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Let's play Evolva (Completed)

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,304
Mission 07

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We are attacked by a group of ticks right away

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We can use only ranged weapons, but this can't stop us

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We continue N, killing more ticks

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and some mudcrabs

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There's a junction with two paths going up and one going underground

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Hardon scouts the upper left path. It leads to the ledges with corpses from the initial fight

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The upper right path is guarded by mudcrabs

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There's a valley filled with shootable thingies further to the north

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There's also an underground tunnel (the 3rd path from before). Except shooting thingies, it's empty.

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Or maybe not...

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Hardon shoots the green explosives down, he and Garf pick them up

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Let's continue down the valley

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Shootable thinigies = enemies to blow up. No exceptions:

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Another (fake) junction ahead

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We kill the spider, Jack scouts the left path. There's another momma there

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Plus a bunch of mudcrabs. Jack calls for reinforcements

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Another junction

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Left path leads underground. There are some invisible spiders there

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But it's a dead end. We are at the bottom of a deep pit. Western wall is covered by mortar thingies

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We go back to the junction - check out all these beautiful textures:

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Left path leads to a familiar place. But we're at the top this time.

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We cross the muck-covered ledge carefully, one popamoler at a time

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Finally, all units are on the other side

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Again, we have two paths available: upper one (right) and lower one (middle)

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Let's take the upper one. This choice pays off pretty fast

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If we have taken the lower path, the aliens would rape us from above for sure. More texture goodness:

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We can't continue without blowing this crystal barrier up

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The blue explosives are nearby, protected by pumpkin thingies

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We pick two of them, blow the barrier up

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and continue N, finding the all-time-favorite part of any 3d game: a jumping puzzle!

:rage:

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These round condom-like platforms launch anybody that steps on them into the air

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The area ahead consist of small rooms that can be accessed only by air, with 2-3 jump platforms in each room. We have to cross it, using trial and motherfucking error. Hardon acts as scout.

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After way too many fuckups (some platforms lead back to the start), Hardon reaches the other side

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Since he lost most of his health, I've decided to load a savegame and try from the scratch. The problem is, I forgot to de-select all units. Result - lulz:

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To my surprise, all units followed Hardon perfectly, ending on the other side.

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Well, if only the AI was so effective near lava pits... :roll:

The path splits again after this point

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There are three corridors, but all of them lead to the same area

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Some beetles later, we blow up the boulder

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And... Fuck, did I really had to mention lava pits...? :cry:

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Some mudcrabs attack us, but it's nothing serious

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More lava...

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Finally, some incline! New aliens attack us - electricity-shooting scorpions!

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Electricity skill is quite powerful. I've carelessly continued ahead, and enemies raped Hardon immediately (beetles, ticks, scorpions)

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Let's try again. We kill some scorpions and learn electricity (since I've saved genes all this time, there are no penalties)

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Biowhore with electrodes growing out of her back (and some strange thingies growing on her blue bum):

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Let's kill them!

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There is only one tick there. When killed, he drops a strange green disc. Garf picks it up.

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Hardon continues forward, only to find

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His death (I fell down from the cliff while taking a screenshot)

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Retry!

Hardon dies raped by ticks during the fight with scorpions

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Retry!

Well, the final part looks more or less like this. There's a shitload of aliens on the ledges above lava, so if we don't end up killed by aliens, there's always a high possibility of falling into a lava when jumping from one ledge to another... :roll:

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Retry!

My favorite moment: Hardon and Biowhore fall into lava, dropping their explosives

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One second later:

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Retry!

Many :rage: s later, I finally decide to apply some tactics for a change. One popamoler acts as bait, other units kill enemies one by one.

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:incline:

We reach the exit finally. There are some closed doors there.

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Doors open when Garf moves close. It's raep time!

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There's a huge hole inside, spawning new aliens

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We kill all of them

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And finally:

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We drop to the bottom of the hole avoiding the jump platforms

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And reach the underground entrance, ending this mission

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Stats:

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Our team at the beginning of Mission 08:

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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,324
Well done, it seems that this game, unlike other 3rd person action games requires you to use your brain a bit and think some tactics sometimes, another thing that the Decline destroyed on actual games...
 

Noddy

Augur
Joined
May 29, 2008
Messages
220
I got this when i was about 8 and had no idea wtf was going on. Worst manual ever.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,304
Mission 08

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We start this mission at the top of some kind of a pillar

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There's a spiral ledge leading down

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We access 1st corridor to the right, killing a big roach and some scorpions

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One of them drops a red key, Hardon picks it up and opens a door nearby

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At the end of this path we meet some big invisible spiders

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One of them drops a green key

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There's nothing more there (dead end). We pick up the key and go back to the main room (the one with the pillar)

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There are three exits at the bottom of the room. One blocked by a door requiring a blue key

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One protected by the bars and pumpkins

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And another one, guarded by... three huge fuckin' roaches!

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There's a corridor with four blocked exits further ahead

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We take the 1st exit to the left and encounter new alien creature: a shielded crayfish

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Those guys are invulnerable while having their Shield Skill active. Luckily for us, this skill depletes pretty quick

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After killing some more crayfish and carefully jumping over lava

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We end up back in the corridor with blocked exits (we came back through one of them, two exits are still available). We take the closest one.
Nothing fancy there, just a stash of shrooms.

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We take the remaining exit

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There's a big momma, some crayfish and a big roach, guarding another key

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Nothing more there.
We pick up the yellow key and go back all the way to the main room. It's time to put our invisibility skill to some use.
We traverse this corridor one unit at a time.

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There's a closed door at the end. Hardon opens it using a green key

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There's a bunch of huge roaches inside

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Hardon crosses another bar-door

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Kills a huge roach

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And picks up a blue key

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More roaches drop down from the hole in the ceiling. We kill them exploiting the fact that they (and their projectiles) can't cross the bars

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:smug:

There's only one unexplored exit left:

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Very difficult battle awaits us inside: some big mommas plus a shitload of roaches

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We are successful again, but enemies took most of our HPs. We open another door using a yellow key

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We kill some crayfish and find another crossroad with three paths available. We take the right one first.
There are some big invisible spiders there.

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Due to our low HP, killing them without casualties wasn't easy

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After that, it's time for our tank (Jack) to solo a huge roach while trying not to fall into lava

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The roach was the easier part of course...

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We pick up some green explosives. All three shrooms in this room fell into lava during the fight of course...
Let's take the middle path. This one is easy actually: some scorpions, some shrooms (finally) and a puzzle.

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Blue explosive is here, but we have to use a Spore Skill to bring it down (shooting a grenade into a small hollow above).

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It's time to take the left path. Heavy battle begins: roaches, mommas and ticks, mostly huge ones. To my surprise, nobody dies...

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We blow up a crystal barrier

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And continue forward. There is a huge cave filled with lava, alien structures and aliens. We kill plenty of them... Ticks, big roaches, small roaches, you name it...

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Let's evolve finally:

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Hardon with his shield-generator on the back:

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There is only one exit from this area:

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A narrow ledge leading to...

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The lair of the boss of course!

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This fucker is actually pretty tough: we cannot use binary explosives against him - he will simply swallow them. He can use Electricity and Necrocyte against us.
After MANY retries...

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I finally discovered a way to beat him: we have to circle around him using one unit as bait for his attacks, giving the rest of the team a chance to use their weapons.

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He goes down after really long battle :salute:

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Let's devour his corpse...

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Stats:

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Our popamolers at the beginning of Mission 09:

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Stay tuned, dear (three? :roll:) readers...
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,324
Less whining and more updates please, Mother 3 has even less readers (or at least the ones that admit they read the lp) and not for this reason I had abandoned the lp, I'll continue it until I finish it (as you should). Anyways, MOAR, we need more Evolvadates to counter the Decline.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,304
lightbane said:
Less whining and more updates please
Don't forget that this is RPGCodex, extensive whining is mandatory.

lightbane said:
I'll continue it until I finish it.
ORLY?
Update or it didn't happen'.
:M
 
Joined
Aug 6, 2008
Messages
7,269
GUYS!!! Stop fighting. You have to stick together. Only by working together will your LPs be read by the masses!
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,304
Mission 09

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Something new once again. Our team starts separated (each unit in a different part of the iceberg).
Fighting 5-10 aliens using only one Popamoler should provide some challenge.

BTW, with 2/3 of the game completed I think our team deserves a new name...

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I've also enabled & forced AAx4 in drivers options, so the game looks even sexier now.

We should try rejoining our units. Let's start with Hardon.

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A deadly ocean surrounds the iceberg

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There are three possible paths for Hardon: left, right and a middle one

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Hardon takes the middle one, kills some momma spider and picks up a blue explosive

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Nothing more there (except some shrooms). Let's take the right path. There are some mudcrabs there (~10)

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Hardon kills them all and explores 1st blocked exit (if we continue counter-clockwise, we will end up at the starting point - left path)

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There are three huge momma spiders inside!

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Hardon kills them and continues forward, reaching an open space, filled with deadly holes - there are mortar thingies inside them and the floor is slippery...

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Some beetles and a momma spider kill themselves while trying to attack Hardon, ending up in the holes...

:smug:

On the other side of the open space there's an entrance to a cave

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It looks like a dead-end, but there's a strange looking and indestructible rock at the bottom...

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Well, let's switch to Garf for now...

His part is the toughest IMO. His first enemies are some big mudcrabs, beetles and a big crayfish!

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Garf clears this part easily and proceeds further, finding a deep crack guarded by...

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Yeah, around 10 big beetles :roll:
Garf goes commando:

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And succeeds (well, he fell to his death once but it doesn't count).
We have some more ledges SW

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And more beetles NE

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Let's kill them. Garf crosses the canyon and bumps into some mudcrabs. It's time to show our l33t ninja skills.
Garf jumps over the canyon, mudcrabs try to do the same but fail and die in the ocean

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:smug:

Garf continues N finding a red door

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and engages the beetles. The problem is, there are more than two of them. Plus a crayfish...

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Garf delivers once more and finds 1st "weak area" - it looks like a hot vent

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It's time to explore SW part of this region

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Some mudcrabs and a momma spider show up, Garf jumps away using a nearby platform, enemies end up in the ocean

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There are some green explosives at the end of this path

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Garf takes one of them and moves NE - the only path still unexplored. There are some beetles there:

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But also a shitload of mudcrabs

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He leads some of them back to the canyon with usual result

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Damn, what a waste of meat... Let's kill some of them for a change.

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Garf survives barely, as usual

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There is a red key there, plus a strange rock...

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Garf attacks a momma spider on the other side of the rock

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switches to flamer, and... the rock melts!

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He continues through the hole meeting... Hardon, who literally fell from the sky (through the hole in the ceiling)

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Nothing more in this area. Hardon opens the red door using the key.

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There's an alien village on the other side

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I'm not sure if we can handle all the aliens there with two units. Let's switch to Jack.

His part is short, but tough

He starts against some beetles and a momma spider

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Then there's some more beetles

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And finally: a bunch of beetles and mudcrabs

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Luckily for Jack, most of the mudcrabs fall into ocean, so he only has to deal with the beetles

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He picks up the green key

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And jumps to another ledge. An island with a green explosives can be seen there.

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We should find the green door first I think.

Jack kills some mudcrabs (yes, they can use jumping platforms too)

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And faces a real challenge: a group of big mudcrabs plus two big mommas

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After some retries

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He finds the door and opens it. There's an alien village on the other side (probably the same from before). Jack deals with some mudcrabs that spotted him:

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And goes back to the island with green explosives

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He picks up one of them and goes back to the entrance to the alien village.

It's time for Biowhore.

Stay tuned, dear imaginary readers!
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,522
Location
Copenhagen, Denmark
Codex 2012
Well, considering how well developed your AngryCunts seem to be by now, that's not much of a surprise. Still, only 12 missions? That's like.. Well.. The terran campaign in the first Starcraft or so.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,304
GarfunkeL said:
Yeah, was thinking the same thing. Well, good that my avaturd is kicking ass and all!
Indeed, Garf kicked some major ass in this mission...
But Biowhore wasn't that bad too.

Biowhore starts at a ledge with some dangerous spikes

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It's time-based trap this time, not invisibility-requiring door

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Fucking shit!
Biowhore jumps onto the island with a jumping platform

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Two huge spiders and a big tick show up

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Biowhore kills them, jumps onto another small island, picks up a blue explosive

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jumps back

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About 10 spiders show up, most of them huge... :roll:
Epic battle ensues:

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Finally, all spiders are dead. Biowhore continues south.

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She can go either left or right. Let's start with the right path.
There is some rock structure in the middle, but the path is blocked. Some creatures can be heard behind the rocks.

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Biowhore tries to walk around the rock clockwise, killing two spiders on the way, but the path is blocked from this side too.

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Well, let's check out the left path before breaking the rocks

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there are blue doors at the end of this path

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And 2nd "weak area"

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We need a blue key. Biowhore goes back to the breakable rocks, breaks some of them and faces a huge group of mudcrabs, four momma spiders

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plus a big spider

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There is another rock structure in the middle of this area, with the spiral ledge going up

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Biowhore follows it to the top

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and finds a blue key finally

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The jumping platform nearby brings her back close to the blue door

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Biowhore opens the door and tries to sneak past the aliens to join Hardon and Garf

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She fails horribly of course

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It's time to call the rest of the AngryCunts!

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Our mighty team rapes all the aliens

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And finds three keys in one of the buildings

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So, this mission could've been played differently, with one unit opening all doors from inside...
Whatever, it's time to blow some shit up!

Jack and Biowhore blow up 1st weak spot (Garf's area)

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All units mutate

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Hardon and Garf blow up 2nd weak spot (Biowhore's area)

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The ground starts shaking. Let's GTFO!
Our compass leads us to the top of the structure where the blue key was found

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When all units reach this area, mission ends

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Stats:

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Our AngryCunts at the beginning of Mission 10:

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px20z.jpg

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Three missions left, people!
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,304
Mission 10

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A new type of mission again: this time we're working against the timer.
The iceberg is melting, so we have to complete our objective before the ocean puts an end to our mutated existence.
The level of water is constantly rising, so if we waste too much time in some area, some paths will become unavailable.
So, this time we don't only have to kill all the aliens, we have to do it fast!

We start this mission in some kind of a frozen forest

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Some invisible spiders and fire-breathing spiders show up

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We continue north, finding a red door, guarded by some beetles and mudcrabs

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There's a cave blocked by bars nearby. A group of spiders is inside.

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One of them drops the red key. We pick it up, open the door and continue north. The path is blocked again, this time by the green door.

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Two paths are available. We take the left one, melting the huge ice block.

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We kill a group of mudcrabs there, one of them is holding a green key.

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It's time to go back and take the right path. It leads to an open space with plenty holes in the ice. In one of them, we find a green explosive.

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We go back to the door, open it and continue north. Once again, we have three paths available. Time-based trap to the north:

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Crystal blockade to the south

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And a blue door guarded by two ticks to the east

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Let's start with the trap. It's a small room filled with mortar thingies, blocked from both sides by the time-based bar-door.

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Using one unit at a time we traverse it carefully. Huge group of mudcrabs, beetles and ticks awaits us on the other side.

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Using a nearby platform Hardon explores the upper part of this cave

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He finds a blue explosive

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We go back to the crystal barrier, blow it up

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And access another open space. There's a narrow ledge there (frozen tentacle?), leading east.

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At the end of it we find another cave, guarded by invisible spiders, beetles and regular (fire-breathing) spiders.

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While dealing with them, I notice that we wasted too much time already - the level of water is rising!

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I was able to pick up the blue key, but all units drowned during the retreat...

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:rage:

After many retries I was finally able to traverse this section using Hardon, pick up the blue key and GTFO using invisibility and a lot of luck.

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We open a blue door, kill some more beetles and find a strange circular structure

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The final part of this mission is near. There's an alien village ahead, filled with all kinds of aliens.
Many of them are snipers, placed on the ledge above the village.

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We use some actual tactics. Three units stay near the circular structure, Jack acts as bait, leading small groups of aliens into an ambush.

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When almost all ground units are dead, Jack moves onto the ledge and kills all the snipers

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More ground units show up, luckily for Jack, all of them melee ones

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Jack kills some of them when they try to approach him

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Other units join the fun finally, killing remaining aliens. The alien village is empty.

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The compass points towards a rock

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We blow it up, the final enemy appears:

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We try to lead him into the trap

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But our AngryCunts kill him in self-defense...
(the liquid he produces slows us down and is flammable)

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:(

Let's try a different approach. Three units move onto the ledge where the snipers were standing, Hardon acts as bait.

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As you can see, ocean's level has risen again, so we're almost out of time.
Hardon hides behind one of the pillars

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All units access Mutator, mission ends:

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Stats:

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Our team at the start of Mission 11:

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2lld2kk.jpg

2vj4ht3.jpg

16iuvkw.jpg


Two missions to go!
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,324
I like how the scenarios really look like alien and strange, a shame that nowadays recycling grimdark grey corridors is considered "awesome graphics".
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,304
Mission 11

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One of the best missions in the game, IMO.

Once again, we start this mission separated.
Hardon spots some momma spiders right away

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He kills three of them

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And finds a blue explosive

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Nothing more here. The path N is blocked by a crystal barrier.

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Let's switch to Hardon. He picks up a green explosive right away

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And continues onto a plain with a trap inside (mortar thingies + spikes)

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Over 9000 aliens are there. Frontal attack is a suicide:

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The key to success is to take advantage of the trap. If we destroy the rocks around it, some jumping platforms show up. They will throw anybody that steps onto them into the trap.

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So, Garf has to circle around the trap and make as many aliens as possible to be killed by the mortar thingies.

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:thumbsup:

Garf picks up all the meat and continues N. He kills some big spiders

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And finds Hardon

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There's no way for him to go back to the previous area if he joins Hardon. Let's explore the rest of this area first.
Hardon finds a yellow door further to the north

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Plus two incredibly tough momma spiders. Those guys fucking h4x!
Garf tries close combat, ranged attacks, leading them into a trap...

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:roll:

Finally, he decides to leave them alone for now. He continues N, finding some strange rock

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with a blue key on the top

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He melts the ice barrier, kills some mudcrabs

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Finds a red key (currently inaccessible)

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And a green door

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Well, he only has the blue key ATM, so let's switch to Jack...
Jack encounters a huge group of ticks

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Luckily for him, a huge spider shows up and murders some ticks on his own

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Jack takes the left path, kills two ticks guarding the yellow key

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He picks up the key and takes the right path. More ticks. More than 10 to be specific.

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A group of mudcrabs that follows them feels like breath of fresh meat after that

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Jack finds another cave with two tough mommas, but he's able to kill them due to his own toughness

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He continues N, finding a blue door

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And... Garf!

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Since there's nothing more in his and Garf's area, he joins Garf. Jack opens the yellow door:

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Biowhore hides inside, a red key is also there

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We take care of the mommas that were too much for Garf

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Pick up both red and blue key

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And go all the way to Hardon, rejoining our mighty team.

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We blow up the crystal barrier

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Jack scouts ahead, finding some spiders

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Well... many spiders

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Actually, there were too many of them...

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:rage:

Let's use some tactics again. Jack acts as bait, leading spiders back to the area where the barrier was.
Stupid fuckers can't jump high enough to reach our units above.

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Heavy rape ensues

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All units mutate some more

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We continue N, killing more spiders

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There's a network of caves ahead, guarded by a new alien enemy: an ethereal :salute:

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These fuckers can use a GeneDisruptor skill against us. We kill some of them, reach the red door

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And find the path leading to take the red key from before

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What do we need two red keys for?
Biowhore opens the red door, the new path leads to...

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Three more doors (red, green and blue in the far middle) and a green key.
Some ethereals can be seen behind the red door

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Biowhore accidentally opens this door, leading to Garf sudden death

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Goddamn mind control!

Let's reload.
Garf opens the green door. They lead to the final part of his area.

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Jack opens the blue door. They lead to the final part of his area. We consume all available shrooms

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And go back to the red door. Jack takes the lead. The GeneDisruptor not only makes you hostile against your teammates, fucks up your controls, it also drains your HP:

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Jack delivers with 2nd try

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There's a huge crystal barrier ahead, with a stash of blue and green explosives nearby

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Some aliens can be hard/seen behind it. Jack tries to set up a chain reaction, using five green explosives and a single blue one

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Some mucus-producing tarantulas show up shortly after the explosion

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Well, the chain-reaction was another epic fail:

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There's an alien village behind the barrier. We kill some huge tarantulas

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But also some little ones (war is hell, people...) :(

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Finally:

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Garf blows up both alien buildings, ending this mission:

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We mutate again, learning two remaining skills:

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Mucus:

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and GeneDisruptor:

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:smug:

Our team at the end of Mission 11:

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Stats:

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Well, this mission was truly epic!
Stay tuned for the final one...
It's we vs. the MHD this time!
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,304
ghostdog said:
I've missed episodes. What happened to the popamolers ?
They evolved into AngryCunts...
:smug:
 

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