In today's episode of 'Games you've never heard about', I bring you...
Grom is a... yeah, good question what is it. Guess you could call it an action RPG. Based in Tibet, it has us take the character Grom and various other people he meets on the road so we can stop evil Nazis who want to find ancient supertechnology! It generally has this pretty neat Indiana Jones-ish vibe.
This is it. The first city on our path to glory (there won't be many). We'll also stop here for now. We shall investigate the possibilities of fedex questing and money hoarding in the next update.
Grom is a... yeah, good question what is it. Guess you could call it an action RPG. Based in Tibet, it has us take the character Grom and various other people he meets on the road so we can stop evil Nazis who want to find ancient supertechnology! It generally has this pretty neat Indiana Jones-ish vibe.
Intro:
OSNAP, NAZI AIRCRAFT
Remember kids: ancient tibetans discovered rocketry
Oh my.
The curtains actually fold a little when you move the mouse pointer over them. Fun stuff.
Leave it. Each run it only gets worse and worse. I get crazy when I only think about...
So don't think, leave it to me. Take care of our safety, that will do.
I've already spent one year in Tibet and I have enough of smuggling things through the mountains and listening to your promises that we'll be rich.
What do you want?
Grom is X-TREME. He also shares his name with the Polish Special Forces.
WHEN SUDDENLY...
What's the matter? What do you need the rifle for?
Petr ducks and covers, while Grom first searches for the rifle...
Then has to reload it...
And to add insult to injury, it's jammed.
Before he can get a clear shot, the zeppelin flies away.
What happened?
Let's go. Demons of the past have come back. We must go now.
Right, we gain control.
Here's Grom's inventory.
His bio
'Diplomacy cards' he can use. I'll get back to them when we actually have to use them.
And his skillz in weaponry
Skills increase through usage. The higher the skill, the more damage you do, and firearms are less likely to jam.
Petr's stuff. The blunderbuss he carries can be deadly, but ammo to it is scarce.
And the yak. The yak is pretty much the same thing as the mule in Dungeon Siege. A fat backpack on four legs.
Nothing we can do here, so let's just leave.
Our destination.
And our location.
Let us travel to the checkpoint, then...
Or not.
Filthy bandits are blocking the path!
There are too many of them. We won't get out alive.
Don't worry. We'll figure something out.
Some of the bandit boys pull back.
We order the yak to stay where it is, as in combat it's nothing but target practice for the enemy.
After which we order our bros to lie down to sneak past the lookout.
There's some stuff glimmering in that ravine, so we better get it first.
This guy we better eliminate without the use of firearms, as to not alert the others.
This means...
Gangbanging him with fists and sharp, pointy objects.
Also, health: when you take damage, some of it you need to heal with food/medkits (that's the green bar), but other will quickly regenerate (the red bar)
The shiny objects were a couple of knives and grenades. Excellent.
Fire in the hole!
Contrary to popular belief, a single grenade is not enough to eliminate a bandit, so we have to finish him off with the rifle.
Then his buddy.
And his buddy's buddy.
Then those two.
And last are these two swordsmen.
But as one wise man would say...
Don't take swords to an artillery range
As you can see, the grenades do a lot of 'temporary' damage, so we should eliminate them quickly before they regenerate hp (lololo popamole)
This means, again, gangbanging them with sharp objects.
Although when doing this, you have to be careful about friendly fire because your dumbfucks tend to sword themselves instead of the enemy.
The pass is clear. Grom took many hits, though.
Time to heal up.
Let's resume the journey and hope nothing happens this time.
Splendid.
Leave it alone, man, we played fair.
*reloads the rifle* Don't make me angry, give me my money back.
Maybe we can settle it somehow? Maybe we'll play once again? You can win.
You've got ten seconds before I shoot.
Let me check in my notebook if I have your name written down. But beware of my wrath if it isn't there!
eh?
Oh dear...
Grom, do something. This crazy man won't let us through.
I'll move aside in case he misses
Listen, I've got lots of china. I can give you one vase, you'll get plenty of cash for it.
I don't care about your pots, you've got a few seconds left.
A wild officer appears.
I just stopped...
What are you talking about? Your shoes are dirty and the gun is sticky with mud! Go to the barracks and polish everything up! On the double!
Officer uses abuse of power
Yes sir!
It's super effective!
I nearly died here, and you sweetly ask me if I've got it! Sure I've got it, but if you don't keep these crazy men far away from me the price will be higher!
All right, all right. Give me the egg.
Slowly, business first.
Surely. Have you anything to declare?
The customs check is finished
We saw a nazi zeppelin on the track. Do you know anything about it?
The Nazis? Here? Thousands of kilometres from their hideout? No, that's impossible. You must have been hallucinating.
I'm sure of it. I'll recognise these signs anywhere. Besides, I feel their presence here. The presence of death.
Cryptic.
I'd surely get some information from headquarters. I don't have anything like that on my desk. Petr, give me the egg!
Do you think that if Her Majesty Intelligence knew anything, they would tell such a corruptible guy as our brave lieutenant?
At least they should warn him to enhance their fighting strength.
If he knew that he is in danger, he would pack his things and disappear somewhere in China. He wasn't sent here for his noble actions on the battlefield. Or maybe you really hallucinated. It could be some kind of mirage. Tibet is a country of miracles, you could see what you wanted to see. Why think about the past? The war is in Europe. We stay here quietly and earn money. We save for our future, stop thinking about those damn Nazis.
Things have happened to me that I can't forget and I won't change that by escaping somewhere far away.
Let's move on. This is not my dream. We'll sell part of the goods in Bart's Den and my mood will improve.
OSNAP, NAZI AIRCRAFT
Remember kids: ancient tibetans discovered rocketry
Oh my.
The curtains actually fold a little when you move the mouse pointer over them. Fun stuff.
Grom is X-TREME. He also shares his name with the Polish Special Forces.
WHEN SUDDENLY...
Petr ducks and covers, while Grom first searches for the rifle...
Then has to reload it...
And to add insult to injury, it's jammed.
Before he can get a clear shot, the zeppelin flies away.
Right, we gain control.
Here's Grom's inventory.
His bio
'Diplomacy cards' he can use. I'll get back to them when we actually have to use them.
And his skillz in weaponry
Skills increase through usage. The higher the skill, the more damage you do, and firearms are less likely to jam.
Petr's stuff. The blunderbuss he carries can be deadly, but ammo to it is scarce.
And the yak. The yak is pretty much the same thing as the mule in Dungeon Siege. A fat backpack on four legs.
Nothing we can do here, so let's just leave.
Our destination.
And our location.
Let us travel to the checkpoint, then...
Or not.
Filthy bandits are blocking the path!
Some of the bandit boys pull back.
We order the yak to stay where it is, as in combat it's nothing but target practice for the enemy.
After which we order our bros to lie down to sneak past the lookout.
There's some stuff glimmering in that ravine, so we better get it first.
This guy we better eliminate without the use of firearms, as to not alert the others.
This means...
Gangbanging him with fists and sharp, pointy objects.
Also, health: when you take damage, some of it you need to heal with food/medkits (that's the green bar), but other will quickly regenerate (the red bar)
The shiny objects were a couple of knives and grenades. Excellent.
Fire in the hole!
Contrary to popular belief, a single grenade is not enough to eliminate a bandit, so we have to finish him off with the rifle.
Then his buddy.
And his buddy's buddy.
Then those two.
And last are these two swordsmen.
But as one wise man would say...
Don't take swords to an artillery range
As you can see, the grenades do a lot of 'temporary' damage, so we should eliminate them quickly before they regenerate hp (lololo popamole)
This means, again, gangbanging them with sharp objects.
Although when doing this, you have to be careful about friendly fire because your dumbfucks tend to sword themselves instead of the enemy.
The pass is clear. Grom took many hits, though.
Time to heal up.
Let's resume the journey and hope nothing happens this time.
Splendid.
eh?
Oh dear...
A wild officer appears.
Officer uses abuse of power
It's super effective!
Cryptic.
This is it. The first city on our path to glory (there won't be many). We'll also stop here for now. We shall investigate the possibilities of fedex questing and money hoarding in the next update.
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