See that "plate armor" in there? It's actually not a full armor but just for the arms. The scale armor is very valuable though so we should take it with us.
Phew, that stuff is heavy! Azira looks a bit overloaded but she says she's fine. We should get back outside, this cave is a trap.
...
Shit, indeed.
You sure you're fine, Azira?
We still managed to defeat them and afterwards Azira and Tigranes ate some Gulmond leaves (strength +2 per leaf) and the party redistributed the loot.
There are still pirates left standing, we have to kill them all. No witnesses.
Great, now Tigranes is out of arrows. And out of poison. I guess we will have to improvise in the upcoming fights.
What's that noise? Seems like we found another tavern. Let's have a chat with the locals.
I don't wanna waste valuable Kukris poison on this scum, but we can't beat them with determination alone.
Kalin's got an idea. He wants to try out that Acceleratus spell he learned on the last levelup.
And after 2 failed attempts he finally gets it right:
11 movement points! Translating into 2 attacks per round. And on top of that 2 gulmond leaves so Tigranes is strong as an ox and deals up to 12 damage on every successful attack.
He turned into a killing machine!
The rest of the fight is a rather ugly slaughterfest so I will spare you the details about all the limbs and guts flying around, about the screams and the futile begging for mercy. Suffice to say we won.
In the end this was a cakewalk and there's just one house left to loot here, then they can officially call this a ghost town.
We should be careful though, our resources are completely spent and everyone in the party looks battered, especially Kalin...
I will miss this place. It has a certain vibe about it, rather Codexian if you ask me.
No time to get sentimental though, they wanna kill us, so we should kill them first.
Why do you have to be that reckless and draw all these melee attacks on you, Kalin?
Who told you to do such an incredibly stupid thing?!
...
Oh, right.
Anyway, Tigranes and Azira saved the day again and after the last enemy exploded the whole town went eerily silent.
This place belongs to the dead now, we should leave and sell all that precious booty we found here.
Another slog later we arrive back in Varnhome, ready to let the local quack patch up our heroes and to sell the treasures we found in Daspota, former infamous pirate's nest and now just as infamous ghost town.