The charming troll
Back to Port Avur, then...
At the supply shop, we sold the gems for some tidy profit. Note that, if there's a gem cutter in the party, all gems will sell for 1/3 higher. Nice!
I kept a single gem of each type, though, just in case we might need them.
Weeeeeeeell we're rich now.
I wanted to sail to Keof right after selling the gems, but no... I've got ideas about what shall we do with the money.
First, Eflun bought a suit of steel plate. This'll help him not getting dismembered by minotaurs.
Alhan shall work here for a few days. Other party members went to get some rest, expect for Kodex, who has other stuff to do.
Kodex went back to Soldain, and paid Makaso to max out his charisma.
Yay! Kodex is now the best learner on this planet!
Then Kodex picked up a book of Sabano from Azidamus. The book's expensive as hell, but it's worth it!
Thanks to his godly learning score, Kodex can learn spells at a much faster speed than Ziyx or Eflun. Due to his low magic skill, however, his spells won't be as powerful.
Unless, of course, we boosted his skill at the magic school in Port Avur. We could only afford one training session -- we need some money for our trip to Shendy and Fubernel -- but with such a high learning score, Kodex would benefit much from even a single training session.
Meanwhile, Eflun went to the armory to pick up his armor.
See? The training with Makaso is beginning to pay for itself.
Alright, we're done here. Let's hire Garlin to sail to Shendy, then.
11 hours later...
Sure we are.
While the ship is sailing, we could learn spells, fix weapons, or just get some sleep.
Octavius adviced me about using Fear to shut down enemy spellcasters, so I had Ziyx learning some copies of these.
The party arrived at Shendy about a day later. As you can see in the screenshot, the city of Keof isn't far away.
On the way to Keof, however, was some nasty monsters.
Kodex and Ziyx used some gonshis, and Shattered the crap out of the minotaurs.
Aww, Kodex's shield is running low.
But that's no longer a concern to us.
As long as we can afford to spam Shatter and gonshis, minotaurs shouldn't have a chance to hit us.
Minotaurs tend to leave depressingly lame loot when killed, despite being rather dangrous.
Anyway, we've arrived at Keof.
"Advice?"
"Seek Tasfaras."
"Tasfaras?"
"Tasfaras is out around 13:00."
"Rumors?"
"They say Dolomar is worried."
"Dolomar?"
"Dolomar is out around 1:00."
What's this Dolomar person doing so late in the night?
The guard on the right have a different advice for us.
"Vixeskre?"
"Vixeskre is out around 0:00."
Another night person. Keof seems to be full of those.
The armory in Keof sells armors at a slightly cheaper price than Port Avur.
Also, the gem cutter shop here pays almost twice as much as the one in Port Avur!
Needless to say, Alhan will be working here 24/7 for our staying in Keof.
The combat school here could teach us at a cheaper price than Port Avur.
We rent a room at the guest house. As usual, the spellcasters will learn spells, Rexor will go around asking questions, and others will get some sleep.
There's an old man to the south of the guest house, but he won't talk to us.
"Advice?"
"Catch Ferrin at the inn early in the morning."
"Rumors?"
"They say you can teleport from Vocha."
"Vocha?"
"Home of orcs."
Note: somehow I completely forgot about this kid's advice, and never got around to meet this Ferrin person. Oops!
The archery school here is cheaper than the one in Port Avur as well.
"Advice?"
"You must raise your charisma for the world is full of crabby old man!"
Truer words have not been said.
"Rumors?"
"They say Tonton's service is very expensive."
"Tonton? You mean the halfling teacher?"
"A master of his craft, I hear."
"Advice?"
"Talk to the mysterious guest at the guest house."
"Rumors?"
"They say a saviour is coming!"
Hey look that's a crabby old man right here.
"Advice?"
"You can 'teleport' to Yberton from Dermagud!"
"Teleport?"
"Learn dwarvish to read the combination scroll in Dermagud."
"Already done that. Rumors?"
"They say the combination is hidden in Dermagud."
"Advice?"
"Seek Tonton in Bondell."
"Rumors?"
"They say fermigons love to eat halflings!"
Annoying fuckers. But you will not be able to deny our inquiry for much longer!
Anyway. Rimfiztrik told us to seek for books about teleportals in Keof library, and seek we did.
Intersting. We'll probably try the one in Dermagud soon.
"Advice?"
"Hire Kunder to sail."
"Kunder?"
"Captain Kunder gets here around 1900 hours."
"Rumors?"
"I hear the serpent has risen from the deep!"
"Advice?"
"Ask about 'white wolf' to Yodan."
"Why? They never even made a dwarf game."
"Beg pardon?"
"Uh, nevermind. Rumors?"
"They say giant eagles have stolen the prince!"
Another crabby old man.
He became a bit more cooperating after a few drinks though.
"Advice?"
"After you read Zirvanad, visit Belazar again."
"Rumors?"
"I hear a strange guest is staying at the guest house."
I remembered that Lord Banas had told us to seek Bestul in Keof, so I asked the guards about when Bestul will show up.
This old man is so crabby, he won't even tell us his name.
Of course, I know he's Bestul, but we aren't getting any information outta him right now.
"Advice?"
"Read about Sherro's legend at the library."
"Rumors?"
"I hear the captain may sail to Point Hena."
After talking with Wein, Rexor immediately went to the library to read about Sherro's legend.
Very intersting. We'll probably have to ask some elves about Sherro's high call.
"Us haven't met."
"That was a terrible joke and you knew it."
Yeah sure but I have to at least
try to be funny when I write a LP, no?
"Well... Advice?"
"Ask Bestul about Ongar's wizard."
"We would if he's not a such a jerk. Have you heard any rumors?"
"They say Chambur is dead."
"Chambur?"
"He was an orc chieftain."
"Advice?"
"Ask about 'teleportals' to wizards."
"Rumors?"
"I ignore rumors!"
"Advice?"
"Visit the 'candle'."
"The candle? What do you know about the candle?"
"It's in Berbezza."
"Rumors?"
"They say it's melting."
"Advice?"
"Kunder may take you back to Port Avur."
"Rumors?"
"I hear a band of heroes is on a quest to save us!"
You better believe that.
"Advice?"
"If you ever are in Lymeric, visit my friend Zeke."
"Zeke?"
"He gives sound advice."
"Advice?"
"Kunder can take you to Kuskunn."
"Kuskunn?"
"Take a 'lens' with you."
"Rumors?"
"They say black dragons burnt Theldair."
"Atlan?"
"Advice?"
"Sail with me!"
"Can you take us to Fubernel?"
"I can tke you there for 100 coins. OK?"
Very well. But before we leave for Fubernel, there's one last person I want to meet.
"Advice?"
"You need the mad wizard's help but you have to be very patient with him."
"Mad wizard?"
"He sits at the top of his 'tower'."
"Tower?"
"Why, the tower of Thakass, of course."
"Thakass? You mean the tower on Wizard's Isle?"
"He just sits there, looking at his 'ring'."
"Ring?"
"The mad wizard holds the blue ring."
"Alright. Rumors?"
"They say the king is ill."
We're ready to set off!
Several hours later...
Hmmm... No thanks. We'll probably stay on Fubernel for more than 15 days, and I planned to visit Delkona anyway.
The village of Bondell is just to the east of our disembarking location, but we were assaulted by monsters on our way.
Wheeeeeew that's a lot of domugs.
Ziyx cast a Fear on the zorlim to shut him down, then Kodex and Ziyx Shattered the domugs to death. Easy victory, but we did burn quite a few gonshis.
Bondell is similiar to Soldain, in that there're quite a lot of locked buildings which can't be entered unless you know who's living inside.
Unfortunately, we have very little knowledge regarding the residents of Bondell.
The person we want to meet lives here, in a nice-looking house at the north of the village.
Tonton charges a lot of money for his service, but it's worth it.
While Kodex is busy training, the others would go out to beat some monsters up.
Shatter spamming was as effective as ever.
Afterwards, we met a halfling on the road.
"Advice?"
"Seek Tuten at Bondell."
"Tuten?"
"Conquer Shadrum!"
"Shadrum?"
"Tuten knows the words to enter Shadrum."
"Rumors?"
"Some say the Ogre King wears a stolen circlet."
Another road encounter.
"Advice?"
"Conquer Shadrum!"
"Shadrum?"
"Shadrum is the tower the evil ogres built on our fair isle."
"Ogres?"
"They corrupted our beautiful isle. There is nothing but swamps now."
"Rumors?"
"Some say there is a dungeon with no entrance!"
I had Ziyx cast a Locate, and... Holy crap, this isle is choke full of monsters.
Let's clear out those who wander the roads first. The first group was easily beaten.
The secound group was nastier, with
two jerrahs among the monsters.
First off, Ziyx will shut down the jerrahs with Fear. Didn't want two powerful spellcasters flinging fireballs and paralyzing us.
The fighters quickly dispatched a jerrah with the help of a few luffins.
See? This is why you should make sure to shut down the jerrahs as soon as possible. Fortunately, with most other monsters dead, this is mostly just a nuisance rather than actually dangrous.
Oh. My. God.
That's a tough battle if I ever saw one. Three jerrahs, one zorlim, and two... What's those things?
ZEBANIS: Zebanis are lesser demons who do not attack with magic. They throw knives. There is probably magic involved in the fact that a Zebani never seems to run out of knives...Unlike most other demons, Zebanis are willing to travel by daylight.
Oh, crap. Out of the seven monsters here, six have a ranged attack. Bad news.
And this, my friend, is why you never underestimate the combined firepower of four spellcasters.
Nazim had around 50 points of shield. The jerrahs and zorlims literally killed him with fireballs in a single turn. I don't think we can win this fight.
Well, I decided to try anyway, and actually managed to take out the zorlim and a jerrah.
But then this happened.
Well, fuck this. We're running away.
Running always succeed in this game, but the monsters would receive a free turn during which they could beat you up.
Alhan was paralyzed as well, but this didn't prevent us from running away.
The bad news is, the mighty hunter Nazim is now gone
forever.
Fuck this shit. None of the above ever happened. We didn't even have to fight the monster group, actually; we could just slip by through another route. And look! Magical plants there!
Free luffins!
I really should be using those more often.
Meanwhile, Kodex has finished a training session. Another one begins immediately.
The other party picked a slightly weaker group of monsters to beat on.
Ziyx shut down the jerrahs with two Fear spells.
The fighters took out one of the jerrahs quickly.
By the way, zebanis can hit pretty hard. Good thing that Rexor had a nift to protect him.
Well, we won. But it's now dark, and we're tired, so we shall rest here until tomorrow.
Or maybe not. Why did I think resting on the road while there're several monster groups wandering around was a good idea?
RUN!
Fortunately only one cyclops managed to get an attack, or Eflun would be screwed.
Now this is bad. We want to go back to Bondell where we'll be safe, but the monsters are still after us, and I don't think we can outrun them. But Ziyx has a spell that will hopefully get us out of this problem:
CONFUSE avoids conflict when traveling outdoors. When enemy patrols have located your party and are pursuing you, a Confuse spell will cause them to forget about you. They will resume their random wanderings. Of course, there is no guarantee that they will not randomly find you again right away.
It worked!
Let's all run back to Bondell before they find us again.
We met another halfling on the road.
"Advice?"
"Pindalf studies the 'magical rituals'."
"Pindalf?"
"He lives in the Crystal Castle."
:takenotes:
Whew! We're safe here. It would take us a few days to recuperate. Meanwhile, let's check out if Kodex has finished his training...
There. Nobody will refuse to talk to us, EVER AGAIN. You shall know fear, crabby old men, for the greatest diplomat in Deruvia is coming for you.
But before we go for crabby old men, we shall first inquire the halflings.
"Advice?"
"You can buy the book Zoxinn at Shiran."
"Zoxinn?"
"Ask about it to Fizkreto."
"Rumors?"
"They say Dinera lost her powers."
"Dinera?"
"She entered Shadrum with the help of Tuten and battled the mighty king of ogres. Alas, she lost the fight. She now wanders the roads of Fubernel."
"Tuten?"
"He lives in the northeast corner house."
:takenotes:
"Advice?"
"You can buy the book Ishban at Lymeric."
"Ishban?"
"Ask about Ishban to Remulda in Lymeric."
"Rumors?"
"I hear that the king's hero is on a quest to recover the 'circlet'."
"No, he isn't. But he would like to know about the circlet nonetheless."
"The 'king of ogres' wears it now!"
"King of ogres?"
"He sits at the top of his 'tower'."
"Tower?"
"Tower of Shadrum is on the isle of giants."
"Shadrum?"
"Tuten and Dinera the witch entered it once."
Well, so let's pay this Tuten guy a visit.
"Advice?"
"Seek Dinera. She's not as crazy as they think!"
"Dinera?"
"I was with her when we took on the king of ogres in the tower of Shadrum. I was wounded at the third level and could go up no more."
"Shadrum?"
"Chant 'damlaz', 'firtarafa', 'yaklamatofar' to open Shadrum."
"Thanks. Heard any rumors?"
"They say the ash of shir-aka was used by eldens to trap Dreax!"
"Shir-aka?"
"Wizards of Shiran look after it now."
:takenotes:
Kodex joined the party once again. Now, I'd wanted to explore Fubernel completely, but I changed my mind. We're probably a bit underpowered for Fubernel. So let's just head to Delkona and sail back to Keof from there.
A travelling old woman? Could it be...
Getting this old woman to talk requires an ungodly level of charisma -- and Kodex just have that.
"Hi."
"Greetings Kodex, my name is Dinera."
"Advice?"
"You must destroy the ogres. I couldn't!"
"Ogres?"
"They live in the tower of Shadrum, on the isle of giants."
"Shadrum?"
"You must reach the 'top level'."
"Top level?"
"There are three halls at the top. One of them is the 'hall of no return'."
"Hall of no return?"
"If you wish to meet the king of ogres, you must 'cross' this hall."
"How do I cross this hall?"
"To cross this hall, reach the east wall and move south."
:takenotes:
I think this is the monster squad that we had to use Confuse on to escape from, although there's one less cyclops this time. Maybe he's on a smoke break. Or something.
Whatever. We slaughtered them.
A bridge encounter.
After what we've been through, this fight looks like pretty much a cakewalk.
Bridge guardians here aren't as rich as the ones in mainland, apparently.
One last fight before we reach Delkona.
Lots of cyclopes here. Or was it cyclope? I could never remember the plural form of cyclops. Anyway, we killed the monsters without too much trouble.
Well, then. Let's see if the citizens here have any intersting information to offer.
"Advice?"
"Leksra knows all about teleportals."
"Leksra?"
"Leksra is out around 01:00."
"Rumors?"
"I hear the kraken is awake!"
The other guard:
"Advice?"
"Old man Kahir has much wisdom."
"Kahir?"
"Kahir is out around 02:00."
Unfortunately, the only way into the city is throught the town hall... But they won't let us in.
"Advice?"
"Why don't you camp outside. It is so pleasant around Delkona."
"Rumors?"
"Rumor has it that the enemy infiltrated our city and prepares to strike from within!"
"Shut up you corrupt fuck, I know what you want."
100 coins was enough to buy a
one-time pass into the city. It's not like we have much choice, though...
"Advice?"
"Read about Sherro's legend at the Keof library."
Already done that, sorry.
"Advice?"
"I know of an 'elf' that may help you, but I must warn you about his temper."
"Elf?"
"Genevar the elf claims he has gained much insight to the mystery of obelisks lately."
"Genevar?"
"He visits the Delkona inn often, but hardly ever speaks to anyone."
"Rumors?"
"Read about Khazan before you attempt to conquer it."
"Nah, that LP's long dead."
"I'm sure I don't know what you're talking about."
Jokes aside, let's ask the librarian about Khazan.
That's actually very helpful information.
"Advice?"
"There is an obelisk on Vo."
"Obelisk?"
"Inspect it!"
"Rumors?"
"Stop wasting time on rumors!"
"Do you know anything about teleportals?"
"Sphere, sphere, cube from Khazan ports to Yberton."
:takenotes:
"Advice?"
"Fozimar the wizard may improve your learning skill."
"Fozimar?"
"He lives with my kin at Bondell."
What the...? I literally just wandered into a building in the town, and immediately we're ambushed by monsters? I guess the officer wasn't kidding when he said enemy has infiltrated the city.
We won the fight, of course, but we had to burn quite a few consumables and spells.
Oh, and when we're exiting, we were asked if we want to go up or down. Apparently we're in a tower of some kind!
Anyway, I didn't feel like doing more fighting, so we went downwards, and ended up in the city again. We'll explore the tower when we come back to Delkona later. After all, I'm sure nothing bad will happen to the citizens of Delkona while we're screwing around in the mainland.
Delkona also has an archery school and a magic one. The latter is particularly noteworthy, as the price is quite a bit cheaper than the one in Port Avur.
"Advice?"
"One of the three levers is at Darvale."
"Levers?"
"Must pull all three at once."
"Rumors?"
"They say there are two destinations to teleport from the 'lost dungeon'."
"Lost dungeon?"
"Ask Llockhean about it."
"Llockhean?"
"He likes to wander in dark."
By the way, I discovered that gemstones sell at a much higher price in Delkona. I hesitated a bit, but in the end, I decided to sell all of our remaining gems for more than 1000 coins.
"Advice?"
"Try and talk to that grumpy elf Genevar."
"Genevar?"
"He is here after 17:00 hours."
"Rumors?"
"Murdar has a lady friend at Sumruna they say."
"Murdar?"
"Captain Murdar gets here before noon."
No, screw you, I'm
not going to make a Murdar pun.
"Advice?"
"Seek Heru, the god of war."
"Heru?"
"He sleeps in Khazan."
"Khazan?"
"It is close."
NECROMEN: As a wolvinga is an elf gone bad, so is a necroman a wizard gone bad. I shudder to think that necromen have become more than a theoretical possibility.
"Rumors?"
"Some say faery rules Heavenly!"
"Advice?"
"Visit Shendy, it is dandy!"
"We're just planning on doing that, actually."
"Can take you there for 150 coins. OK?"
"Deal."
Well. Now we just have to collect some more informations before tomorrow.
"Advice?"
"You can pick luffins on Kuskunn."
"Rumors?"
"They say it's all because of hodli ducks!"
Not sure what was he referencing, and I don't care enough to google for it either.
"Rumors?"
"They say you must go to Sargoz."
"Sargoz?"
"I hear the only way in and out Sargoz is through teleportal chambers."
Isn't it a little sad that a puny brat would know more about distant dungeons than Kodex's party do?
"Advice?"
"Don't gamble! Look at me, I'm ruined. Lost everything at dice, including the 'amulet'."
"Amulet?"
"I fell on hard times. I sold it to Faruk."
"Faruk?"
"He's a rich merchant now, here on Fubernel."
"Rumors?"
"They say my armor is magical."
Huh. We'll probably have to find this Faruk guy at some point, then.
We then went to the guest house to get some rest. Kodex won't rest for long, though, for he still has more interrogation to do.
"Advice?"
"You must find the combination to port to Sargoz."
"Sargoz?"
"There is no other way in."
"Rumors?"
"They say there is a teleportal on Shendy."
"Do you know anything else about teleportals?"
"Sphere, pyramid, pyramid from Bendangidar ports to Udar."
:takenotes:
"Advice?"
"Research at the 'library' is essential for success."
"Library?"
"There is a parchment on 'obelisks' at Delkona library."
"What do you know about the obelisks?"
"I believe the words engraved on the obelisks are the three Words of Will."
"Advice?"
"Seek the gonshi patch at northern Fubernel."
"Nah, too many monsters there. Rumors?"
"I heard of a drelin patch at southern Fubernel."
"Advice?"
"I survived! So could you."
"You survivded what?"
"I can't help you with that. Anything else?"
"Rumors?"
"I heard of the man who can raise dungeon gates with a gaze!"
"Advice?"
"You will find a lever at Piyan."
"Rumors?"
"I hear there is no more dream dust in Theldair."
I completely forgot about Genevar's advice of looking for information in the library until later in the day, when the library has already closed. Oh well, we'll come back tomorrow.
"Advice?"
"Seek the luffin patch at west Fubernel beaches."
Already done that.
"Advice?"
"You can probably find mirgets on Isle of Giants."
Good to know, but we won't head to Isle of Giants anytime soon.
"Advice?"
"Argelb knows the teleportal combination to escape from Sargoz."
"What do you know about Sargoz?"
"Sargoz is the lost dungeon."
"Where's Argelb then?"
"He lives in Crystal Castle."
"Rumors?"
"They say Argelb speaks to no one."
"Don't you worry. If he won't speak to me, he won't speak to anyone."
"But he won't speak to anyone."
"No, screw you, he
will speak to me."
"Advice?"
"There are four teleportal houses on the 'surface' of Deruvias."
"Surface?"
"At 'Pheron', 'Khiriss', 'Kherbel', and 'Shendy'."
"Pheron?"
"Three cubes from Pheron ports to Hidden vale."
"Khiriss?"
"Three pyramids from Khiriss ports to Shendy."
"Kherbel?"
"Pyramid, sphere, pyramid from Kherbel ports to Fubernel."
"Shendy?"
"Sphere, cube, sphere from Shendy ports to Dakland."
:takenotes:
"Advice?"
"Don't lose the rings, they would end up in the 'furnace of hades'."
"Furnace of hades?"
"It is the furnace of eternal flames at the bottom of Sargoz."
At the next morning, we went to the library to look for information about obelisks. Hmm, intersting. I'm sure we'll have to deal with those obelisks eventually.
But right now, we have other things to do. We'll go back to Keof, and Kodex will scoop up any information that we weren't able to obtain.
But that would be reserved for the next time. This update is already too long, isn't it? Writing it sure did make me tired.
Bonus content: Deruvian History, Part One
The Manual said:
History and Legends
Father Gostav has spent may years composing a history of the Deruvias. He is now on a pilgrimage, visiting his brother monks in their sanctuary in Uberion and searching for a passage to the lost temple of Valon. These abridged chapters of his history may be of use to you in your quest.
The Dark Invasion
In the latter part of the Elden Age, long before the appearance of wizards and the race of manin the Deruvias, the Powers of Darkness launched the greatest invasion history has ever known. From far-off Gurtex the Minions of Darkness came in thousands, and then came thousands more. Surprised and overwhelmed, the Eldens were unable to resist. Their scattered remnants fled deep into the mountains of Udar and the forests of Trilliad to gather themselves for defense and counterattack.
In the crags and chasms of Udar, the hardy subjects of Dwarvenking Thorin joined with the Eldens led by the mighty warrior Zilbann and the great mage Zokadir to keep the Minions of Darkness at bay. During the years of exile, the dwarves forged for Zilbann the mighty sword Brennix, and Zokadir placed upon Brennix its famed enchantment. Those same years were put to good use in Trilliad, where Speaker Zehran of the Eldens and King Enegail of the elves gathered and trained the largest army ever formed by the Children of Light. Finally, Zehran sent the call southward. The two Elden armies and their allies would meet on the banks of the River Shelan in South Bihun to drive the archdemon Dreax andhis Dark Horde from Deruvia. (Here, Father Gostav relates at length the trials and glories of the marches to Bihun.)
The Battles of Bihun
As the armies advanced northward into Bihun, they discovered the Forces of Darkness to be much stronger than their worst fears. Zehran had not expected an easy victory, even with the powerful new Elden magic from Zokadir's studies, but now any victory at all was almost beyond hope.
(Father Gostav details the many heroic battles that followed.)
After weeks of fighting, Zehran was close to despair. Despite victory after victory for the Children of Light, the forces of Darkness were as numerous as ever. With free access to the beaches of North Bihun, Dark reinforcements were arriving in swarms, as if they were created from the smoky air. There were too many beaches, and the Children of Light could not build a blockading navy in the mountains and forests. In council, the great mage Zokadir uttered the now-famous words: "If you cannot wound the body, you must sever the head." All agreed that, were it not for the leadership of the archdemon Dreax, the Dark Horde could be eventually defeated. But Dreax could not be killed. they had all seen Dreax slain in battle several times, only to vanish in a cloud of greasy smoke and reappear on the field the next day. "Dreax cannot be killed, true," said Zokadir, "but he can be captured." He explained his plan. He and his apprentice Zirva had developed a series of spells designed to trap the mighty demon in the flame of a pure white candle.