Xorazm
Cipher
- Joined
- Jan 22, 2015
- Messages
- 209
Just dropping in to say how much I appreciated this walkthrough.
Looking over it all again, it blows my mind how much narrative depth there was for a game that came out in 1993. I even picked up a walkthrough (big, book sized motherfucker) when I was a kid to extract as much marrow from this game as possible and still there's so many layers I never quite put together. The comment a few pages back about how the person who most likely freed you from the prison at the opening of Chapter 4 being most likely Makala or one of the Six closes off a question that has been puzzling me for decades.
Looking back, it's easy to see why this game became a cult classic instead of the widely adored, widely remembered masterpiece that it should be, and that's because it's just so fucking _dense._ The amount of narrative depth you need to penetrate in order to not just understand the story, but to simply advance it, is orders of magnitude higher than anything else on the market, either then or now. You have a title with quite possibly the most complex narrative ever attempted in a game running on technology that came out in 1993. It was simply too ambitious for its time and maybe for this time as well.
Looking over it all again, it blows my mind how much narrative depth there was for a game that came out in 1993. I even picked up a walkthrough (big, book sized motherfucker) when I was a kid to extract as much marrow from this game as possible and still there's so many layers I never quite put together. The comment a few pages back about how the person who most likely freed you from the prison at the opening of Chapter 4 being most likely Makala or one of the Six closes off a question that has been puzzling me for decades.
Looking back, it's easy to see why this game became a cult classic instead of the widely adored, widely remembered masterpiece that it should be, and that's because it's just so fucking _dense._ The amount of narrative depth you need to penetrate in order to not just understand the story, but to simply advance it, is orders of magnitude higher than anything else on the market, either then or now. You have a title with quite possibly the most complex narrative ever attempted in a game running on technology that came out in 1993. It was simply too ambitious for its time and maybe for this time as well.
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