Cassidy
Arcane
Download Links for the Mod:
Magna Vinland Ragnarok 0.2
New Loading Screens for Magna Vinland*
Custom Soundtrack for Magna Vinland, Falalalan included:
Sountrack Part 1
Soundtrack Part 2
Read more instructions about installation in:
http://www.rpgcodex.net/forums/index.php?threads/magna-vinland-ragnarök.84351/
*Rename the file to .7z if you don't like self-extracting files.
Main Theme - Bathory: Prelude/Nordland
Magna Vinland Ragnarök
Index
If you think pagans are too overpowered in Crusader Kings II: The Old Gods, you came to the right thread to see pagans having a really, really hard time. More exactly, this mod is pretty much is Magna Mundi Platinum 2 -> Mare Apertum -> Prisoner of Life CYOA meets a stew of crazy Alternate History including ERE divided between a declined and an inclined half, kebab being removed from Anatolian and Caucasian Albania premises only to return through East Europe with a vengeance, plus fixes to PIRATES! that makes the it happen less frequently in stink ppoor potato producing provinces, but far more frequently than the Magna Mundi usual in gold and other high value trade good producing provinces, specially in the New World.
As for download links, I know this sounds very Cleve-ian, but there are too many things to fix yet. Maybe I should extend the AH to diverge in Asia and Middle east too. Some events inherited from Mare Apertum and designed for a historical reality I might have missed may cause issues. The description of the scenario still needs some updates. I have yet to add events that simulate an extremely fierce colonial race between Portugal and Granada(more on this later), possibly going as far as giving each other cores to every colony they start. To playtest and balance the new pagan exclusive religious decisions(which may be on the CK II grade overpowered level) and I didn't create unique stuff for the Slavic pagans of Pommerania which in this alternate history was never resettled by Germans as it is not critical, considering Pommerania does not exist as an independent country by the game start but can be released from Lithuania. And there are some other things. A jungle of HRE events that needs to be update for the massive changes, as one of them. But what is already working should be more than enough for a fun Let's Play. Most importantly, I'd like some feedback on balance as well.
tl;dr : Norse, Suomenusko, Rodnover and Romuva as new religions fully integrated with the Dei Gratia submod(now I understand why copx ended like that), lots of cool decisions for them too, fluff events explaining the background of the more relevant countries(WIP, only did them for the countries in the Poll and Danish Order of the Norse Knights of Christ), Europe, North America and Asia Minor completely changed.
So enough explanations, here are some of the changed and new countries compared to our timeline I consider the most interesting:
Vaarna_Aarne
Finland, a glorious union of all Finnic peoples left, ambitiously claiming lands further south and east that once were inhabited by Finno-Ugric peoples, or they are doing that just because they hate Russia. The Sixth Northern Crusade is hellish, and their arch-enemy Novgorod significantly outnumbers them. However, the Finns have the blessing of incredibly disciplined armies, capable of making legions of poorly disciplined rabble like the army of Novgorod pay a high price for every inch they advance into sacred Finnish clay. However, they have very limited manpower and start as the lesser subject of an union with Scandinavia they may wish to break from to seek their own destiny.
Rape rating: 11/10
Read that Serbian AAR on how the Holy Roman Empire reacted and all fun events that were triggered when Serbia conquered Slovenia. Multiply that tenfold. Plus there is the threat of mega-kebab incursions against Krautland. This is like that thing Kleve was talking about. To vote for Kleve/Nordland Pagan would-be Emprah of Germany is to vote for:
Because I'm not even sure if it's possible for these dreamy heathens with a "-" military rating, even with their strong Dutch Pretty Princess and several other allies at start(Nordland Confederation), to pull this bold goal of forming Germany.
Vinland is interesting. There is a set of penalties until 1600 or naval tech level 21 that restricts over expansion for the sake of preventing them from colonizing all of North America, but they are a strong country, if isolated with a steep 60% penalty to tech costs becausethey would be too OP otherwise of limited contact and emerging middle class modifiers. They start with the powerful Land of Opportunity colonial National Idea and are pretty much a colonization-centered country. Although this will be a slow start, like playing with the Aztecs except you can colonize and has a chance of surviving, once either Britannia or more likely England colonize North America, they will be waging constant wars for dominance over Kwanstain and Kwanada, most oftenly started by the Britfags.
Armenia is a kingdom with balls of steel. They are surrounded by kebab, falafel, plus Mountain Jews and Seleukeia who consider them heretical. Seleukeia also has claims over all their territories, which will last forever because they are of the same culture group.
Armenia will have one hell of a time and guaranteed kebab removal action without being samey compared to Serbia(which is Bogomilist and controls most of the equivalent of RL Yugoslav here). And is in a perfect position to go deeper to the east, to burn the yurt and salt the steppe.
Bretannia, like Finland, starts at war with a numerically superior enemy, and even once they manage to form a Celtic Great Britain and remove Saxon, they will definitively have trouble keeping Britanny from being invaded by the frogs. And AI Vinland may grow strong enough to put a real challenge once the first Irish arrive at Kwa'
Basically a quite tough start, but may become quite less challenging around the 1600s.
The Brazilian Slaughter
Finally, a Portugal that isn't as beginner-recommended as the historical one, with an equally naval proficient Westernized and Naval-centric Muslim Granada as a neighbor that will offer heavy competition to their colonization, and may even decide it's time to create a Caliphate of Iberia and invade Portugal.
So, pick your choice.
Magna Vinland Ragnarok 0.2
New Loading Screens for Magna Vinland*
Custom Soundtrack for Magna Vinland, Falalalan included:
Sountrack Part 1
Soundtrack Part 2
Read more instructions about installation in:
http://www.rpgcodex.net/forums/index.php?threads/magna-vinland-ragnarök.84351/
*Rename the file to .7z if you don't like self-extracting files.
Main Theme - Bathory: Prelude/Nordland
Magna Vinland Ragnarök
Index
- Choose a country to play
- The Shadow over Smaragdur
- Have Hope in the Hopeless
- Victory at any cost
- A short time of peace, and the arrival of other Europeans in the New World.
- Odin demands Iroquois Blood! Týr demands Justice!
- Vikings of the Caribbean
- Birth of a Nation
- Advance onto the shadows
- Viking Pirates of the Caribbean
- Return of the Undefeatable
- To purge the Eldritch is to cross the thin edge of a razor.
- Drive the English back to their island!
- ITZ COMING!
- The beginning of a new Thousand-year Era
- Eldritch Wars
- Reaching the West Coast
- Resist the Shadows and never stop sailing
- The Sun will never set in the Great Vinland Hersk!
If you think pagans are too overpowered in Crusader Kings II: The Old Gods, you came to the right thread to see pagans having a really, really hard time. More exactly, this mod is pretty much is Magna Mundi Platinum 2 -> Mare Apertum -> Prisoner of Life CYOA meets a stew of crazy Alternate History including ERE divided between a declined and an inclined half, kebab being removed from Anatolian and Caucasian Albania premises only to return through East Europe with a vengeance, plus fixes to PIRATES! that makes the it happen less frequently in stink ppoor potato producing provinces, but far more frequently than the Magna Mundi usual in gold and other high value trade good producing provinces, specially in the New World.
As for download links, I know this sounds very Cleve-ian, but there are too many things to fix yet. Maybe I should extend the AH to diverge in Asia and Middle east too. Some events inherited from Mare Apertum and designed for a historical reality I might have missed may cause issues. The description of the scenario still needs some updates. I have yet to add events that simulate an extremely fierce colonial race between Portugal and Granada(more on this later), possibly going as far as giving each other cores to every colony they start. To playtest and balance the new pagan exclusive religious decisions(which may be on the CK II grade overpowered level) and I didn't create unique stuff for the Slavic pagans of Pommerania which in this alternate history was never resettled by Germans as it is not critical, considering Pommerania does not exist as an independent country by the game start but can be released from Lithuania. And there are some other things. A jungle of HRE events that needs to be update for the massive changes, as one of them. But what is already working should be more than enough for a fun Let's Play. Most importantly, I'd like some feedback on balance as well.
tl;dr : Norse, Suomenusko, Rodnover and Romuva as new religions fully integrated with the Dei Gratia submod(now I understand why copx ended like that), lots of cool decisions for them too, fluff events explaining the background of the more relevant countries(WIP, only did them for the countries in the Poll and Danish Order of the Norse Knights of Christ), Europe, North America and Asia Minor completely changed.
So enough explanations, here are some of the changed and new countries compared to our timeline I consider the most interesting:
Vaarna_Aarne
Finland, a glorious union of all Finnic peoples left, ambitiously claiming lands further south and east that once were inhabited by Finno-Ugric peoples, or they are doing that just because they hate Russia. The Sixth Northern Crusade is hellish, and their arch-enemy Novgorod significantly outnumbers them. However, the Finns have the blessing of incredibly disciplined armies, capable of making legions of poorly disciplined rabble like the army of Novgorod pay a high price for every inch they advance into sacred Finnish clay. However, they have very limited manpower and start as the lesser subject of an union with Scandinavia they may wish to break from to seek their own destiny.
Rape rating: 11/10
Read that Serbian AAR on how the Holy Roman Empire reacted and all fun events that were triggered when Serbia conquered Slovenia. Multiply that tenfold. Plus there is the threat of mega-kebab incursions against Krautland. This is like that thing Kleve was talking about. To vote for Kleve/Nordland Pagan would-be Emprah of Germany is to vote for:
Because I'm not even sure if it's possible for these dreamy heathens with a "-" military rating, even with their strong Dutch Pretty Princess and several other allies at start(Nordland Confederation), to pull this bold goal of forming Germany.
Vinland is interesting. There is a set of penalties until 1600 or naval tech level 21 that restricts over expansion for the sake of preventing them from colonizing all of North America, but they are a strong country, if isolated with a steep 60% penalty to tech costs because
Armenia is a kingdom with balls of steel. They are surrounded by kebab, falafel, plus Mountain Jews and Seleukeia who consider them heretical. Seleukeia also has claims over all their territories, which will last forever because they are of the same culture group.
Armenia will have one hell of a time and guaranteed kebab removal action without being samey compared to Serbia(which is Bogomilist and controls most of the equivalent of RL Yugoslav here). And is in a perfect position to go deeper to the east, to burn the yurt and salt the steppe.
Bretannia, like Finland, starts at war with a numerically superior enemy, and even once they manage to form a Celtic Great Britain and remove Saxon, they will definitively have trouble keeping Britanny from being invaded by the frogs. And AI Vinland may grow strong enough to put a real challenge once the first Irish arrive at Kwa'
Basically a quite tough start, but may become quite less challenging around the 1600s.
The Brazilian Slaughter
Finally, a Portugal that isn't as beginner-recommended as the historical one, with an equally naval proficient Westernized and Naval-centric Muslim Granada as a neighbor that will offer heavy competition to their colonization, and may even decide it's time to create a Caliphate of Iberia and invade Portugal.
So, pick your choice.