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Elder Scrolls Let's fix Morrowind

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
4,702
Location
The Satellite Of Love
Yeah that's absolutely mindblowing. Some of the stuff people are going to be able to do with AI-assisted tools in the near future is incredible. The results in those videos kick the shit out of any combination of Morrowind graphics mods I've seen, and result in a much more uniform and consistent look.
 

MWaser

Arbiter
Joined
Nov 22, 2015
Messages
591
Location
Where you won't find me
Ah yes, I love it when "turning on RTX" suddenly adds in extra objects to the game world and replaces potion bottles with their Skyrim models.
This is still a mod which changed the models (and placed new ones) and the only real new technical feature here is the automatically generated light maps, which frankly look really strange to me and overly reflective.
Besides, even parts which look good here on an environmental demo video will look really strange when you put actual Morrowind characters in, with their simple movement patterns, instant degree turning and standing around barely animated, including your own character and camera movement. Get ready for a massive clash of artstyle / tech as if you've just ported an area from RDR2 directly into Morrowind with kept graphics.
 

None

Learned
Joined
Sep 5, 2019
Messages
523
Any lighting improvements are welcomed. That texture work, however, is fucking awful.

Still excited about this software though. Seems like it'll make ReShade and ENB obsolete.
 

MWaser

Arbiter
Joined
Nov 22, 2015
Messages
591
Location
Where you won't find me
Any lighting improvements are welcomed. That texture work, however, is fucking awful.

Still excited about this software though. Seems like it'll make ReShade and ENB obsolete.
The lighting improvements seem nice for the most part however some of them seem incredibly fake. I've seen some current shaders in MGE XE and the newest version of OpenMW that improve upon the effect but without looking so strange and overly reflective and artificial.

As for the textures, they seem like a combination of upscaled original and newly generated ones based on material or ported from something else. They clash a bunch between one another too much.
 

logrus

Augur
Joined
Aug 13, 2012
Messages
162
Project: Eternity
Well, well. RTX Remix looks like a very powerful tool. I'd gladly play Morrowind that just gets AI upscaled original textures + material info added + lightning improvements. I'm generally very conservative with "texture packs" as most of the times you need many partial overhauls to cover all in-game textures and the result is always incoherent, usually the original artstyle is completely lost in the process. If I use some texture packs it's usually only AI enhanced original ones as it makes a game looking a little bit better on hi-res screen while retaining original look.
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,409
Location
Australia
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Tentacle Monster

Barely Literate
Joined
Oct 11, 2022
Messages
4
My favorite underrated mod for morrowind is unleveled creatures from https://www.nexusmods.com/morrowind/mods/44097 There are bunch of other plugins there but I don't really care about them. It randomizes chance for monsters to appear instead of player level. It makes game so much better because fuck level scaling in any form. The rest of the mods I use are mostly flavor for roleplaying, atmosphere and other popular mods mentioned here. You don't really need many mods to fix morrowind, you just need right approach to the game.
 

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