Wait, so you're saying that in a heptagram there isn't even a fixed starting vertice so this was too convenient and therefore lame? Right. You must be real fun at parties.
Anyway, we're back in that room with the "art piece", the trapdoor and that other voice that asked us some riddle.
We should try to solve that one and see where that teleports us to.
This is pointless. And to add insult to injury Kalin can't even heal her this time. That bullshit about the last healing attempt being too recent. At least she isn't losing health, this sort of poison seems to turn her into a statue instead.
Hopefully it's just temporary.
Now we should really get out of here, and this time without teleporting around.
Well done, folks!
For now we're done here, back to the first level.
I wonder what these crystals that we found inside those meatbags (don't ask) are for?
We should keep them just in case, even though they aren't magical.
There don't seem to be any more crystal spiders around. So far we found four crystals, three inside spiders and one in a chest. But what are we supposed to do with them? No time to think about that now though, there are more cultists waiting for us.
Tigranes, you're a machine!
And a cheater, but who cares.
Back at the spider altar:
That felt liberating.
Now let's leave this stinkin' hole and get back on the road to Skjal.
But first we definitely need to burn the spider's nest, can't let these hairy little monsters recover from this.