Charming.
:
I'm not from here. Where am I?
:
I must be dreaming.
:
I don't want to buy anything, I'm looking for Father Desmond.
Jew. Let's try some aggression...
:
Tell me where the Father is or I'm gonna rearrange your face!
Crap, weasel out!
:
I'm sorry. I got a little carried away.
:
Can you tell me where I'd find Father Desmond?
In case you missed the obvious hints in his previous replies, the guy wants you to give him something before he'll tell you anything useful.
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Maybe I could offer you something for your time.
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How about this...
We offer him our special limited edition comic book, because that's the only thing he'll take. Other dialogue with the proprietor hints towards it being something that would interest him.
Having successfully bartered for information, we are introduced to the "Ask about..." menu pictured below.
You start out with 16 subjects (you scroll up and down to view all of them) you know about, each represented by an icon. People by portraits, locations and items by symbols (such as the N for Noctropolis)
:
What can you tell me about voodoo Noctropolis?
... Darksheer?
... Stiletto?
... Father Desmond?
... Cathedral?
... Sunspire Tower?
... Cygnus?
We could continue asking about all the other subjects, but being a minor character, he doesn't really tell us anything we don't already know from reading the two comics or the user manual (you did download and read the comics, right?). Though we
must ask him about Father Desmond and The Cathedral before we can leave Main Street.
Before we do that though, let's poke about...
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I know guys who'd give anything to watch sports on a TV screen that size.
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Does that include using the bathroom, too?
Despite all those tall buildings, the Hall of Records is the only one we can enter. Having no other purpose here, let's take a hike.
The travel screen! Locations are marked by the purple triangles. Our current location is Main Street, the bottom triangle, the other two are the Cygnus and Sunspire buildings. Our destination is just off screen, so we scroll up.
While we look at the pretty lights, a stone gargoyle suddenly flies down off the roof and glares at us from the fountain.
Let's try talking to it.
There is no Gargoyle diplomacy in Noctropolis.
Let's try sneaking past it!
Run you fool!
Let's try a different approach...
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What are you doing out here alone?
These kids, the way they are nowadays. When I was a kid I used to call my father, "Sir". That's right... "Sir". You ever hear a kid call his father that anymore? Pfft.
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My name's Peter. What's yours?
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Is this where Father Desmond lives?
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I was sent to help him.
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What do you mean?
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Who's "we", and what do you mean by gargoyle?
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You said "we" again. Who are you talking about?
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Who's got the Father trapped?
Succubus, eh? We need to get in there and talk to Father Desmond, so we're going to have to find a way to get past that gargoyle. We've tried diplomacy and stealth, and Peter's too much of a shrimp to attack it directly, so let's get creative...
Taking a closer look at the sentinels, there's an access panel near the ground...
... and thinking about it, those fence spars have an interesting shape...
Peter smash!
Actually, it's worth mentioning the fence is fairly worn. I was going to write down the description, but I forgot.
Also, someone seems to have been littering... I bet it was that damn kid!
How convenient...
Yep, you guessed it.
I just love the "WTF?!" expression on the gargoyle here.
:miss:
Goddamit Peter, you throw like a girl.
:shock:
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You're good, kid, but as long as I'm around, you're second best.
Shove it, Killian. Who asked you anyway?
With the gargoyle dead, we head inside.
Regardless of what we pick, Desmond's reaction is the same, so... What's up my nigga?
Holy crap, even the priest is packing!
And that's it for today! In our next update, Father Desmond auditions for the next Phoenix Wright: