Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Completed Let's play Conker's Bad Fur Day

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,336
Conker moves through the entrance leading into the 2nd floor of the barn and meets:

105. Bats

co361.jpg


:love:

This area is p. dangerous - you have to move from platform to platform looking out for bats, who will try to knock you down:

co362.jpg


And if they succeed, the big yellow hayguy below will smack your shit up:

co363.jpg


There are two ways of proceeding. You can either use ledges, dealing with bats on your way:

106. How to deal with bats

KnVYI.gif


jj8Wr.jpg


:yeah:

But it's easier (and less violent) to simply jump from platform to platform, ignoring ledges and bats:

co364.jpg


There's a 'B' panel at the end.

co365.jpg


It can be used to free poor Franky. How?

107. Freeing Franky

co366.jpg


:smug:

Conker goes back down, using the shortest route (as always):

co367.jpg


It's time for some:

108. Mounting action

co368.jpg


We have to deal with the big hayguy, standard way - hitting him three times. Let's do it.

co369.jpg


109. 1st hit

co370.jpg


110. 2nd hit

co371.jpg


And finally:

111. 3rd hit

sLMrA.gif


Well, what's next?

112. The Haybot

co373.jpg


Boss battle #3 begins!

:yeah:

In before Jaedar

co372.jpg


Conker is hurt - he can't move quickly or jump - we have to work together with Franky. The Haybot has two attacks:

113. Haybot's attacks

co374.jpg


:rage:

But this boss is p. easy actually. What should we do?
First, we have to hide behind one of the pipes ASAP, avoiding his melee hits, and more importantly - his Suzies.
Franky's 'attack' is best for that, since it actually moves you forward, contrary to his 'jump'.

co375.jpg


Fucking' next-gen motion blur effects!
whdDn.gif

Sooner than later, one of the Suzies will break the pipe.

co376.jpg


We should leave our hideout - the bot will move closer to investigate.

co377.jpg


This will lead to this:

co378.jpg


Electrocuted, he goes back to the center of the arena and starts spinning. We have 3 spins to do:

114. This

co379.jpg


One arm gone, one more to go.
He will switch back to Suzies fast, so we have to GTFO and hide behind another (not broken) pipe.
Repeating the process will lead to this:

co380.jpg


Second arm gone, what's next?
Well, there's only one pipe left. Let's do it!

115. The Killswitch

co381.jpg


Anna%20Navarre.jpg
:cry:
Gunther%20Hermann.jpg
:cry:

Boss battle #3 (almost) ends

So, it's:

:yeah:

Which quickly turns into a:

:rage:

The level of water is raising. We have to use a ladder behind one of the pipes (marked for console audience):

co382.jpg

co383.jpg


There's a 'B' panel at the top of the platform. We have to use it to cut down electrical wires.

co384.jpg

co385.jpg


We have to be REALLY quick here, since the level of water will keep rising. So, starting with lower wires is advised... Failing = quick death - electricity takes two bars of health per hit:

co386.jpg


116. How to cut electrical wires from a distance like a pro, only to be screwed up by the game

co387.jpg


:(

Well, that went ALMOST perfect. Yeah, you have to switch to 2nd panel at some point.
And the dynamic music, changing depending on the level of danger is p. neat.
Anyway, the wires are gone and level of water is at maximum - we can leave the area:

co388.jpg


We end up inside the barn again, but on the other side of the wooden wall:

co389.jpg


TdT6D.jpg
Hey! Over here!

There's a monk here.

co390.jpg


These guys can be useful.

117. The monk

co391.jpg


Conker can grab some...

118. Cash

co392.jpg


And leave the barn through a window. It's an upper part of the barn's roof (above the main entrance) that wasn't accessible before:

co393.jpg


It's time for some...

119. EXTREME climbing

co394.jpg


Fucking wasps. And ladders.

:(

Climbing to the top takes some sweet time:

co396.jpg

co397.jpg


And when we reach the top, there's only one thing to do:

120. Going down

co398.jpg


The passage near the sunflower is now open. Let's go there.

co399.jpg

co400.jpg

co401.jpg

co402.jpg


What's inside? Well... a tail and:

121. MOAR Cash

co403.jpg


:smug:

Alrighty, boys and trannies. The barn area is now completed.
Once again, Conker left only corpses and ashes behind him:

co404.jpg


Unfortunately, we're still a little bit short on cash:

co405.jpg


Yeah. We need at last 200$ more to proceed to next obligatory area.
I think it's time for some... Underwater interspecies action!

sjYlj.jpg


:yeah:

See you next Tuesday.

:obviously:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,537
I believe that the Terminator's refence also has another reference inside: If you stop the video at 0:14, one of the possibles replies you can see is "Blow it out your ass", a quote from Duke Nukem himself, as seen here: http://www.youtube.com/watch?v=h7ApXmZcuug

Sadly, Duke Nukem died shortly after Duke Nukem 3d (until Gearbox reanimated his corpse for the Forever game).
 

Kashmir Slippers

Magister
Joined
Apr 23, 2011
Messages
1,018
Location
Here, obviously
As I read these updates. I fail to see Conker's motivation for doing any of this stuff. Maybe that is the storyfag in me pushing itself to the surface.

Good update!
 
Joined
May 22, 2008
Messages
399
Location
Traveling both time and space
How the hell didn't people posting for first 2-3 pages recognize the second vid as opening of A Clockwork Orange. The music gave some strong vibes already, then the guy staring then the milk.

I was grinning the whole time :D
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
He's just trying to get home bro, he kinda wandered off into the wrong place when he was wasted.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,336
@ Jaedar:

Have some artworks and a bonus video:

S3wb6.jpg


bDrZY.jpg


Conker's free time activities #2

@ lightbane:

A challenger appears!

qVsSV.jpg


IYzuz.jpg


Conker's free time activities #3

Only a few artworks because Donnchadh Murphy's (guy responsible for 3d models) site is offline ATM and I was too lazy to DL all the files when they were still available.

:rage:


Kashmir Slippers said:
As I read these updates. I fail to see Conker's motivation for doing any of this stuff.
Really?


Krash said:
Love how hand crafted everything feels.
Yup. Not all 3D = shit.
Esp. some early (199x-200x) 3D games were quite nice IMO.
But when 3D 'artists' got their hands on shaders and other cheap shit effects...

YC51h.jpg


n1y1j4.gif



Desmodus Rotundus said:
How the hell didn't people posting for first 2-3 pages recognize the second vid as opening of A Clockwork Orange.
4qYYf.jpg


:disappointstan:


BTW I have to reup some images in initial posts since Wordpress decided to delete my fake blog with all images.

:rage:

Well, Steve Jobs tried the same shit with me once and look what happened to him...

Actually, this

Yqf4N.jpg
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,336
It's time to check out the area behind the lake:

co411.jpg


Conker moves through the exit and meets some

122. Blue-blooded ladies

co412.jpg


New Quest: Get rid of the Bullfish

This area has another point of interest:

co471.jpg


Too bad that there's no big-breasted plant nearby this time...

:(

Conker jumps into the river, explores the area behind the waterfall:

co413.jpg


Continues up the river. Finally, he meets...

co414.jpg


The menace!

co415.jpg


:(

This fucker looks dangerous. Luckily for our furry hero, he's leashed.
We can reach the area with the safe safely:

co416.jpg


But if we go into the water there:

co417.jpg

co418.jpg


Yeah. Butthurt detected (-2 HP). :/
Let's explore the hole in the floor:

co419.jpg


It leads to some underwater passageway:

co420.jpg


There's a locked entrance on one of the walls:

co421.jpg


And a huge room on the surface:

co422.jpg


Which looks damn interesting.
There's some kind of a mechanism on the wall:

co423.jpg


And on the floor (huge stone circle):

co424.jpg


Looking up reveals where we are:

co425.jpg


It's a Bat Tower!

TigvK.jpg


MOAR jumpan, platforman and roastan!

:thumbsup:

But how can we go there?
Well, let's talk to the NPCs...

co426.jpg


123. Carl/Quentin

co427.jpg


Damn. A true Codexer spotted!

:salute:

New Quest: Recover missing cogs for Carl

The lift leading up is now operational. Let's take it.

co428.jpg


Suddenly! [tm]

124. Bat Country part 2

co429.jpg


:love:

It's time to do some serious climbing, roasting and rope jumping!

co430.jpg

co431.jpg

co432.jpg

co433.jpg


(not pictured: > 9000 quickloads)

:cry:

This must've been a nightmare on real hardware - if you screw up you have to start from the beginning most of the time.
At some point it becomes clear that we're climbing some kind of a tower indeed:

co434.jpg


The top is not far away.

TdT6D.jpg
Hey! Somebody get me!

:incline:

Two important things here:

1) A rope leading to the top (requires jumping from rope to rope which isn't easy)

co435.jpg


2) A switch

co436.jpg


Let's start with the switch:

co437.jpg

co438.jpg

co439.jpg


Yeah - spider webs are strong enough to carry a squirrel here.

:thumbsup:

And the underwater entrance is now accessible.
It's time to go to the top.

125. Going to the top

co440.jpg


:rage:

People who played without quicksaves, I :salute: you!

Anyway, Conker reaches the top eventually:

co441.jpg


Problem is, this area is guarded by the goblings:

co442.jpg


After some jumping, our squirrel grabs the cash:

co443.jpg


TdT6D.jpg
Hey, I'm here! Hurry up!

co444.jpg


wJRWm.jpg
Cool! Laughing all the way to the bank.

It's time to go all the way... back down. Which isn't easy...

co445.jpg


I screwed up a little here - this area is more difficult than previous ones, since there's less chocolate here.
If you loose some health, you may have to go outside to replenish it. Later stages are more and more anal about this - running around with 1-2 HP is not a good idea.

co446.jpg


Oh well - let's check the underwater entrance.
There's a tunnel there, guarded by two swimming goblings:

co447.jpg


But avoiding them is rather easy.
Conker reaches another room at the end of the tunnel. There's some weird creature there, running around and laughing like crazy:

co448.jpg


Oh. It's like one of these things Cogleve was talking about. Too bad that we can't stun the cog:

co449.jpg


Bad design ALERT - you have to grab them in correct order so during my 1st playthrough I got stuck because I was sure that I was doing it wrong. I wasn't.

:rage:

There's another circular room ahead, with two cogs - a green one and a blue one:

co450.jpg

co451.jpg


Grabbing them is tricky - since the room is half-filled with water, Conker is much slower than the cogs - he won't be able to catch up with them.
You have to use the environment to your advantage...

126. MacConker

co452.jpg


Yeah. You have to bring her back all the way to Carl.
After that, there's only one thing left:

127. Doing it right wrong

co453.jpg


:oops:

Alright. One cog recovered:

co454.jpg


Two more to go. The blue one is next:

co455.jpg

co456.jpg


128. Cog #2

co457.jpg


Two cogs recovered:

co458.jpg


One more to go.

co459.jpg

co460.jpg


129. Cog #3

co461.jpg


And with all three cogs back in place... Nothing happens.

:derp:

It's time for some...

130. Foot action

co462.jpg


Which not only fixes our Bullydog problem, but also leads to:

131. The brutal payback

co463.jpg


What can I say...

co464.jpg


:salute:

Quest: Recover missing cogs for Carl
Qest: Get rid of the Bullfish

It's time to go back outside. The Bullydog can't reach the opening mechanism of the safe now:

co465.jpg


Let's go back to the ladies.

co466.jpg


132. Catfish diplomacy

co467.jpg


Twitting shite! We have to reach the safe safely!

133. Doing it like a PRO an otter

co468.jpg


:smug:

It's time for a little

134. Open sesame

co469.jpg


What awaits our brave squirrel inside?

co470.jpg


Well... Among other things - one of the manliest bosses in the history of gaming.

:smug:

See you next Thursday.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,537
People who played without quicksaves, I Salute you!

:smug:

If you find this section difficult, just wait for the final boss, who will rape you. HARD.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,336
Conker continues inside the safe...

135. Hard Money

co501.jpg


Motherfucker!

:x

Shit hits the fan. We have to open the door in the floor somehow. But thanks to the power of the Awesome button, it's quite simple. But not easy...

136. The David's Code

co502.jpg


If you hit the wrong letter, goblings activate. :(
But when you finally succeed...

co503.jpg


The door in the floor open!

co504.jpg

co505.jpg


It looks like another 'B' panel. Let's use it.

137. The Lightbearer

co506.jpg


:smug:

Let's go down!

co507.jpg


Another difficult area lies below:

co508.jpg


It's a system of underwater corridors and chambers, guarded by goblings in fish-like mechanical suits (the silver thing below Conker).
We have to go to the bottom, using oxygen pipes hidden in alcoves on the way:

co509.jpg


Conker continues to the big chamber at the bottom, avoiding goblings. There's another oxygen pipe there:

co510.jpg


There are two exits in this chamber, marked with green lights:

co511.jpg


Those are tricky - both lead to the next chamber and are patrolled by goblings. You have to be very careful with choosing wich one to use, or...

138. Doing it wrong

co512.jpg


:(

PROTIP: Try following the goblings, since they're much faster than you. For example - if the gobling just entered the 'lower' exit, follow him. If you use the 'higher' one, you will probably face him.

Anyway, there are 2 'pairs' of exits in next chamber (except the 'pair' that we came from). But first we have to take a breath, so we have to go up:

co513.jpg


This little chamber is empty, except the 'B' panel that can be used to replenish the battery:

co514.jpg


Anyway, we have to go back down and take one of the exits marked with blue lights:

co515.jpg


The path leads to another chamber:

co516.jpg


There's a switch there:

co517.jpg


Conker uses it:

co518.jpg


This opens a door... somewhere:

co519.jpg


:?

Let's go back to the central chamber (the one with 3 pairs of exits). Only one path left - it's now marked with yellow lights:

co520.jpg


Another chamber there:

co521.jpg


But that's the final one (the one with the door that Conker recently opened):

co522.jpg


It's time to go back to the surface...

co523.jpg

co524.jpg

co525.jpg


There's only one point of interest on the surface - an exit leading down:

co526.jpg


Conker takes it and lands in a huge room. Huge and strange room:

co527.jpg


:?

Let's investigate...

139. Fire imps

co528.jpg


:love:

There's much more of them here!

co529.jpg


Conker scouts the area. There's a 'B' panel where the two bastards were partying:

co530.jpg


Some weird panels in four corners of the room:

co531.jpg


Inactive 'B' panel close to something looking like a first-aid kit:

co532.jpg


And closed door with some panel nearby:

co533.jpg


Alright - let's check out the only active thing...

co534.jpg


I think its...

140. Unzipping time!

co535.jpg


That's how you deal with the fire imps.

:obviously:

As you could see, Conker will run out of 'ammo' sooner or later.
You have to reach the first-aid kit, recover and go back to battle.

co536.jpg


There are four fire imps left. Let's hit them warm!

co537.jpg


141. The Big Big Guy

co538.jpg


:retarded:

Boss Battle #4 begins!

:yeah:

This battle is one of the easiest...

1. You have to reach the platform in one of the corners (he will stomp you if you're too slow):

co539.jpg


2. Then you have to do:

142. This

co540.jpg


:obviously:

Since there are four corners of the room, you have to repeat the process three times (each lever can be used only once).

co541.jpg

co542.jpg


Truly, an epic battle!

co543.jpg

co544.jpg

co545.jpg


Let's ends this!

143. How to miss the ball

co546.jpg


:oops:

Let's try again...

144. How to hit the ball

co547.jpg


:yeah:

Boss Battle #4 ends!

vI1hy.jpg


Alright. The big guy is down, but the two fuckers are still present. And there's no exit...

co548.jpg


:hmmm:

But how about trying...

145. This

co549.jpg


There's a gobling patrolling the corridor behind the door. This is easy...

146. Dealing with the gobling

co550.jpg


:salute:

We can finally leave the area...

co551.jpg


TdT6D.jpg
Somebody get me!

co552.jpg


Not so hard-to-get now, you little fucker!?

co553.jpg

co554.jpg


We had 900$ before we entered the safe. Let's see how much this whole fishy business was worth...

:smug:

co555.jpg


:retarded:

What the flying fuck?!

:rage:

Somebody will pay for this!

co556.jpg


147. Fish diplomacy part... 3?

co557.jpg


It looks that the inevitable is... inevitable. :(

co558.jpg


Let's do this. :cry:

148. The Big Chase <- this clip is rated M :/

co559.jpg


vI1hy.jpg


There's no way to save the ladies - you have to use some bait to save your sorry ass.
Only one survives - I've forgotten about this and got Conker's privates mutilated.

:(

But anyway - we can grab the real prize now!

149. The Big Big Prize

co560.jpg

co561.jpg


:incline:

There's nothing more to do in the areas that we already visited.
It's time to pay the rat-guards a 2nd visit...

Conker goes through the shittiest area in the game:

co562.jpg


Moves through the grinder of doom:

co563.jpg


And reaches the guards. Something looks different...

co564.jpg


Oh well, let's do this. :/

150. Rat diplomacy

co565.jpg


:yeah:

8yCsU.jpg


Conker's BFD >>> Fallout.

:smug:

What awaits our furry hero in the new area?

co566.jpg


Hbmde.jpg
Niiiice

See you next Thursday.

:obviously:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,336
Crooked Bee said:
Whoa! This LP was stealthily updated!? How come I didn't notice? :?
Maybe I should be more next-gen next time... For example by using:

G2k4A.gif


Jaedar said:
I think you're overinterpreting things this time... :lol:
But how about another, much more obvious reference?

:obviously:
Vaarna_Aarne said:
Now that's a lot of co(ck)g jokes and one ballsy boss.
Don't forget about fire imps - probably the most codexian creatures presented in gaming so far...

:smug:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,336
Alright - how many readers are still interested in this LP?

Be honest - I can start another, even more AWESOME LP instead of continuing this one.

;)

And BTW - you missed the obvious 'Jews' reference in last update:

http://www.youtube.com/watch?v=nb8t3Lt8iJw

:rpgcodex:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom