Excidium II
Self-Ejected
That's the thing that makes the BG games good, there's just a a lot of varied stuff to visit, kill, loot. BG1 wilderness maps simply made the Sword Coast feel more like an actual region in the world as opposed to just a bunch of disconnected levels, they are shit individually but together form a coherent world map.I don't think I would talk about BG in general if I wanted to make a point about exploration in RPGs, though.
This pretty much sums up that topic. The exploration wasn't great, but it was one of the areas I kinda enjoyed. The maps sucked on an individual basis, but finding places with stuff was the sweet part.
I look at that pic Sensuki linked few pages ago and can't help but think how much better the games would be if Bioware had used Fallout's world map design