oldmanpaco
Master of Siestas
Grunker said:@waywardOne: It is. SCS is by any means the non-cheesy version of Tactics - none of the mods add many items, the reason it's non-cheesy is it relies more on tweaking AI and less on tweaking monster strength.
The items come many of Paco's other mods. I do suspect NtotSC and DSofSC of being some of the worst sinners though.
There is a balancing mod installed as part of the BiG World setup. It's supposed to tone down the items introduced by the add in mods. Apperently it does a shitty job.
The item revisions mod also really fucks up some standard items like bracers of ogre strength. Instead off putting STR to 18/00 it just increases STR by 2.
Mrowak said:RIP Mrowakus
That was very short. I hoped I'd get to shoot white beams of energy or whatever
To die young accompanied by blasts of magick force is the fate reserved to most of the versed in arcane lore.
Con:16 <- make it at least 16 this time around :please:
To use wands all thieves and mage/sorcerer types need 14 INT. I think I took points away from CON and added them to INT when I should have dumped WIS instead. But he still had some really shitty HP rolls to only have 27 HP at level 7.
More than likley. I can play a few hours here and there during the week but an update usually takes 2+ hours to generate and I don't trust myself to set it up piecemeal.Pussycat669 said:So.. until next weekend?
Anyway I have 5 main sections to go before the end game:
1) Baldur's Gate
2) Ulgoth's Beard (Ice and Werewolf Islands)
3) Durlag's Tower
4) Northern Tales of the Sword Coast
5) Dark Side of the Sword Coast (Might skip this - did them last play-through)
Has anyone done NtotSC before? Are they interesting or shit?