JohnTheRevelator
Arcane
- Joined
- Mar 10, 2011
- Messages
- 1,160
Before I start with the game proper just few quick notes. I intend this to be full length play-trough from 1946 all the way to 2020. I will include exported BeamNG version of every car I end up producing in the campaign. However keep in mind this is first and foremost an Automation LP which means I will be aiming more to optimize cars so they sell better rather than to drive as nicely as possible in BeamNG.
Anyway let's fire up the game.
Update 1:
Anyway let's fire up the game.
Update 1:
I chose to start my company in country of not-USA, pardon I mean Gasmea. We also start with access to Hetvesia which is not-western Europe & Scandinavia. In 1970 we will also gain access to market in Fruinia (not-Japan). We will have to wait until 1990 to enter markets in Archana (some commie thirdworldia I guess?) and Dalluha (not-Dubai).
This isn't some kind of challenge run so I chose reasonable difficulty setting with x4 score multiplier, medium market volatility, level 1 dealerships in Gasmea to have a bit easier/faster start, no free tech advantage, full score for competing cars and instead of starting with factory I will instead start with a small loan of a billion dollars (not actually a loan). Wayyy more than I would need for a normal play-through start however to make things more interesting rather than profitably producing 2-3 types of cars in 2-3 factories for most of the game (it's called lite campaign for a reason) I will want to aim to become more of a not-Ford of not-USA and produce as many different types of cars as I can right from the start of the game.
Well time to make our first car. We'll start of with reasonable family sedan.
Steel panels, steel ladder chassis. Nothing fancy. I do pick nice independent suspension setup. We want the car to be comfortable and nice to drive.
Time to make the engine. Inline 6 will do perfectly for our comfortable family car. We will be able to make engines with up to 3.4 litre capacity using this block however we won't be needing that much power in this car yet, still nice to have the option to increase displacement in future revisions.
Regular cast iron internals. I also reduce bore on this particular variant to 81mm. Just under 2.8L sounds good.
Well this won't be revving too high.
No forced induction available yet.
Regular single barrel carb, we'd need 2 eco variants for the power this engine will produce and that would be more expensive and impact reliability and maintenance costs, since we're Gasmean we don't care too much about fuel efficiency. Still I run it rather lean. Redline at 3700rpm.
Nothing too fancy here. Regular short cast headers. Two mufflers so car is as quiet as possible, I restrain it a tiny little bit on exhaust diameter so it's more efficient and quieter.
All that's left is to paint the engine so it's all pretty.
That's done. Engine sounds ok I guess. Produces 73 horsepower at 3400rpm. It's pretty smooth and quiet. Runs on regular leaded gasoline and weighs only 235 kilograms. Ehm.. Anyway that's done. Back to car I guess.
There she is. You can also admire our ladder chassis in the screenshot. Yes it's rear wheel drive, like pretty much all cars from this era.
Manual transmission with... 2 gears. Yeah kind of crappy but makes the car easier to operate I guess? Second gear is pretty much going to be "highway mode". It won't be much of a hill climber for sure. Top speed just under 160km/h (we'll get back to this in a moment). Very impressive for a family car from this year.
Long life hard compound for tires. Equal size wheels to keep costs down, this is mass production model so that type of optimization is important. Largest tyre diameter I can fit on this car so I can fit the biggest rims I can. Reason being..
So I can fit biggest drum brakes I can. Brakes are by far the biggest problem to deal with when designing cars with this old 1946 tech. Producing power at no point in game is going to be a problem. I could easily design massive 400hp or even more V16 engine right now. There would be no point though, there would be no way to actually put all that power to the ground because of poor tire performance and such car would be very heavy and impossible to stop with those crappy drum brakes. Anyway I have to say I'm quite proud of what I managed to achieve here. Usually my 1946 designs have a bunch of yellow warnings about poor brake performance. Not on this one. I even could significantly soften brake pads to make the car more comfortable. Man I really did great on this.
Whole bunch of extra engine cooling for improved reliability and if you notice on the right I significantly decreased aero quality. Why you ask? So I can keep the top speed just below 160km/h. If the car was any faster I would have to pay extra for better tires that can withstand that speed. Cost optimization is the name of the game. I suppose it will also save little bit of engineering time.
2+3 in the back seating. Standard interior trim and no extras. Instead of expensive and heavy radio you can listen to the beautiful sound of straight 6 engine.
Best safety features we can get. I also put 2 extra quality points into steering since car is gonna weight over 1 ton so you know engineers can put some extra time into making it bit easier to turn the steering wheel. No power steering just yet.
Suspension setup focused on comfort and ease of driving. Little bit negative camber, just below point where it would start increasing tyre wear. Maintenance costs of the car also matter to potential buyers especially in this segment.
0-100km/h in 22 seconds! Ok .... pretty slow in modern terms but for this year it's actually pretty damn good for a family sedan. Very front heavy weight distribution.. eh well can't be helped. In simulated lap on test track it did it in 3 minutes 32 seconds.
BTW if you're gonna try playing this game make sure to check out Detail Stats, you can find a lot of useful info to help you optimize your car there. For instance look at handling and brakes effect on comfort score. That big minus is pretty much entirely from steering penalty and that's after I told engineers to improve that! Well no way around it you either build little, light un-Gasmean cars with piddly 3 cylinder engines to make that penalty smaller or well.. eat the penalty and put money into R&D of driver assists to get that power steering ASAP but more on research in future updates. For now let's just finish our first car...
Quick look on how we're scoring with different demographics so far.. and it's looking very good indeed. Lots of bright green and we like green, paper especially.
Car is looking like this right now so I'll try my best to put some fixtures on to make it look bit better, especially since we're exporting it to BeamNG. Might as well make it look like an actual functional car.
Aaaaand it's done. Since plan is to make lots of different cars in this LP I don't want to spend too much time on each individual car. Generally I'll try to make some kind of basic design without too many details or complex fixture arrangements, especially since frankly I'm not good at that. With that said if I may say so myself I did pretty good job on this car I think.
Back of the car.
Most importantly I picked the most patriotic of symbols for Patriot Motors, a patriotic motor company.
What? Surely you didn't think we're quite done yet? Designing pretty car is one thing, actually putting it into production is another. I won't be doing any extra variants of this car, not yet anyway. It's family sedan or nothing. I called it Patriot M-1 as in Model-1. It's abbreviated to single letter in typical Gasmean fashion. We will be doing it a lot. Also S stands for standard, 48 since I'm aiming for that year to release the car.
I didn't start with factory so we'll have to build one from scratch. I buy large plot of land in Gasmea with potential future factory expansion in mind.
Medium 2 size, since I started with extra point in dealership network I think I should be able to sell enough cars, we'll see I guess. Steel presses since we need that to produce steel body panels.
Click, click .. man this is taking a lot of time.
Right, I'll leave those sliders on default setting for now investing more in automation would be bit pricey and lowering it makes no sense on mass production car, we also don't have to invest significantly into build quality since well it's mass production family car not luxury grand tourer. We should be fine as long as doors won't fall of on their own.
We get juicy 36 month reduction on engineering time since this is our first car. I'll get back to this section later.
First I need to set up engine production.
Engine factory will be notch smaller since those early game engines aren't very complicated and don't take too many man hours to produce and we won't be using this engine in other cars just yet. We have to build iron foundry since block and internals are all cast iron.
Same thing as with car.
If you look at the graph and squint hard enough you'll notice blue line is juuust under the yellow line that means our medium 1 engine factory will just about be able to produce more engines than our medium 2 car factory will need. Very nice.
Ok just what I was looking for. It will take 29 months to finish building our larger factory. This is the deadline for our engineers. When that factory is finished I want it to start producing brand new shiny Patriots M-1 immediately.
Back to engineering screen. Thanks to the 36 months bonus I can actually put some time into increasing production efficiency, reliability and more than anything just put less pressure on engineers which helps with reliability a little bit since well they won't be quite as rushed to put it out the door but more importantly it will increase our engineering familiarity gain for this car. Which is .. I might explain it more in some future update, this is taking too long..
Same for engine.
Almost there.. Interestingly enough you could run full 24 hour 3 shifts on production line. Problem would be you'd have to pay more for those late night shifts and importantly it would leave no down time which means no time to do maintenance on those lines. Your production tools would wear out very quickly, which costs money to fix/replace and eventually would cause production quality problems. Honestly this game is complicated. I don't know if you guys noticed.
Anyway I set initial price at 7.5k which should net us tidy profit and still leave plenty room for dealerships to put their margins in as well, that should help us grow our dealership network quicker and thus sell more cars more quicker.
Everything seems in order. Car is set to release in June 1948.
We won't be needing loan. Well I guess the car is done and ready to be signed off on. First car. Ok, this update is long enough already. Maybe I'll get to unpause the game in next update... maybe. In any case I'll be a lot less verbose from now on. I wanted to show off more how the game works at least on first car. On future cars I'll stick more to just showing off the results rather than the process.
I guess the one last thing to do in this update is to give it a spin in BeamNG and see how it drives.
It's pretty nice actually (for 1948 family sedan)? Well the gearbox is ... not very good, it really could use that 3 gear buuut as I said in the beginning this is Automation LP so I suppose some compromises have to be made to build profitable cars. Also don't push brake pedal all the way down when braking at very high speeds. If you just floor it, it could make the car bit unstable.
Here is the file:
https://www23.zippyshare.com/v/SJeLIE9D/file.html
I think it should work if you just drop the zip file in BeamNG mod folder. If there is some problem let me know. I can always just recover my password for BeamNG site and upload the mod into mod repository like a normal person. Also make sure to give it a spin and let me know how it feels. You know maybe write a little review or something.
This isn't some kind of challenge run so I chose reasonable difficulty setting with x4 score multiplier, medium market volatility, level 1 dealerships in Gasmea to have a bit easier/faster start, no free tech advantage, full score for competing cars and instead of starting with factory I will instead start with a small loan of a billion dollars (not actually a loan). Wayyy more than I would need for a normal play-through start however to make things more interesting rather than profitably producing 2-3 types of cars in 2-3 factories for most of the game (it's called lite campaign for a reason) I will want to aim to become more of a not-Ford of not-USA and produce as many different types of cars as I can right from the start of the game.
Well time to make our first car. We'll start of with reasonable family sedan.
Steel panels, steel ladder chassis. Nothing fancy. I do pick nice independent suspension setup. We want the car to be comfortable and nice to drive.
Time to make the engine. Inline 6 will do perfectly for our comfortable family car. We will be able to make engines with up to 3.4 litre capacity using this block however we won't be needing that much power in this car yet, still nice to have the option to increase displacement in future revisions.
Regular cast iron internals. I also reduce bore on this particular variant to 81mm. Just under 2.8L sounds good.
Well this won't be revving too high.
No forced induction available yet.
Regular single barrel carb, we'd need 2 eco variants for the power this engine will produce and that would be more expensive and impact reliability and maintenance costs, since we're Gasmean we don't care too much about fuel efficiency. Still I run it rather lean. Redline at 3700rpm.
Nothing too fancy here. Regular short cast headers. Two mufflers so car is as quiet as possible, I restrain it a tiny little bit on exhaust diameter so it's more efficient and quieter.
All that's left is to paint the engine so it's all pretty.
That's done. Engine sounds ok I guess. Produces 73 horsepower at 3400rpm. It's pretty smooth and quiet. Runs on regular leaded gasoline and weighs only 235 kilograms. Ehm.. Anyway that's done. Back to car I guess.
There she is. You can also admire our ladder chassis in the screenshot. Yes it's rear wheel drive, like pretty much all cars from this era.
Manual transmission with... 2 gears. Yeah kind of crappy but makes the car easier to operate I guess? Second gear is pretty much going to be "highway mode". It won't be much of a hill climber for sure. Top speed just under 160km/h (we'll get back to this in a moment). Very impressive for a family car from this year.
Long life hard compound for tires. Equal size wheels to keep costs down, this is mass production model so that type of optimization is important. Largest tyre diameter I can fit on this car so I can fit the biggest rims I can. Reason being..
So I can fit biggest drum brakes I can. Brakes are by far the biggest problem to deal with when designing cars with this old 1946 tech. Producing power at no point in game is going to be a problem. I could easily design massive 400hp or even more V16 engine right now. There would be no point though, there would be no way to actually put all that power to the ground because of poor tire performance and such car would be very heavy and impossible to stop with those crappy drum brakes. Anyway I have to say I'm quite proud of what I managed to achieve here. Usually my 1946 designs have a bunch of yellow warnings about poor brake performance. Not on this one. I even could significantly soften brake pads to make the car more comfortable. Man I really did great on this.
Whole bunch of extra engine cooling for improved reliability and if you notice on the right I significantly decreased aero quality. Why you ask? So I can keep the top speed just below 160km/h. If the car was any faster I would have to pay extra for better tires that can withstand that speed. Cost optimization is the name of the game. I suppose it will also save little bit of engineering time.
2+3 in the back seating. Standard interior trim and no extras. Instead of expensive and heavy radio you can listen to the beautiful sound of straight 6 engine.
Best safety features we can get. I also put 2 extra quality points into steering since car is gonna weight over 1 ton so you know engineers can put some extra time into making it bit easier to turn the steering wheel. No power steering just yet.
Suspension setup focused on comfort and ease of driving. Little bit negative camber, just below point where it would start increasing tyre wear. Maintenance costs of the car also matter to potential buyers especially in this segment.
0-100km/h in 22 seconds! Ok .... pretty slow in modern terms but for this year it's actually pretty damn good for a family sedan. Very front heavy weight distribution.. eh well can't be helped. In simulated lap on test track it did it in 3 minutes 32 seconds.
BTW if you're gonna try playing this game make sure to check out Detail Stats, you can find a lot of useful info to help you optimize your car there. For instance look at handling and brakes effect on comfort score. That big minus is pretty much entirely from steering penalty and that's after I told engineers to improve that! Well no way around it you either build little, light un-Gasmean cars with piddly 3 cylinder engines to make that penalty smaller or well.. eat the penalty and put money into R&D of driver assists to get that power steering ASAP but more on research in future updates. For now let's just finish our first car...
Quick look on how we're scoring with different demographics so far.. and it's looking very good indeed. Lots of bright green and we like green, paper especially.
Car is looking like this right now so I'll try my best to put some fixtures on to make it look bit better, especially since we're exporting it to BeamNG. Might as well make it look like an actual functional car.
Aaaaand it's done. Since plan is to make lots of different cars in this LP I don't want to spend too much time on each individual car. Generally I'll try to make some kind of basic design without too many details or complex fixture arrangements, especially since frankly I'm not good at that. With that said if I may say so myself I did pretty good job on this car I think.
Back of the car.
Most importantly I picked the most patriotic of symbols for Patriot Motors, a patriotic motor company.
What? Surely you didn't think we're quite done yet? Designing pretty car is one thing, actually putting it into production is another. I won't be doing any extra variants of this car, not yet anyway. It's family sedan or nothing. I called it Patriot M-1 as in Model-1. It's abbreviated to single letter in typical Gasmean fashion. We will be doing it a lot. Also S stands for standard, 48 since I'm aiming for that year to release the car.
I didn't start with factory so we'll have to build one from scratch. I buy large plot of land in Gasmea with potential future factory expansion in mind.
Medium 2 size, since I started with extra point in dealership network I think I should be able to sell enough cars, we'll see I guess. Steel presses since we need that to produce steel body panels.
Click, click .. man this is taking a lot of time.
Right, I'll leave those sliders on default setting for now investing more in automation would be bit pricey and lowering it makes no sense on mass production car, we also don't have to invest significantly into build quality since well it's mass production family car not luxury grand tourer. We should be fine as long as doors won't fall of on their own.
We get juicy 36 month reduction on engineering time since this is our first car. I'll get back to this section later.
First I need to set up engine production.
Engine factory will be notch smaller since those early game engines aren't very complicated and don't take too many man hours to produce and we won't be using this engine in other cars just yet. We have to build iron foundry since block and internals are all cast iron.
Same thing as with car.
If you look at the graph and squint hard enough you'll notice blue line is juuust under the yellow line that means our medium 1 engine factory will just about be able to produce more engines than our medium 2 car factory will need. Very nice.
Ok just what I was looking for. It will take 29 months to finish building our larger factory. This is the deadline for our engineers. When that factory is finished I want it to start producing brand new shiny Patriots M-1 immediately.
Back to engineering screen. Thanks to the 36 months bonus I can actually put some time into increasing production efficiency, reliability and more than anything just put less pressure on engineers which helps with reliability a little bit since well they won't be quite as rushed to put it out the door but more importantly it will increase our engineering familiarity gain for this car. Which is .. I might explain it more in some future update, this is taking too long..
Same for engine.
Almost there.. Interestingly enough you could run full 24 hour 3 shifts on production line. Problem would be you'd have to pay more for those late night shifts and importantly it would leave no down time which means no time to do maintenance on those lines. Your production tools would wear out very quickly, which costs money to fix/replace and eventually would cause production quality problems. Honestly this game is complicated. I don't know if you guys noticed.
Anyway I set initial price at 7.5k which should net us tidy profit and still leave plenty room for dealerships to put their margins in as well, that should help us grow our dealership network quicker and thus sell more cars more quicker.
Everything seems in order. Car is set to release in June 1948.
We won't be needing loan. Well I guess the car is done and ready to be signed off on. First car. Ok, this update is long enough already. Maybe I'll get to unpause the game in next update... maybe. In any case I'll be a lot less verbose from now on. I wanted to show off more how the game works at least on first car. On future cars I'll stick more to just showing off the results rather than the process.
I guess the one last thing to do in this update is to give it a spin in BeamNG and see how it drives.
It's pretty nice actually (for 1948 family sedan)? Well the gearbox is ... not very good, it really could use that 3 gear buuut as I said in the beginning this is Automation LP so I suppose some compromises have to be made to build profitable cars. Also don't push brake pedal all the way down when braking at very high speeds. If you just floor it, it could make the car bit unstable.
Here is the file:
https://www23.zippyshare.com/v/SJeLIE9D/file.html
I think it should work if you just drop the zip file in BeamNG mod folder. If there is some problem let me know. I can always just recover my password for BeamNG site and upload the mod into mod repository like a normal person. Also make sure to give it a spin and let me know how it feels. You know maybe write a little review or something.
Last edited: