IMPORTANT****** LOOK HERE ****
Dragon Pass music, made by jesters and bards and given to you by Youtube, to put you in the mood. I'd recomend open this in a new tab and let it play while your browsing this.
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Year One.
Year Two.Year of blood and cattle.
Year Three. Year of tricks and Tits.
KODP it's a nice little game that features a combination of strategy and rpg. Sort of.
I haven't played the game in little while so I may be rusty in teh lore.
section.
Background Story: we lived in Heortland, shit happened, we moved in Dragon Pass where more shit is bound to happen. In order to better manage the shit we shall unite under our glorious banner more clans and create a tribe(hoppefuly).
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Let's create a clan. This is open to voting.
1.Choose a god.
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Gives us a shrine at teh beggining and maybe some other god related bonus, not sure
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a)Elmal
Horses god
b)Orlanth
Main god, possible battle advantages
c)Ernalda
Goddes, something something farming, fertility (don't care, never used it)
2.Choose an event
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Helps with stuff during teh game.
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a)Battle of Extinguised Fields (Orlanth)
you know him, the GOD of gods.
b)Jested's Settlement (Issaries)
Issaries, god of trade and sweet tongue (good for trading and diplomacy)
c)(Barntar)
Barntar, related to animals and oxes. Basically helps with farming
d)(Lhankor Mhy)
I think this might help with tribe making, but it's not very essential for starters
3.How we treat strangers
a)thralls
basically this allows slavery and human sacrifice. It's a little frowned upon but...
b)Adopted family
yeah, yeah, we're all friends
4.Our Ancestral foes.
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Bassicaly if we beat them in game we gain a bonus of magic and prestige...I think.
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a)Boztakang the Troll Lord
heard it's the best choice as there are a lot of trolls out there
b)Ukkar Gra, King of teh Basmoli Beastmen
c)Chinkis Mor, the Elf Warlord
d)Tada teh GReen, cahmpion of teh flat land called Prax
e)Faralinthor, Salty Lord of teh Sea
Heard this one is an unpleasant choice...
f)Ves Venna, son of Valind, Warlord of the Ice Tribe
..and so is this one
5.Clan Type.
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Important, determines the kind of clan we start up with. We can change this later (at teh cost of one turn)
a)War
We can invest more magic points in war at teh beggining of each year and people will shut the fuck up when you keep on atacking other clans season after season.
b)Balanced
Not black and not white but a dirty boring gray. . We can invest less points in war at the beggining of the game.
e)Peace.
Farming farming farming. Bickering among the peasants if we nobles decide that a little bloodshed here and there is in order to keep our blood running.
6. The first deity we helped awaken.
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I think this gives us another free shrine (like step 1). If we choose the same deity at both step 1 and 6 (this step) then we will have a level 2 shrine (can go as far as level 3 for each deity)
a)None. Our ancestor are good enough.
b)Elmal, horses
c)Urox, the Storm Bull ????
d)Odayla, hunting bonus
e)Ernalda, something something healing, soothing, good for peace clan
f)Orlanth, GOD of gods, balanced choice
g)Issaries, very helpful with trading (and diplomacy a bit)
h)Lhankor My, teh god of law (helps with customs and tribe making/keeping)
i)Chalana Arroy, healing goddes. Good for healing injured people (which become so when fighting wars)
j)Uralda, the Cow Mother. Cows, fertility???
7.Attitude towards dragons
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Dragons may come visit us. Maybe we will meet them in the wild, dunno.
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a)Hostile. We fought against them.
b)Negative. We would never believe a dragon.
c)Neutral. We didn't go along
d)Positive. We joined into their dragon knowledge.
8.How much land did we claim when we arrived in this new, virgin land?
a)As much as we needed, no more.
b)More than we needed, to grow into.
c)Lots more than we would probably need
4)Huge Tracts, far more than needed.
9.Name of the Clan.
I'll propose 3 names, make your pick
a)Butthurti
b)Monoclia
c)Fuckers
Difficulty: Easy (it's not really that easy)
Game Length: Short
Ok, take your pick.
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