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In Progress Lets play the best Storyfag RPG of all time: Betrayal at Krondor!

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Let's see if we can find that Cup!

We head out to the West as planned.

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And while taking a small detour - notice another dwelling behind a hill.

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Sigh... it is defended.

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These guys are strangely bunched up - probably due to the hill. Guess game tries to adjust battlefield based on the angle of approach. Advanced stuff!

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Owyn gets scratched.

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And Gorath goes to work hard.

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Seems like these guys have around 120 hp. So a flaming hit from Gorath and a smack from Owyn are enough.

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We're not in danger because they hit so weakly - but there are a lot of them, so scratches add up and there isn't much food on this planet.

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At least Gorath is being a tank as always.

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And Owyn is successfully mopping up.

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Another scratch.

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I wonder what this fight would look like in real time.

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Gorath and Owyn are quite the team.

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Almost there...

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I switch up the pattern that worked so well out of laziness.

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Gorath finishes off one.

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And lets Owyn rest while he finishes the other.

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This is pretty rare - one of them actually had viable rations on the body this time.

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So - we go to explore the dwelling. What is this staff?

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Sounds like Magic is back on the menu!

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So it says "Repariable" as if it was a sword. But a whetstone won't work on it...

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Well... it's no Guarda Revanche...

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But does hit harder than Owyn's old staff.

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And this is how you "repair" it. You drop the Crystalline Manna we've been finding everywhere on it.

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Just south of there - we find a road. Seems like the shield around the dwelling with Pug doesn't stop us from going south - so feels like we should go back East and continue down the coast.

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While doing that - we stumble into more Pantathians.

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Owyn definitely hits harder now.

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But, that doesn't stop him from being scratched.

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Gorath hits a bit less hard when I don't put his sword on fire.

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Owyn continues to work out with his new weapon.

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Sigh...

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Think Gorath missed here, but Owyn got another hit in.

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And then there were two.

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Awww - the new staff is a bit less accurate than the previous one.

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Owyn's guy ran - so Gorath finished it.

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And then started working on last guy while Owyn rested up.

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It took a few tries.

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And eventually the fight was over.

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We go back North when we reach the coastal road - to make sure we didn't miss anything. But eventually run into that shield again.

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So we go towards the south, gathering some Manna on our way.

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I wonder where that damned Cup is - I feel like I missed some clue somewhere as to where I should look.

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Oh! Perhaps its in that dwelling!

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Hmmm - guess not.

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Oh - so this is like an Ambush house - hence the Scouting increase.

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So we try again...

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Seems like we interrupted some sort of Snakemen family.

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And we can't seem to get a hit in on them.

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And they start getting scratches in.

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Oh come on...

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Finally someone gets a smack in.

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We are still getting scratched, but there are only 2 of them...

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Surprisingly Owyn's solid hit is not enough to finish this one.

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Gorath puts a gaping hole in the second one.

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There goes one...

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The other starts running. I rest up rather than waste turns chasing it.

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So... we check the house.

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Sigh... not much here. At least the rations were in a good state.

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We'll continue looking for the Cup next time!
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,883
Location
Fiernes
Great chapter, this. The Valheru literally raped and killed across the galaxy, riding on the back of dragons.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Yes, we could. But then we couldn't cast anything else.

Anyway - lets keep on searching!

We look at the map and there's a bridge to the West. Seems like a good target in our attempt to find the cup.

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Apparently all road lead to Rome here...

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But there are some goods in the way.

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Owyn's new stuff hits way harder than expected.

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And we can go to our old strategy of Griefing enemies and resting up!

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Gorath finally gets in range of one.

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Another one flees. So Owyn rests up and then Gorath finishes the grieving snakeman.

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The road seem to lead to another dwelling.

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Sigh... where is that damned cup, feels like the game either stopped holding our hand or we missed some hint somewhere.

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Huh, looks like there's a nearby road with more dwellings.

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Seems like another ambush in that one.

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Owyn's scouting is miles behind Gorath's but at least he's learning something.

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We try our usual strategy, but... the spell simply fails to work.

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Gorath's sword isn't on fire this time.

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Owyn tries to figure out why the spell didn't work, but this doesn't really show that information.

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Gorath can't get a second hit.

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We try the spell again, same problem...

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I guess that leaves Gorath to take care of the baddies while Owyn tries to recover from fruitless casts.

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Gorath finally finishes the first snakeman.

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And starts work on the second.

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I really should have put naptha on his blade.

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And then there was one.

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It spent all its time shooting pebbles, but now when Gorath was closing it - it charges Owyn.

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And manages to hold off Gorath for a second.

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But it's not going to last long.

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And it does not.

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Still not quite to Locky's level, but slowly getting there.

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Sigh, these ambush houses don't seem to be worth it. Hope Cup isn't in one of them, because I'm going to stop trying them.

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It's like a whole little snakeman village.

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And sure enough, as we approach it - we run into some.

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Just two.

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Or one really.

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Owyn continues to hit hard, feels like these snakemen take 2x the damage that the ones across the bridge did.

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Which makes melting them easier.

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Ok, time to check out these tent-houses.

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They all seem to be either empty.

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Or an ambush.

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Except for one with poor loot.

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We continue down the road to the south of the villages and run into more snakemen.

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Sigh, big group this time. Owyn starts the work.

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And gets a bug bite.

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Gorath joins the fray.

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Snakeman makes a casting motion but nothing happens. Feels like there's some bug in play.

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Anyway - we jump on the caster in case his next spell goes off.

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And he doesn't last long.

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Owyn needs to improve his martial arts.

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Gorath keeps hitting hard.

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Owyn finishes a snakeman.

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And Gorath finally takes one of the bugs down.

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The guy in the back is doing absolutely nothing. It's like bunch of civilian snakemen taking their beetle pets on a walk up in here.

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And the beetles are doing all the fighting.

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Oh well, lets get this damned fight done.

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That's the end of the bugs.

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We rest up and then start chasing the last guy.

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The new staff hits hard - but its a little less accurate.

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Gorath finally ends the fight.

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And Owyn does get better at martial arts.

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Search for the cup continues next time!
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Can we find the Cup this time?

We look SE from our last battle and see another tent.

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Hmmm, this seems like a new type of a battle start text.

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Either way, gotta kill em - Owyn starts his work.

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And Gorath takes down one Snakeman.

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I like the Crystal staves on Owyn. He hits quite hard with them.

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Gorath ends a second enemy.

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Beetles still pinch hard.

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Gorath does what he does.

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And continues doing so with Owyn rests.

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That's the battle. Enemies are still milling about like they're not sure how to attack.

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So lets see if that tent finally has what we're looking for.

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Oh! Maybe it does!

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YES!!! Big relief here, felt like searching for a needle in a haystack.

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So we run all the way back to the north side of the island to the pillars and find the right one.

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Access to what Hall?

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Hmmm, Macros was Pug's teacher at some point. Some sort of extra mysterious extra-planar sorcerer.

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Ok, so we'll get Pug back, but he won't be the archmage we're used to, sigh...

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So we go back to his tent.

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Here we go!

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I guess it would make sense that we would be part of Thomas' party...

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Of course for some reason he was only able to send the two of us.

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I guess Pug is not all-knowing...

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It would have helped if he had given us some sort of token to make it obvious we came in his stead.

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R-E-U-N-I-T-E-D and it feeellls soooo gooood!

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Our friend is pretty unforgettable.

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Whoa... Please explain...

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So Delekhan is also being used my Makala, we suspected - but its good to know for sure.

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Hm... not sure how magical trinkets are related.

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Yeah, that would also make sense...

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Yeah, Pug is fairly wordy - but I suppose we have all the time in the world on this planet. Except for Pug's missing daughter I guess.

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Hmmmm, couldn't he have just gotten something similar looking forged?

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Oh cool, we're getting the list of 4 mages that could rival Pug.

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Hmmmm, I wanna know more about Nakor now.

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The money shot of a question.

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How do you... leave a dragon to guard something?

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I wonder if the dragon in question is the Oracle. Sounds like it fits.

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Yeah Owyn - it would be nice for Pug to go back so that you can actually complete your several chapter long quest but...

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Yeah, the cup...

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OK - so I guess they'll use the Cup to let Pug get some magic back.

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Interesting...

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OK - I guess Owyn had enough spellcaster knowledge to make the transfer take 2 days. Impressive.

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Pug's stats are... not.

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This is the background info we get by right clicking on his portrait.

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His low Stealth skill means Owyn gives him his mocassins.

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Which makes his stealth passable.

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He also doesn't have armor. Sigh... Gorath gives him his.

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I guess this was his staff before he ended up on this world without magic.

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It's pretty good. Think it's charges trigger Flamecast.

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We try his note.

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Oh wow, after exploring 60%+ of the island we finally get to see the map.

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I guess we'll try the bundle of roads near the river to see if that road into the mountain at the river-mouth leads anywhere. If not - we'll explore south side of the island.
 

Arrowgrab

Arbiter
Joined
Jan 20, 2016
Messages
628
Two pieces of advice:

- Go check out
the southwest part of the island
before going into the cave. You'll be glad you did, and IIRC you kind of NEED to before progressing, anyway.
- I might be misremembering, but I seem to recall that using the cup a second time (maybe after a certain trigger, but before the end of the chapter) gives both magicians a new spell that Pug just remembered. Not quite sure about this one, though.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Well, it seems the game had similar advice - as we're all about to see in the next bit of the play-through:

Before we get into all that - we check which Spells Pug has - and it seems like the cup gave him everything Owyn knows:

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Well - we try to head back south but Gorath pipes in quite quickly:

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Right - we have to help Pug find his daughter - but where?

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Well, the island isn't THAT big - but after a random search for a Cup - I don't exactly want to repeat the experience.

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Oh? Back to the pillars then?

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Guess so...

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We get back to the pillars and are rewarded with a new conversation with the Lord of the Gates.

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Hmmm, sounds like we'll have to deal with quite a few more Snakemen.

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Well, as usual - the gods are of limited help at best.

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Hmmm... Hordes of Valheru? That sounds like an unpleasant group to encounter.

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Maybe he meant Hoards?

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So some sort of Valheru weapons to help us fight Makala?

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Hmmm, sounds like the area containing such hoards might have previously been protected previously.

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Tis true - other than Pug's own tent that is.

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Right - that narrows it a bit.

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And that narrows it further...

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Pug seems to be of the same mind as Arrowgrab!

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So - looking at the map - there's not much to the SouthWest - just a road pinned between mountains and the sea. I guess we'll head that way.

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At some point we run headfirst into some enemies.

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Owyn tries Grief again - and it fails yet again.

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Pug's accuracy is so good that he decides to switch to Fetters of Rime.

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It works - guess we'll switch strategy to that spell.

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Gorath finds out that pebbles the snakemen shoot at him hurt a bit more when he's unarmored (since Pug got his armor).

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Gorath also finds out he forgot to Steelfire his sword.

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It's so strange to see Owyn hit so hard.

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Pug fails to hit with his first try.

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And gets scratched instead.

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Gorath finishes the first enemy.

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While Pug continues to absorb hits.

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Go Owyn! Show Pug how to use that Staff!

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Apparently Owyn's lessons are not enough.

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These beetles hit harder than the snakemen.

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And seem to take about 2x the damage.

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Jeez - can Pug dodge anything?

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Owyn starts learning from Pug instead of the other way around.

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Sigh... Pug is about as useful in melee as Patrus was.

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At least Gorath is still erasing things.

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Owyn misses again...

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And well - no surprise there - so does Pug.

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I don't know what Gorath does to that beetle - but it finishes it.

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Pug and Owyn rest up until snakeman unfreezes and gives Gorath a gash.

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Gorath returns the favor.

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And ends the fight.

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One of the snakemen had a lot of good rations.

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We find a tent with another Crystal Staff. Guess Owyn could have had one much earlier if we tried going South from our starting point.

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We continue down our path and run into more enemies.

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Fortunately its just 2 beetles and I remembered to Steelfire Gorath's sword that time.

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OUCH! Beetles hit unarmored foes pretty darn hard.

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Gorath takes revenge.

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Well - we're approaching the South West - not sure what we should be looking for.

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We find a tent with some snakemen trying to ambush us.

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Strange how Owyn's been with us from the start of the game and still has poor scouting.

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We get into the Southwest quadrant and see some loose dirt. Usually they have a few manna crystals.

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Whoa... not this time!

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Oh, that sounds cool. Very welcome too - since we were down a suit of armor.

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Wow... Dragon Plate is only 55% I believe.

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And this spell steals strength. Something tells me we'll need it.

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We'll continue our journey next time!
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
We've got the Valheru armor, now to rescue Gamina!

But before we go - we look around the area to see if there are any more Valheru caches and find this hole.

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A second suit of that great armor! And another scroll of Drain Strength - so now both of our casters have it.

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We can't find any more caches so we head East along the coast and run into some Serpent men.

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Owyn starts the fight by freezing 2nd guy from the left.

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And Gorath takes another one out.

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Followed by the last moving guy.

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Then Owyn rests up and Gorath finishes the job.

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Gorath keeps hulking up.

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We reach the place where we can start going north. We'll try for that leftmost bridge.

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There are bunch of tent houses around, but they seem empty.

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We do see some free serpent men - so we attack.

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And surprise them!

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I remember to check out the new spell. It's mostly useless - as why would a caster want more strength when they can just freeze everyone? But seems like game wants this spell to be important in this chapter.

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Anyway - Owyn turns a Serpent Man into a popsicle.

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And Gorath puts a hole in another one.

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Whoa - first use of a spell by the Serpent Men?

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Pug freezes the caster just in case he's got more useful spells.

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While Gorath runs over Hocho's Heaven's shield and rest of Serpent Man's hp.

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Then downs another.

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And lets everyone rest up before finishing the job.

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It made him take a step towards catching up to Locky's melee accuracy.

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Sigh... more of these guys ahead.

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We did not surprise this time, but there are only 2! Pug freezes one.

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While Gorath runs over another.

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Then lets Pug rest and finishes the fight.

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We find an occupied house which raises Owyn and Pug's scouting. Turns out Pug's scouting is actually higher than Owyn's - by a single percentage point.

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We cross the bridge and follow the road to some sort of cave entrance.

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I wonder who he expected to answer to his greetings? Gamina?

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We end up in some sort of a mine?

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We go ahead and way splits in opposite directions. There are Serpent Men to the left.

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And Serpent Men to the right.

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We choose the right.

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Owyn tries to freeze one - but his bolt misses!

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Pug's does not. So we've got 3 active serpent men.

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Make that 2.

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And 1...

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Seems like these guys can only cast that ineffective shielding spell.

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It seems out of place in a chapter this late. Gorath just hits too hard for those shields.

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Anyway - same drill, rest up - finish fight.

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This mine turns out to be really terrible game design. It's got these visible dead end shafts appear over and over....

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Yes - all of those were such shafts. Sigh...

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But! We finally find something different! A door!

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As soon as we walk through it - we seem to stumble into Gamina and some sort of a fight!

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Whoa... What are those... Let's try that special spell on them - didn't one of the pillar gods mention some sort of creatures that could only be hurt by something special?

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The spell shoots out these colored lights - that hit the enemy and then return. No damage appeared over the demon - but it collapsed after 1 cast.

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Unfortunately - the second demon is blocked by Serpent Men - so Pug freezes one instead.

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While Gorath downs another.

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The demon shoots some sort of tornado towards Gorath!

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And it HURTS!

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But at least line of sight is no longer a problem.

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This demon survives a cast from Owyn - but NOT a cast from Pug.

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Gorath takes down last active enemy.

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And ends the fight after Pug and Owyn rest.

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Yay! We found her!

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Yeah - go show off your muscles!

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Eh... this seems unsafe!

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Jeez - guess he's got a lot of faith in his ability to stop the sword just past the shell.

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Either way - the crystal shatters.

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While Gamina dances under the hail of shattered glass.

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Seems like she's unhurt. Gorath should have probably given her a chance to duck and cover herself with her cloak or something.

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As a father... yeah I can't imagine rescuing your child like this.

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Unfortunately for Owyn - I believe Gamina ends up marrying James (somehow they don't ever meet until a later book - i.e. they don't know each other yet).

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And with that - this chapter is over. See you in the next one!

i-TPDt6Ht-L.png
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Well - here we go with the last chapter!

Which appears to be named in a dramatic fashion.

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Sounds like we're back with Locky and James for this one.

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Some on-field therapy is interrupted with some new magic attack!

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Or... is it our friends coming back from their journey from another world? I wonder how many exotic new pathogens they just brought to Midkemia?

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Amongst other things...

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Given James's exciting life - he likely HAS been more relieved to see a friendly face in the past...

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I gotta say - the whole conspiracy to deceive Pug in the first half of the game is fairly masterful - Makala is a worthy villain.

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Is it just me - or is Pug a big fan of his chest hair? Just lets it all hang out there as he considers world changing possibilities...

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These Moredhel sure sound like they're easy to deceive...

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It's like they're trying to start a war to rescue their version of Napoleon, seems like a stretch. But I suppose with unexpected portal magic - some sort of a rescue heist could be plausible.

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Right - what business does the Tsurani Great One with all this mess?

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OK - so seems like we're with Pug and crew instead.

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I guess he's got some control of his previous magic now - just teleporting people around at will.

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Would be nice if we could take everyone..

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So - Arutha's dash to Sethanon should end up being something of a Mop Up.

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And we'll take the brunt of enemy's magic defenses.

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What... is a Lifestone?

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As soon as we pass a few steps - we find out.

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Lifestone's purpose is "of great destruction"? Great...

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How many Murmandamus' were there?

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Freaking Snakemen. So why hasn't this Lifestone been moved to the middle of the deepest ocean or something?

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I dunno if I would trust that Makala would not be able to figure it out indefinetetly.

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What? What in the world is this thing? It can destroy the world and has souls of those demigod creatures in it?

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Great... a psycho Great One...

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Well, he seems to have gotten quite a head start...

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Or why take these guys along anyway? Aren't there more powerful magicians Pug could have picked up from Stardock?

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Hmmmm, hard to believe - but the Oracle Dragon suggested something similar. One does wonder why Macros decided this would be the way things have to roll.

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Well... all we can do is go forward and see how things shake out.

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We enter a room straight ahead and see a dog.

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Yeah... this is what I want my Realm's chief Archmage do - charge forward into enemies.

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We're off the limited mana world and back to fighting normal enemies - so we go back to Grief.

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And immediately take the goblins out of equation.

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While Gorath starts working on the dogs.

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Seems like they can't do much to Valheru Armor.

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And fall just as easily as before to Gorath's super sword.

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And we're down to two grieving goblins.

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Gorath takes care of one...

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And then the other.

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I wonder if there's any point to continue looting...

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Apparently - yes!

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A unique key. I wonder why we get to learn it's name despite it coming from a somewhat prehistoric time.

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The large room we're in has 3 exits - two to the West - and one directly to the North.

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We try the Southmost West exit - it takes that special key.

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And turns out to lead to two dead ends.

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We try the other West exit. One branch is a dead end but the other...

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Leads to more enemies - ones that we will face next time.

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Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Lets continue exploring the mines below Sethanon.

Our attempt to sneak up on the opponents from last session fail.

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Opponents miss - and Owyn does not. Not bad for a mage.

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They can only scratch Gorath's valheru armor.

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Unfortunately the truck that is Gorath misses his first attempt.

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Owyn continues to do well.

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And they still can't really hurt Gorath.

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Ok, first enemy is down.

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Pug's defense skill is so low - he still gets hit fairly hard even in Valheru armor.

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Owyn beats a dude to death.

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The scratches continue.

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Gorath takes down another foe.

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Which gives Owyn a chance to grief one of the enemies.

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And that grieving moredhel is now the last enemy alive.

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His life continues until we're rested up - and not a round longer.

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This equipment use to give us trouble - no longer.

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I wonder if these were the weapons hitting Gorath for 1-2 damage.

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Or maybe this?

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Nothing interesting on these foes.

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Just generic decent to great equipment that cannot stand up to our amazing one.

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This is the state of the map at this point - we continue ahead.

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And after a fork in the road - reach some giants guarding a box.

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The giants prove perceptive.

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But slow and vulnerable to Grief.

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The non-grieving giant takes a lot of damage and keeps standing.

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Owyn figures he might finish the creature - but his attack fails.

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Gorath's second hit does the job.

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Pug checks what exactly we're dealing with. A lot of health - but what else?

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He even smacks it after Owyn rests up.

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Gorath ends the fight though.

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Nothing much here.

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Or here.

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The chest turns out to be locked - with an easy lock.

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The rope will be useful - we were down to 7 charges.

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We go to check out the other fork in the road.

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And find a door.

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With a hard lock!

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Turns out the Virtue Key works on it though.

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The room behind holds a moredhel lock. The options are:

OHDE
PLER
SRPD
CIST

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Answer and loot:
Sometimes it fairly obvious what the answer is - but finding the exact word for the subtype of objects that match the hint isn't immediate.

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As you might recall - the necklace has charges of that fireflies spell that does 60-90 damage.

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On the other side of the room - a doorway.

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Would have been nice to know the exact sequence so that we would head straight here...

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But we found the way down now...

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OK, lets see what's next.

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This level looks different.

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And starting room has two moredhel chests. Options for this one:

CLIW
PHAT
SEOP
TRSY

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And:

BATI
TELS
CREL
OUST

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Answers and loot:

Glad it was another doable one.

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Antidotes only thing useful here.

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Don't pitchforks generally have 3 prongs?

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We don't even need restoratives these days, but whatever.

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We continue forward - and see some kind of shadow ahead. We'll challenge it next time!

i-SK7cR4S-L.png
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Onward!

We sneak up on the shadow ahead. Apparently it's strange.

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Ah, one of these. It dies in a single cast of Strength Drain.

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We keep trying leftmost forks and run into a sign... It's kinda strange that the Tsurani Great Ones decided to put up a post in the middle of this ruin making their presence obvious.

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Anyway - after taking left turn just past the sign - we run into some drakes.

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And sneak up on them.

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Owyn griefs one.

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Pug the other.

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And Gorath beheads one.

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Making the fight trivial.

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Good stealth really helps.

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We move forward and see some enemies ahead.

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Ah - guess we found one of The Six.

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Owyn tries to grief the Great One - but apparently it ineffectual.

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Pug would try frost bolt- but damned Demon is in the way - so a cast of strength drain it is.

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Gorath gets nailed in the back by the demon.

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Owyn tries Strength Drain on demon this time. It stays up!

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Pug tries a Frost Bolt on the Great One.

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It works! But the demon is still loose!

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In fact it survives a 3rd Strength Drain. I wonder if it heals itself when it lands it own spells or something.

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Fourth one finally works!

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We had a lot of resting to do - which allowed Great One to unfreeze. Pug reapplied the condition.

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Finally - Gorath goes in.

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And takes two strikes to finish the fight. Great Ones are no joke.

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It's equipped with a Greatsword. Go figure.

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Room past him contains two chests.

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We try the first trap.

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And find a lot of hands...

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Next trap... does not go so well.

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In fact its instant game over!

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We check our stats after reloading - not only did it beat Gorath's 89% Lockpicking - it also beat his 122 health/sta!

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We skip it and find some drakes in next room.

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They appear to be guarding a chest. Owyn griefs one.

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And Pug the other. Game is so much easier with two spellcasters.

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After resting - Gorath goes to work.

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And finishes the work promptly.

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Fight improves Pug's stealth!

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And Gorath's accuracy with a blade.

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The chest turns out to be a puzzle one. Options are:

JARMLAY
PLSITTE
BRASWSS
CEOTIET

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Answer and loot:

At first I though it was plunder or something - but only first two letters worked.

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Hmmm, nothing particularly useful as we're good on anti-venom. I guess Gorath was low on lockpicks at least.

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Update one the map - seems like we're in a series of middle sized rooms now.

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Next room has something in it too.

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Another strange thing.

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Whoa... what is THAT?

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A Servitor of God of Death? Looks like it hits hard.

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Suspecting that such a creature cannot feel grief - Pug tries a frost bolt.

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It works!

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Making the fight a non-issue.

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It's giant health pool is gone in two strikes.

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It has nothing - but there's yet another box.

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It's unlocked - and only has this.

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We'll be looking for the rest of The Six - and more importantly - the Lifestone in the next session.
 

Arrowgrab

Arbiter
Joined
Jan 20, 2016
Messages
628
About the trapped chest that killed you:

I actually posted a warning about this some three chapters ago. If you get somebody's lockpicking up to 100% (needs at least one Amulet of the Upright Man, which you could last buy in the chapter when you went to Elvendar), you can disable the lock, and it contains
a copy of the Staff of Macros, so both Pug and Owyn can have one.
But a bit too late for that now, anyway.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Interesting! My memory of the game does seem lapsed in some points - for some reason I thought a second Staff of Macros was available somewhere way before the last few chapters. I also seem to have missed Flamestorm scroll somewhere. Oh well.

Anyway - next session is here:

There's an exit on the east side of this room that we take.

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And first left fork there leads us to a chest and a dead end.

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This chest's trap was not as deadly.

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Oooohh, what scrolls are these?

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Well, we already have this painful fireflies spell.

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And... what does this do???

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after learning the spell - we go exploring the other fork in the road.

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And come to a room with lots of somethings.

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We surprise them.

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And find out that last chapter gives us this useless spell... What in the world...

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Quite a few somethings. Owyn makes one grieve.

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And Pug does the same to another.

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Uh... Gorath gets blinded. Apparently these guys can cast?

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An incoming fireball confirms that fact.

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Fortunately it only seemed half charged.

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Owyn gets a chance to make another caster grieve. Two casts and a fireball to the face get him pretty low.

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Pug locks down another one.

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While the last guy unleashes Unfortunate Flux on Gorath.

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Ouch!

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Pug disables the last enemy. Man... 5 casters are hard to fight!

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Gorath finally comes too and starts putting them down.

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One...

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By...

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One.

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After resting up - Owyn checks one out. I wonder what those Ogres do in the Highlands to all learn magic?

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After everyone is topped off - Gorath ends the battle.

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These lockpicks are useful. Gorath was never the main lockpicker - so I never got him enough of them.

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These torches will save some heath as we've been forced to rely on Candle's Glow spell.

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No need for anymore antidotes. An earlier chapter had poisoned blades every fight - but doesn't seem to be the case here.

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No way to spend the gold, but at least it doesn't take up space.

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Rubes do however. So get left behind.

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Next room has some beetles.

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And a Tsurani Great One!

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We sneak up on him and Frost bolt puts him out of action.

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Hmmm, game calls them Spellweavers - aren't those the elven casters?

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He appears to be tougher than Highland Ogres.

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But - that just means taking an extra hit.

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There was a body in this room as well - it's emerald is not particularly useful though.

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These spellweavers sure like Greatswords.

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Next room has some sort of creatures.

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Which are surprised to see us.

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Wyverns - vulnerable to grief.

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Which means two of them are out of commission before they can act.

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But last one gives Gorath a breath.

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Which kinda hurts, but not that badly.

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So Gorath goes to work.

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And quickly...

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Ends the battle - well, after everyone is topped off that is.

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Exiting that room - we run into another Spellweaver in the hallway.

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He is surprised so - this goes easy.

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They really should have some guards to slow us down and not be wondering the halls on their own.

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It's a fatal mistake.

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Somehow his corpse levitates.

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Maybe he had a Red Bull.

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Anyway - we'll look for the rest of the six next time!
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Continuing on:

When last we left our heroes: we found half of the six and... presumably 3 more are in the way?

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We're forced to backtrack here to find a next unexplored area.

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And run into a chest!

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It was trapped!

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But we don't get blown up this time.

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After moving forward some more - we spot another spellweaver.

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As usual - Frostbolt to the face takes him out of action.

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Making it a fight of.

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Two strikes from Gorath.

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They sure use a lot of greatswords for spellweavers.

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Update on our current location. That path turns out to be a dead end.

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So we retreat this way instead:

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And find number 5.

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Hmmm, life is easier when we can sneak up on them...

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Fortunately he wastes his turn draining Gorath's strength.

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And takes a frost bolt in return.

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Gorath doesn't hit as hard with his strength drained.

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But it doesn't really matter.

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I guess the higher quality armor also explains Gorath hitting less hard.

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We seem to be running out of places to check.

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Find this area - but it's empty.

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We go way towards the entrance and find a side path with a chest.

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Options are:

THACK
DRTTE
RESHY
COUEH

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Answer and loot:

I couldn't figure it out for a while - then the last part of the puzzle with the vindictiveness of the moredhel gave me enough of a clue to put it all together.

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Well... naptha doesn't help much anymore - but it doesn't hurt either.

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We find another side path here:

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Which leads us to Mr. # 6.

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Apparently Mr. Eagle Eyes as well.

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Somehow Owyn still goes first.

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Which means that we do discover the truth of it...

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He cannot win!

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Nothing special on him either. What was the point of these six?

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His room has 2 chests:

CONS
BLEE
GRSK
IEOT

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And:

TEFBT
SAAMS
IHOKY
RTLEE

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Answers and loot:

More valuable than wine? Depends on the wine...

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Oh? What's this?

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Something we already know...

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Took me a while to figure this one out.

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Don't really need any of it.

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Well... we seem to have explored all of this level.

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So... I guess we have to go back to the previous level since we skipped most of it - maybe these six were blocking something up there.

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That... would be a disappointing end to Pug's story.

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We'll have to explore this level again - next time.

 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Let's find that Lifestone!

We back out to about here and start exploring some pathways we skipped last time.

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And run into some moredhel.

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Sneaky-sneaky!

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This seems like such an ordinary encounter considering the enemies we faced in the lower level.

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Two moredhel are grieving.

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And the third one is dying.

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Gorath gets bitten - but the bite is so ineffectual...

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A dog does down.

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But second dog dodges Gorath's strike.

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And bites him again. At this rate it would take the dog a very long time to maul Gorath to death.

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Gorath doesn't give it any more time.

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And the grief...

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Stops as well.

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Gorath gets even better at sneaking.

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Dragon Plate does not help these guys much.

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It's no better than this elven armor.

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Yeah. 1 hit from our awesome sword in either case. Of course it was under the effect of Steelfire.

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We keep exploring and run into these guys.

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And sneak up on them as well.

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These giants grieve just as well.

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Trivial....

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Gorath downs one dog.

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Gets scratched by another.

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And downs it as well.

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The giants survive the first hit.

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But not the second.

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Just one left.

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I don't quite understand why numbers show up in blue when enemies are almost dead and get hit hard. Normally blue is a healing color.

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Anyway, Owyn gets better at sneaking too.

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And Gorath is cosplaying Conan.

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One of the Hill Giants had nothing - but the other one had this.

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We continue past and... run into a dragon!

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Ah, remember this guy from that statue near one of the southern towns?

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Man, Makala really played this thing as well as one can imagine. Something to take Pug out, something to take the Oracle out, something to distract Prince Arutha...

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Interesting - I suppose it would be kinda freaking to be able to see one own's end coming from millennia away.

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Gorath - the guardian of the Wyrm!

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Would suck to lose an oracle cause it's basically disabled and unable to defend itself.

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But yeah... Gorath would be useful in the fight ahead!

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That's ominous..

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So... just Pug and Owyn to face the end boss?

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Statues of moredhel? Or did the Valheru look like the moredhel?

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Makala looks like one of those old Chinese Kung Fu movie villains.

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And... what is that sword? A Valheru weapon? Is it stuck in the Lifestone?

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So.... the Tsurani are not gentle...men.

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As a father... I'd be seeing red if a dude that stole my daughter was standing in front of me.

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Yeah! A villain's confession would be nice to hear now.

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So - at least a sizeable part of the Assembly don't want none of Pug.

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And sent this fool to his fate.

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I gotta say - this conversation is a bit more civil than one would expect considering everything that has transpired. How many Kingdom soldiers will never return to their families due to this dude's actions?

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Recap of the book preceding this game.

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I'm not really following how this jurisdiction thing works. Imperial soldier goes somewhere - now all of the Assembly has rights to the place?

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This is what happens when you forbid something - people want to do it even more!

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I don't know if they're throwing so many SAT words into this conversation because these guys are magicians or what...

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So... that's what it's all about.

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Feels like a "You don't want to know the TRUTH!" moment - Makala didn't deny it much, did he?

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I don't recall why Pug chose to involve the Empire in the events 10 years ago - but in retrospect it does seem like maybe Kingdom should have handled it all on it's own.

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Yeah, motivation is clear - and it's not like Pug was going to yield any other way - Makala was quite effective at acting out on his plan.

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Hmmm - so Pug's solution is to keep it hidden... why not throw it in the deepest part of the ocean instead? Stones sink...

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I wonder if Makala knows Pug is weakened?

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So now that Makala knows about the stone he wants to...

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Destroy it? Wait... that actually sounds reasonable.

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Ok... so Pug is sure that even attempting to investigate the stone would cause a disaster.

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And Makala is not buying it. Guy does seem to have a lot of faith in his magic.

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I feel like if the two dudes really put their heads together they could have come up with some compromise.

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But... it wouldn't be a game without an end boss.

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Good game, it's nice to see a villain with some complexities to his character. Makala is acting logically and is consistent with his beliefs.

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Game dumps us out of conversation with Makala straight ahead. We'll face him next session!

i-bvDwWLk-L.png
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Just trying to pace myself! Here's the final battle:

We rush towards Makala and the fight starts.

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It seems like it's just him and a giant sword in a rock.

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But 2 demons suddenly rise up from the ground.

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Demons spend their turns moving about - while Makala assaults Owyn's mind with some kind of spell.

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Fortunately it only does 22 damage.

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I decide that we're not going to be able to stand toe to toe with this many casters - so we need Skin of the Dragon to tank their damage.

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Seems like it cannot be casted on oneself - which is why it's helpful that we have two casters.

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Just in time! Demons start unleashing Fireballs.

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Which do nothing to us thanks to the Skin of the Dragon.

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They try lightning too. Same effect.

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Makala seems to throw fireballs too - but they often hit the stone before even getting to us - I'm not sure if he's trying to destroy the Lifestone or just trying to hit Owyn behind it.

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Owyn has to top off.

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Meanwhile Pug starts trying to drain one of the demons.

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Demons try Unfortunate Flux but it can't get through skin of the dragon either.

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This is a flashy fight.

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Really glad I casted that Skin of the Dragon.

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Owyn starts working on draining demon's strength.

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Pug continues the good work. Damn thing is still up.

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We continue trying to bring it down.

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So many casts and it's still up - maybe Strength Drain is not the way to hurt these?

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All these casts are making Pug tired too.

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Owyn tries to switch targets to Makala - but his Unfortunate Flux does nothing to him.

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Demon misses. Is it low on health?

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Pug has to top off.

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Owyn is kinda trapped behind the Lifestone so direct fire spells are blocked. He decides to Assess Makala. Nothing particularly useful here.

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Pug tries to fireball a demon since Strength Drains seemed useless. But this spell does not seem to have any effect either.

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It was low due to miss - maybe another Strength Drain? Nope... it's still up.

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Owyn tries to figure out what's with the demons... Hmmm... "Dread"?

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Pug tries Unfortunate Flux on the hurt "Dread" - no effect.

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Even Makala misses now. At this point it's starting to look like we might just win by waiting for them to kill themselves via their spells!

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I scour the spellbooks and find this spell... maybe a trap will work where other spells fail?

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We put it down in front of one of the demons.

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It moves forward on it's next turn and triggers it.

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And takes 90 damage! That's enough to make it disintegrate.

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So we start trying to catch the other demon.

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When not topping off.

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Second demon runs into one of our "Gambits" and disintegrates as well!

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Owyn tries to see how Makala is doing... Sta is great, but would be nice to see Health.

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Pug's Flamecast does nothing.

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Owyn tries to get an update - but it doesn't have Health either.

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Owyn tries Thoughts like Clouds spell - supposed to affect Mages... does nothing in this case.

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Pug tries the instant death spell. Does nothing as well.

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Finally a Health Update - Makala is almost done - but our spells seem useless!

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Owyn tries a Frost Bolt since Fire did nothing and we haven't tried this yet.

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Makala takes no damage but DOES get frozen. Guess we could have don that a long time ago.

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Pug was almost dead to his own casts.

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Seems like an opportune time to try this necklace.

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Sounds like... it might make spells more effective?

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OK... but what to choose? We already tried everything. Gambit seems like it's hard to place to get him to walk over it.

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Pug just chooses a spell that is supposed to do damage. It does not.

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Out of ideas we try melee... And it works. Makala goes down. Despite Pug's claims that Gorath would be useless in this fight - seems like Gorath would have been super effective!

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That's it. We won. We won the game!

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I'll post the epilogue later though. Sorry!
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,666
Location
casting coach
Did you ever use summoning items at all? I remember dogs making that fight easy. But can't remember any details of how I fought it besides that, could be they were just for tanking hits. Or maybe they were just useless but it was an easy fight regardless. All I remember is using the dog-summoning item, as there'd be no need to save them for later anyway...
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Yeah... that battle was super confusing with enemies immune to everything but a trap spell and melee. I was thinking of trying Mirrorwall - but figured they'd be immune to their own spells too. Worked out I suppose. Dogs... seemed so useless against us in the late game that I didn't even think of taking up inventory space with their horn.

Anyway - here are the end slides - thanks for sticking with this play-through everyone!

Wow, this makes it sound like we beat him to death with spells - but we had to wait for him to exhaust himself and smack him with a stick...

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Razor like fists? Is Delekhan some sort of martial artist? Also - why is he alone?

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Oh, oh... seems like a dangerous artifact to reach for...

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It seems to light them up in some sort of magic field.

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They struggle about - unable to let go!

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Ugh... why didn't Pug just bury this damned thing a decade ago?

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Understandably - Owyn is not eager to kill his friend and companion.

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As the two figures struggle - with their capes billowing away from the stone - it seems their fate is sealed.

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Pug springs into action.

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And waves his stuff with purple light.

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Owyn does the same with blue light.

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Which causes rays to come out of their staves and..

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Blast the two Moredhel trapped by the Valheru spirits.

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The two mages stay at it for a few moments - with the blast from their spells increasing and decreasing. Why ARE their magics different color anyway?

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The screen goes purple, then dark, then... it is done.

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That's a good question - considering Pug has left this nuke sitting around protected by some dragon instead of dropping a metric ton of rock on it and calling it a day.

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There are plenty of loving and generous people out there - that can't be the only requirement to get trained by the greatest magician in the land...

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Mysteriously some rocks fall off the lifestone.

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And it sparkles... Could it's wards have been damaged?

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That question is left unanswered as we seem to switch focus to the battle above - in Sethanon proper.

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Hmmm... this seems dire - but... how is Delekhan alive? And... they're making it sound like Murmandamus is back - but I thought that guy was one of those snakepeople? Something is amiss.

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What in the world is happening?

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This is some proper theater isn't it?

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It seems no love is lost between Moraeulf and his father. Nor does he seem to care much for the demise of Murmandamus.

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Makes sense. Oh well, at least this guy doesn't sound likely to go back down to the Kingdom.

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Hehe... this guy again. I wonder if he gets shanked by someone too. Just to keep this going...

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Ok - so yeah - it was all some sort of Pug illusion.

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I beg to differ - morale failure tended to end medieval type battles. And seeing one's leader slain tends to have a negative impact on one's morale.

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Owyn sure moved up from some minor noble child to rubbing shoulders with the Prince of the Kingdom and the chief magician of the Kingdom - hasn't he?

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Somehow I doubt Prince meant for Pug to silence Owyn in some permanent manner.

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It is sad that we didn't see more of Owyn in Feist's books. He's a great character and overall - I do believe the writers of these game did Feist's setting justice.

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That is the final slide. Betrayal at Krondor is over - after nine Chapters - different worlds seen - many fantastic creatures met - and slain. And... sadly after losing two characters in the process.
This is one of the greatest games out there. The sequel of Return to Krondor was completely different and - mediocre. All I can say is that I'm thankful this game was made.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,536
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
F for Gorath, the only cool elf to have ever lived.
 

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