denizsi said:
That every single complete stranger giving such extensive accounts of the recent events out of blue to other complete strangers that's the player isn't convincing. Gaining information seems to be too easy for what it's worth. It's kind of nice that you don't lose time with "dialogue mini games", but this is just way too conveniant. Regardless of what you make of the information you gain, the game automatically lays out everything for you with too many information as soon as you gain new evidence etc.
Too bad if that's the way you experienced the game, but I think that's because your thinking is very "meta", if you know what I mean. "There's too much information because the player doesn't need that much to solve the mystery". I don't think how much the player needs is the only factor that should be considered. I actually really like how you can meet different people and they all have tidbits to contribute about what's happening. Those NPCs live there so it makes sense that they'd have things to tell. It creates a nice sense of inner continuity. It would be illogical if the game were to magically stop giving you information as you soon as you got "enough" to solve the puzzle.
I don't really know what you mean by the same information being given over and over, either. The situation is complex and the information given usually helps understand different parts of the whole picture rather than the whole thing over and over. And since there are so many different alternate ways to solve the investigation in chapter 2, then yeah, it makes sense that there'd be a lot of different information available.
On an in-story level, I don't see how gaining information can be seen as "too easy". Quite on the contrary, it's a mentality that's different to ours, yes, but is quite realistic for the setting. This is a pseudo-medieval society. There isn't exactly a global news system, as Feist himself has emphasised. People can spend their whole lives without venturing too far out of their home town or village. Giving information about recent events to people out of the blue and receiving the same in return is pretty much the only way for the average person to learn much of anything. Not to mention that... why, exactly, would the average townsperson want to withhold information about the epidemic that struck the area, or the recent outburst of inter-guild politics? Of all the possible topics, "recent events" should surely be the easiest to breach.
not to mention the strict and comical characterisation, eg. Owyn playing the "light-humour guy" by crying "What? What sell me as a slave? Nobody is making me a slave!" a moment after Gorath already explained this shit to him or what with his general comical clumsiness, adding what's unnecessary touches of optimism to the mood in my opinion, turning the whole thing into a Hollywood parade with Will Smith moments. BANAL.
....I think you're misreading it. Yes, they discussed the plan a second ago, which should make it obvious that Owyn was just feigning shocked disbelief lest the slave trader become too suspicious. I don't think the game was trying to be funny by having Owyn "forget" that they just talked about it. And okay. You didn't like the comic relief. Your loss.
The same kind of cryptic bullshit talking pretending to be of superior intelligence you can find as uttered by every "supreme being" as in every other fantasy is present here as well by the Oracle and the Timirianyan gods and probably a few others I don't remember now, which is simply pretentious and unimaginative. It's basically very similar to Cleve ranting "you don't know what you don't know you don't know", except in less direct and more verbose styles. Honestly, I give Cleve a lot more credit for his bullshit than I'd give these fantasy supreme beings, for at least Cleve is to the point and is pretty creative and entertaining with his insults without clouding his directness.
Funny, I thought the Oracle was quite often shockingly useful in her answers. There was vague stuff, but also things like "Yes, you can trust Gorath" (a bit of an important issue, no?) and "Go to Lyton for the severed hand you need to cure the girl", "The spyglass is the more important clue and will lead you to your target", "Go to the Abbey of Ishap" And the conversation with the Timiranyan gods was a lore dump with a warning and specific instructions on how to help Pug. The only thing I could see as pretentious was "No, I won't tell you why I need you to fetch cups for me", but weren't you just complaining about NPCs being too willing to talk?
So, you may be right, I may have a problem with "high fantasy epic" indeed if it's supposed to be semi-retarded like this all the time. Honestly, even one of the last few Harry Potter books was a lot more mature than this as a somewhat "high fantasy epic".
Harry Potter isn't "high fantasy" in any way. High fantasy pretty much translates to "Swords & sorcery in an alternate, fictional world".
That aside, perhaps you should consider that what comes off as retarded to you says more about your own tastes than the merit of the work. Believe it or not, some people would describe the same elements of "high fantasy epic" as "intriguing and mystical" rather than "banal and pretentious". That's the very thing about taste and opinion. What comes off as right to you isn't by any means binding on other people.
I have to disagree with Wyrmlord about this being a good critique. Good critiques are generally a bit less hate-fuelled in tone and examine the issue from multiple perspectives, with consideration for alternate explanations, especially in-story ones, beyond "it is poorly written". The point about information being given too easily was an interesting one, though I disagree with it, but for the most part it was just "Bwaah, I hate these things that are apparently a staple of High Fantasy and it's all crap just like the last Harry Potter books were". Forgive me if I don't buy into this supposedly constructive criticism. I do not mean to offend. I can understand how this could really not be someone's cup of tea. But I do have a problem with people thinking their way of perceiving things is superior to everyone else's and that if the writing and comic relief registered as bad to them then clearly it should be bad for everyone, universally.
When discussing whether something is "good", we are, of course, in essence only exchanging perceptions and experiences. When it has been collectively decided that a piece of work is "good", it is a statement of statistics - that a large number of people liked it - rather than actual merits. So the world would probably be better off if people could learn to take their own perceptions with a pinch of salt. Even if it means considering that, for example, someone isn't inferior for liking Twilight over Tolkien (and before you ask, no, I haven't even thought about reading Twilight). It's a matter of taste and pretending otherwise likely only stems from a need for self-validation at the cost of others.
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