Fezzik
Cipher
- Joined
- Nov 2, 2008
- Messages
- 515
The quintessential buggy masterpiece. Since it's one of the better RPGs and it seems like a lot of people can't get through the game because of the CTDs, I figured I'd show it off. I don't know how long I'll keep it up, but if time permits, I'll try to go all the way through.
It starts off with a little intro. A man called "The Watcher" is scribbling in a notebook and explains the situation.
The Watcher explains that there are two peoples occupying the Valley: the Riverfolk and the Children of the Flame. Long ago, the Children of the Flame arrived in the valley and defeated the VanGesh, who were at war with the Riverfolk. Now, after centuries have passed, there is an uneasy tension in the Valley and events and rumors portend a grim future. In the town of Jerrock, the center of mining, a warehouse was burned down. And a rumored rebellion is building and is allegedly behind that act. Many in the Valley believe that the Goddess of the Riverfolk is waning in power.
The agents of the Watcher may be compromised, so he looks elsewhere for help in uncovering just what's causing the commotion and how to stop it. That's where our party comes in.
We have three characters to create in the beginning. We can pick up three more as the game rolls along. We choose the bloodline (Riverfolk, Flameblood, or mixed), the attributes, the background, and the starting skills.
This is the first character. He'll be a pure fighter with no non-combat skills and the Guardian background.
His primary skills are Sword and Armor, but we'll give him some Missile and Unarmed (to be honest I don't think he'll use the unarmed skill at all, but whatever).
Next, we have Sally, a Riverblood thief concentrating on thiefy skills and a little bit of combat.
And finally, there's Jacob the druid. I've never played with someone who has high Gifts of the Goddess skill or high nature skill, so we'll see how this goes. In particular, note that at this point he essentially has no offensive abilities (Gifts of the Goddess is essentially your cleric magic).
Now that the characters are created, the game begins.
We meet the Watcher and he explains things.
To sum up, there are racial tensions in the Valley between the Riverfolk and the Children of the Flame and a group called the Rebellion has popped up and claimed responsibility for the fire in Jerrock. The Watcher's agent in Kellen, Jactus, has been approached by the Rebellion and the Watcher would like the party to meet up with Jactus. From there, the goal is to see what information can be gathered about the Rebellion.
After that, the party goes to sleep, collectively dreaming of ending up in the Barrier, a city, with a horde of strange creature invading.
The resident Flamebloods of the Barrier use their magic on the creatures.
Unfortunately, once the first one is dead, those defenders of the city transform into the same ilk the are fighting.
Once the party is outnumbered it isn't long before my thief is taken down.
And with that the dream ends and we arrive at the inn in Kellen. We talk to the owner and he tells us where to find Jactus. We also ask him about the barmaid in the inn.
Something to look into. In the meantime, let's go see what the deal is with Jactus. We meet him and make idle chat with him first.
I think that bit of information will come in handy, but back to the mission.
Shadowy figure in his window makes an appointment with him. Pretty suspicious. We ask to accompany him but he declines and says that he can handle himself and was
asked to come alone.
An hour passes and Jactus hasn't been seen. Time to find out why. We set off for the abandoned hut and find a grisly scene.
However, there's a clue!
I believe that finding this clue is stat-dependent, though I might be wrong. We follow the children's footprints and wind up at a house where the parents are fighting about their daughter being sick. The father mentions a woman he thinks can help, but the mother shoots the idea down. Again, something to look into.
We go to the Mena's room, where she is trembling.
Unfortunately, she's unable to speak. Maybe it has something to do with witnessing a murder.
So we go around town for a bit looking for information. First we stop by Antius' home
It turns out he's a former guardian from the Citadel. He's a little nervous and testy, though -- he says he's not interested in talking about his problems. What?! In RPGs everyone tells you their problems on the spot. Clearly he's someone who has something to hide.
After that, we stop by the local bakery. We find out from the baker that the woman the child's parents were arguing about is the mother's sister, Heira.
She tells us where to find Heira and explains that Heira has a gift for healing. The child's mother has a grudge against Heira because she was unable save their mother who died during childbirth. What a bitch. Anyway, having a healer's touch will probably be useful for helping out a traumatized little girl.
We go to Heira's place and tell her that Mena is very ill.
Hmmm . . . is it really that easy to tell it's shock? But whatever, now we can help the kid. We go back and give her the potion. She gets better and the first thing she says is . . .
So now we know who the killer is: Salje the butcher. We'll confront him and do some other stuff next time. Stay tuned!
Addendum: Any suggestions? At the points where there is a particular choice to be made, would you like me to put it to a vote? Would you like me to include all dialogue in future updates? Different image size?
It starts off with a little intro. A man called "The Watcher" is scribbling in a notebook and explains the situation.
The Watcher explains that there are two peoples occupying the Valley: the Riverfolk and the Children of the Flame. Long ago, the Children of the Flame arrived in the valley and defeated the VanGesh, who were at war with the Riverfolk. Now, after centuries have passed, there is an uneasy tension in the Valley and events and rumors portend a grim future. In the town of Jerrock, the center of mining, a warehouse was burned down. And a rumored rebellion is building and is allegedly behind that act. Many in the Valley believe that the Goddess of the Riverfolk is waning in power.
The agents of the Watcher may be compromised, so he looks elsewhere for help in uncovering just what's causing the commotion and how to stop it. That's where our party comes in.
We have three characters to create in the beginning. We can pick up three more as the game rolls along. We choose the bloodline (Riverfolk, Flameblood, or mixed), the attributes, the background, and the starting skills.
This is the first character. He'll be a pure fighter with no non-combat skills and the Guardian background.
His primary skills are Sword and Armor, but we'll give him some Missile and Unarmed (to be honest I don't think he'll use the unarmed skill at all, but whatever).
Next, we have Sally, a Riverblood thief concentrating on thiefy skills and a little bit of combat.
And finally, there's Jacob the druid. I've never played with someone who has high Gifts of the Goddess skill or high nature skill, so we'll see how this goes. In particular, note that at this point he essentially has no offensive abilities (Gifts of the Goddess is essentially your cleric magic).
Now that the characters are created, the game begins.
We meet the Watcher and he explains things.
To sum up, there are racial tensions in the Valley between the Riverfolk and the Children of the Flame and a group called the Rebellion has popped up and claimed responsibility for the fire in Jerrock. The Watcher's agent in Kellen, Jactus, has been approached by the Rebellion and the Watcher would like the party to meet up with Jactus. From there, the goal is to see what information can be gathered about the Rebellion.
After that, the party goes to sleep, collectively dreaming of ending up in the Barrier, a city, with a horde of strange creature invading.
The resident Flamebloods of the Barrier use their magic on the creatures.
Unfortunately, once the first one is dead, those defenders of the city transform into the same ilk the are fighting.
Once the party is outnumbered it isn't long before my thief is taken down.
And with that the dream ends and we arrive at the inn in Kellen. We talk to the owner and he tells us where to find Jactus. We also ask him about the barmaid in the inn.
Something to look into. In the meantime, let's go see what the deal is with Jactus. We meet him and make idle chat with him first.
I think that bit of information will come in handy, but back to the mission.
Shadowy figure in his window makes an appointment with him. Pretty suspicious. We ask to accompany him but he declines and says that he can handle himself and was
asked to come alone.
An hour passes and Jactus hasn't been seen. Time to find out why. We set off for the abandoned hut and find a grisly scene.
However, there's a clue!
I believe that finding this clue is stat-dependent, though I might be wrong. We follow the children's footprints and wind up at a house where the parents are fighting about their daughter being sick. The father mentions a woman he thinks can help, but the mother shoots the idea down. Again, something to look into.
We go to the Mena's room, where she is trembling.
Unfortunately, she's unable to speak. Maybe it has something to do with witnessing a murder.
So we go around town for a bit looking for information. First we stop by Antius' home
It turns out he's a former guardian from the Citadel. He's a little nervous and testy, though -- he says he's not interested in talking about his problems. What?! In RPGs everyone tells you their problems on the spot. Clearly he's someone who has something to hide.
After that, we stop by the local bakery. We find out from the baker that the woman the child's parents were arguing about is the mother's sister, Heira.
She tells us where to find Heira and explains that Heira has a gift for healing. The child's mother has a grudge against Heira because she was unable save their mother who died during childbirth. What a bitch. Anyway, having a healer's touch will probably be useful for helping out a traumatized little girl.
We go to Heira's place and tell her that Mena is very ill.
Hmmm . . . is it really that easy to tell it's shock? But whatever, now we can help the kid. We go back and give her the potion. She gets better and the first thing she says is . . .
So now we know who the killer is: Salje the butcher. We'll confront him and do some other stuff next time. Stay tuned!
Addendum: Any suggestions? At the points where there is a particular choice to be made, would you like me to put it to a vote? Would you like me to include all dialogue in future updates? Different image size?