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I only played this in Vanilla a few times, always wary of mods that change too much but more use for some of the utility skills seems like a welcome change. Good game for LPs. Nice luck with the early looting! I love those starts when you're chased by 3 dogs by the end of the first day and never find any clothes.
I'm using EXE Patchwork mod compilation which features several mods that together add more items and crafting while making the game somewhat more challenging than vanilla.
There was a draw in the last choice, but given it was a dank choice, I'll just roll with whichever I believe that is the dankest meme between Moon Moon and Doge, which is a hard choice given both are very dank.
Otherwise results were
1 - C, drop the sleeping bag and take a nap in the Storage facility
2 - E, stay away from Eldritch horrors.
Now things will get really interesting. This playthrough may end pretty soon depending on your choices here
====================
Cold Turkey
While it may prove itself pointless, dropping some plastic bags with stuff that makes noise when stepped upon near the door of the storage facility may be the difference between being killed while asleep and surviving.
The risk of moving on so tired was too great, he had to sleep now.
However, his sleep was disturbed. He started to feel the symptoms, the symptoms of going cold turkey. Despite still tired, he was having difficulties to rest inside the sleeping bag. Eventually he managed to get a few more hours, but...
Next time he woke up again during dusk, as the desire for any drink rose him from slumber, there was a monster approaching the ruins where he was. Something not so different from a werewolf, but more of a weredog than of a werewolf, a dogman. It was enormous, and Philip Kindred would rather avoid it than hope he could defeat such a thing with nothing more than a baseball bat and a sling, thus he quickly ate all potato chips and jelly beans he had in his shelter and then began to move away from the monster, to the east and then south.
Maybe something survived ITZ after all. Those lights could be something, a large city still in one piece maybe.
With a dogman still not that far away, being in the dark, with the risk of a monster like that creeping behind him is more dangerous than the attention holding a torch or similar tool would draw.
His only light source now would be an emergency flare.
Eventually he found some woods with an old shack amidst them. He did not even think twice. He was really bad, even vomiting from how long he spent without having a good beer or whiskey or anything to drink.
In a mobile home he checked very carefully with the emergency flare in his left hand, in the middle of the forest, jackpot! He gulped that bottle of beer all at once.
Eventually the flare ran out and he tripped one of his feet on a jagged rock. Now he had no sense of direction anymore until dawn finally arrives.
While he still was hanging on with that beer he drank last night, the lack of cigarettes was giving him headaches, a great way to begin a new day.
At least he found another storage facility with a nice place to drop his sleeping bag at, but what he really, really wanted was a smoke. He would craft a torch first, before checking the only interesting building in those ruins.
Dehydration was starting to kick in. He didn't have much to drink besides the cola, so that would be it for now. It wasn't enough to quench his thirst. Good thing he built a pot from foil, but he should find a source of water before finally quenching his thirst. Also he needed a bath.
At least food wouldn't be a problem, although many of the vegetables and grains he found were better eaten cooked. The only building of interest had nothing at all, no cigarettes in sight. After doing such scavenging, he grabbed some medium branches and headed for a water source he spotted to the south, but...
He was not alone. While he walked on a hill, someone approached him, and this man was packing a sawed-off shotgun, while he only had a sling and a baseball bat. Maybe he was still far away enough to run without getting shot, but he had to choose quickly how to approach this armed stranger, who may be either a ruthless thug who kills others to loot their stuff or someone willing to avoid violence provided gestures of peaceful intent are shown.
What should Philip Kindred do?
1)
Attempt to end this meeting peacefully, hoping this stranger is willing to speak and ask first, shoot only as a last resort.
2)
RUN, RUN AWAY! Philip is still out of range for a sawed off shotgun, probably, he better take advantage of that, get the hell out and retreat.
3)
Assume this guy is a thug. Take cover, try to kill him with a sling before he can get close enough to shoot with that sawed-off.
4)
Charge! Smash him with the baseball bat and pray he will miss his first shot.
Given the degree of interest shown since the last update, it's deader than the talky character who believed Militiades was a honest and good merchant offering a great and very cheap deal in The Age of Decadence.
*Edit: as long as the tie between 2 - running away and 3 - trying to fight that stranger with a shotgun using the sling stands because nobody cares, it's over.