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Let's Play Ultima: From Akalabeth to Ascension! (Now on VII)

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Savage Empire Part 4: Me Tarzan, You Jane

Worlds of Ultima: The Savage Empire

Part 4: Me Tarzan, You Jane

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I need release!

Don't worry. We will finally rescue Aiela.

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Yay!

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I guess this is where the half-naked woman on the cover of the manual comes from.

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Here is another dinosaur that kinda looks like a velociraptor.

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Anyway, I head back to Topuru to give him the blue stone that he will think holds his mind.

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Sure.

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You are rewarding me with turtle food?! I'm about to make some more turtle food right here!

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Fine. What the hell.

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I wonder if this will be important to my quest in some way. :roll:

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Alright, I brought your 'mind' back to you. Now, spill the beans on the Urali!

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Finally I get some straight answers out of this guy.

I now talk to him again because he did not give me the turtle food the first time; I am pretty sure this is a bug.

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I now look at my map and go to the only cave that fits the description.

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Here are some more potassium nitrate crystals.

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I am attacked by some cave bears. They take a chunk of HP, and I am nowhere near a friendly shaman. It looks like Triolo will have to do some field practice. I guess now is a good time to explain the magic system. As you might have guessed, magic does not play a huge role in this game. There are only nine spells to cast, and they seem to be of limited use and none of them are required to beat the game. Unlike the last several games, the Avatar is not the main spell-caster (in fact he cannot use magic at all); Triolo is. He casts spells by using a totem (i.e. skull of an animal or human) of one of the three spirits: Aphazz, Motazz or Heluzz and making an offering of either Chocolatl, Pinde or Yopo. Here is a chart that shows all the spells I can cast.
Code:
Totem/Offering Chocolatl 		Pinde			Yopo
Heluzz			Light	 		Reveal Map	Detect Enemy
Aphazz			Charm	 		Heal			Protection
Motazz			Summon			Animal Curse	Berserk

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In this case, I offer Aphazz one pinde, and all injured party members regain 5-10 HP. This is not very helpful, though.

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I finally make it to the other side.

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I head east across a swamp.

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Well, it looks like I am not going that way!

Well, the T-Rex cannot be killed (at least not before it kills me). There are several ways around it. I hear it is possible to have each party member sneak past it one at a time when it's back is turned. I never could manage it, though.

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Waitaminute. I just remembered I have been lugging around an extra jug of plachta.

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Nighty night!

However, I may have to come back this way, and I don't have anymore plachta, so I will show you the 'intended' way to get around it.

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It involves using the turtle food to lure in a turtle for each party member.

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We all board a turtle and swim east around the peninsula.

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I stop off just around the bend.

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Kiss my ass, you overgrown iguana!

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I walk east and come across this man.

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O...kay. Tell me your name...friend.

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Alright. I take it you are the shaman in these parts?

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Who is Fabozz?

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What, you mean T-Rex a ways back?

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Alright, where is Darden? I have a score to settle.

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Before I rush off to do that, I decide to scope out the village and get some more intel from the local populace.

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What is your name?

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What do you do, then?

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Tell me about the Urali.

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Tell me about the trails.

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I am an enemy of Darden.

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So that is the best way to rescue his prisoner?

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The hot chick! Duh!

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Alright, what do you know about Fabozz?

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Tell me more about Darden.

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I decide to take Wamap's advice and free the statue first. I head north to the edge of the forest.

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I am stopped by guards there. They shoot poisoned darts, but apart from that, prove no trouble.

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The entrance to the cave where Darden stashed the great Fabozz is northwest of the village slightly to the east of the river.

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I head east along the southern edge of the cave.

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I have to dispatch a few more guards as well.

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Here is the great statue of Fabozz. The problem is it is way too big to haul out of the cave.

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Wait a minute! I think I remember someone saying it is powered by light or something.

There are two solutions to this problem.

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The first involves using the flash from Jimmy's camera.

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The second involves simply igniting a strip of magnesium found in Rafkin's lab. Whatever method is used triggers a cutscene.

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With everything done here I head back to the village.

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As promised, the guards no longer attack me.

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Good for them!

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I head south of the village hugging the mountain until I come to a mini-lake.

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The cave is to the east. Unfortunately, it is blocked by a waterfall.

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Rats!

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I head around the lake and find a walkway leading down to some stepping-stones.

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Alright!

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Unfortunately, one of them is askew, which means I cannot walk across them.

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:rage:

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I give up. Let's head back. Poontang is not worth this much trouble.

Sorry, we have to rescue her to beat the game. However, I have another idea.

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I use some spare turtle bait and grab me another turtle. If I hug the edges of the river, my party members will somehow be able to follow along.

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Yeah! I made it!

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While I cannot hop across a diagonal stone, my AI-controlled party members have no trouble. Now, let's enter the cave.

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Uh oh! Door guards!

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Whew!

I head north.

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Here she is!

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Oh I'm cumming ... er coming alright.

I open the (unlocked :facepalm:) door to her cell.

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It's onnnnn!

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Darden's men do not like him anymore, so it is a pretty one-sided battle.

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You got served!

With Darden dead, it is time to talk to our 'honey.'

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Who is Elzair? Oh right. That's my name.

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What will you do ... besides me?

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Oh yeah, those Myrmidex sure are annoying little bastards, aren't they?

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What is this about uniting all the tribes?

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Okay! Sure!

It is now our job to make a bunch of savage, warring, ethnic tribes unite into some kind of coalition capable of launching a direct assault on the home base (er nest) of insectoid super-warriors ... all because a hot piece of ass asked us to.

Sometimes, Savage Empire is a really realistic game!

Anyway, we have some Choices and Consequences coming up. It turns out that this game has three separate endings depending on whether or not the Avatar romanced Aiela, Tristia or neither. Which path should I take?
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Part 5: Gee, Johann, What Do You Want To Do Tonight?

Worlds of Ultima: The Savage Empire

Part 5: Gee, Johann, What Do You Want To Do Tonight?

Alright, last time I rescued the jungle princess and all-around hot babe Aiela from the clutches of her idiotic suitor Darden. Now, I have made a promise to unite all the tribes of the Eodon valley into a force capable of annihilating the Myrmidex. You heard right; there will not be any hippy "noble savage" bullshit this time! This is the law of the jungle baby!

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I use my last piece of turtle bait to get back to the other side of the river. I then head back to the main valley.

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On the way back I find Wamap wandering in his usual spot.

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Well, the Urali are now on board!

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The great Fabozz has made the T-Rex as harmless as a kitten.

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I head back through the cave. On the way, I stop in the Yolaru village to ask for their help.

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So, how's about joining my alliance against the Myrmidex?

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Uh huh!

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Did you not understand what I was saying, stupid darkie? I want to form an alliance to crush the Myrmidex? Have you snorted too much crack today?

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I will get to that, but first I head back to the Kurak tribe to show who I rescued.

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I talk to chief Aloron.

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So, now that I have rescued your daughter, will you join my anti-Myrmidex coalition?

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That is what I just said!

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Well, you still need to make a big drum.

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:rage:

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I now head for the cave of the Haakur people. They are neanderthals that live northeast of the Jukari.

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They sure are ugly!

I find one of their warriors.

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What is your name?

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What do you do?

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Who is Dok-ray?

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Hmm. It sounds like Dokray is this world's rip-off of the paladin Dupre.

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Finally, I find the chief.

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What is your name?

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What do you do?

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Will you help me fight the giant bugs?

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Where can I find the spiders?

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Who was Krukk?

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How can I cut the webs?

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I find torches in the villages.

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I can also make them by wrapping a tarred strip of cloth around a tree branch.

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I head southeast to the spider cave.

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I swat the bug ... er, arachnid.

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Shit! The way is blocked!

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Not anymore!

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Damn! Hot and resourceful! I like that in a woman.

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This little hole is the main entrance to the Myrmidex caves. Since I do not want to waste my torches, I ask Triolo to offer a pende to Motazz for a peep at my surroundings.

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Damn! I have a lot more to go!

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However, it gets done.

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I find Krukk's shield in the northern part of the cave. I return to Grugorr.

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Yep.

He now agrees to join my alliance. I now head to Tichticatl, the city of the Aztec-like Nahuatla, to get some weapons for the Yolaru and see if I can find a way to restore Moctapotl to his throne.

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I can find several obsidian weapons in various houses. To get more I can search around more or go to the weaponsmith. First, I will talk to Generic Nahuatla Woman.

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What kind of crafts do you make?

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How do you make pots?

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Where do you get the clay?

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What weapons do you make?

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Where is the weaver?

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I end up wandering into his shop.

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Where do you get all this cloth?

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Interesting. Are you willing to trade?

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Where do you find feathers?

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He then tells me he will trade emeralds for a bunch of parrot feathers. Anyway, I soon find the weaponsmith.

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Swords interest me.

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I want four swords.

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I now wander to the south of the city.

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These two guards attacked me on sight, so they had to pay the price.

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I now decide to seek an audience with the king, Huitlapacti, and his mysterious adviser Zipactriotl.

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When I enter the throne room I am approached by a parrot.

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Hello, pretty birdy, what is your name?

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Do you eat crackers all day?

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Wait, who is driving whom mad?

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Who is Johann Spector?

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So ol' Zipactriotl is actually Johann Spector, eh? That explains a lot. What did you say about a city?

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Who is this Fritz he keeps mentioning?

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What is Dr. Spector planning?

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Goddamnit! Another one of those.

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Anyway, we might as well seek an audience with this Zipactriotl.

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First, we can loot the armory for more obsidian weapons. :)

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Not really.

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Just who are you, anyway?

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What are you doing here, anyway?

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You are the shaman?

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Where did you put Oaxtepac?

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Oops! I reload.

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Tell me about the Nahuatla.

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May I speak to Huitlapacti?

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Fuck that! Alright, what are your so-called 'plans for paradise?'

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Yes.

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Can we get rid of the n*****s?

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No.

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Alright, then I think you have ingested one two many bright green glowing rocks.

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Alright. Later!

I now talk to Huitlapacti.

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Shit!

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Alright, Spector, please, please, please allow me to speak with Huitlapacti.

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I would know the name of such a mighty figure!

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What is the purpose of such a great figure?

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Farewell, O great one!

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Shit! I have to reload again!

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In retaliation, I am going to loot their treasure room.

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Weird. I hope it is valuable in some way!

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I now head outside and to the prison to speak with Oaxtepac.

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He is in the northeast cell.

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Who are you?

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What are you doing here?

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What do you know about Moctapotl?

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What do you know about a hidden city?

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Yes!

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Where can I find this head?

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Who is this Fritz character I keep hearing about?

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Where can I find the gem?

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I have the gem. Darden gave it to me, trying to buy my love. Darden did not know Aiela could never love such a cruel man.

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I see. Please, keep the gem. I have no use for it.

I now head north to Pindiro territory since they are the last tribe on my list. I also remember a Barrako person telling me someone named Fritz can be found in the northeast corner of the valley.

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On the way I stop by the Yolaru to deliver the weapons the chief wanted.

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Now will you join up?

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Yes.

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Alright, we have the niggers on board. Now let's find the Pindiro.

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Tell me about this other stranger.

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That sounds like Fritz!

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BTW, who am I addressing?

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Cool, tell me about your tribe.

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Would you be willing to join an alliance against the Myrmidex?

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I now find this strange man wandering around the village at night.

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You look familiar, savage, what is your name?

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Arrrrggggghhhh!

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*deep breath* What do you do?

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What do you know about the Myrmidex?

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Can you help me unite the tribes?

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Will you join with me?

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:rage:

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Alright, I finally find Fritz's cave.

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A boulder is blocking access to part of the cave.

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I find some more bullets for the modern rifle.

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I now speak to ol' Fritz.

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Who are you?

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What do you do?

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What do you know about Spector?

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How is this your fault?

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You said you have some ammunition here?

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May I see the crystal brain?

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What about the head?

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It must be the metal head I found in Spector's treasure room!

Good, but we will have to wait until next time to use it.
 
Last edited:

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
In the interest of being complete, I'd like to see each of the endings. I thought there was just only one. :oops:
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Savage Empire Part 6: Kingdom of the Crystal Brains

Worlds of Ultima: The Savage Empire

Part 6: Kingdom of the Crystal Brains

It is now time to find the lost city of the Kotl. They were the lizard race that seem to have created this valley of anachronisms.

I teleport to the Barrab village and head north to the Great Mesa.

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The gem-holder is at the far north tip of the Great Mesa. I insert Aiela's gem.

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Cool!

I head back to the Barrab village and teleport to the teleporter hub.

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The entrance to the Kotl city is located a short distance southeast of the hub. I head down.

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There is no way to go and nothing here except for two statues: one metallic and one gold and headless.

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I put the metal head back on the gold statue. It then speaks to me. It's name is Yunapotli BTW.

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What do you know about this city?

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What do you know about the human inhabitants of this valley?

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Who is Katalkotl?

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What do you know about the Kotl in general?

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You said they left?!

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What do you know about the Myrmidex?

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Doesn't this city have a generator of some kind?

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Alright. It is now time to get these doors open.

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He should be handy to have around.

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Here is a map of the Kotl city. The letters indicate the presence of a two-way teleporter. I head up to the teleporter hub.

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I speak to the Kotl nearby.

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What is your name?

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There is no way you can still be alive!

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So, Katlalkotl, what do you do here?

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So, you're a story teller, eh? Tell me about the other strangers.

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He is talking about Johann Spector.

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Tell me about the Kotl.

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Yes.

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Tell me more about the Myrmidex.

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He then tells an abbreviated version of the tale he told above and then tells about how the Kotl travelled throughout the outer world and recruited humans to come back and work in the Kotl city. I guess this explains the diversity of cultures in Eodon and how they all have the same language.

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Tell me more about the automatons.

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Tell me how to find the generator.

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Basically, the teleport pad that leads to the generator room is found on the K in the south part of the map above. I now explore the north part of the city.

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Just because the city has been abandoned does not mean it is deserted. Robot guards are still operational.

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These musical instruments do not do anything useful.

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I head to the nearby teleport pad H.

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It takes me to the locked-up building south of my former position.

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Rats!

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I now head back to the teleport pad and take teleporter D.

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This warps me to the east corner of the map. It looks like the generator is a straight-shot south.

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Whoever heard of robotic dinosaurs?!

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Do you really expect me to walk over that?

It is actually perfectly safe.

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It looks like my way is blocked by an invincible person.

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I wonder who he is.

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... I am not even going to ask how this guy can be in two places at once.

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What do you mean your underground city?

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Yeah, yeah. I have heard about your 'plan' before. Spare me.

It looks like I am not getting past him. I guess I need to find another way in.

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I head back to the teleport hub and take teleporter G.

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What a strange machine!

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This is just too fucking stupid. There is no way a piece of fruit could be worth nearly as much as a fucking emerald! Origin must have realized how stupid this is because the cluebook says, "this seems to be a case of incredible inflation, but maybe the Kotl had a lot of emeralds." Then why don't you see more around? There is just no fucking way the Kotl could have enough emeralds to make their value equivalent to that of a piece of fruit (that grows in the fucking city itself)! The inflation argument is complete bullshit because you cannot diminish the value of emeralds by any means other than finding more emeralds!

:rage:

I now head back to the teleport hub and head west to where a battle between Kotl and Myrmidex took place long ago. I then remember that I have not given Yunapotli back his crystal brain.

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Alright. Tell me about all the cool devices the Kotl built.

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Tell me about the weapons they made.

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Alright, tell me about the armor the Kotl made.

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You mentioned a locator device. What is that?

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This is one of the bug bombs he mentioned. There are several of them scattered about.

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There is also a functional Kotl shield (i.e. the best shield in the game) nearby as well.

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In the Myrmidex pen is a fully functional black staff. It shoots an infinite-use projectile that kills Myrmidex dead.

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I then head for the northeast corner of the Kotl city and take the I teleport pad.

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This warps me to the Time-Stop room where I grab another black staff, several bug bombs, another Kotl shield, and the 'locator device' Yunapotli mentioned.

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I now take the J teleporter and head to the 3 on the map, which was the infirmary. These white crystals will restore a person to full health.

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I now head for the K teleport pad. It is just south of the larger K in the middle of the large room due west of the generator room. Since there are plenty of robo-dinosaurs around, I send Yunapotli alone east to the control panel for the field generator.

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Yunapotli then attacks it with his bare hands!

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The nutcase automatically joins my party.

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I grab everything Yunapotli was carrying and head north across the lava flow.

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I make it to the stairs in the nick of time.

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Whew! We made it!

Alright, I will finish-up next time!
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
Poor Yunapotli! I do believe it is intended to rescue Aiela first before uniting the tribes. It may explain bugs you ran into.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Elzair said:
That idea is retarded! Fire extinguishers work by eliminating a fire's oxygen supply. They will do nothing to cool molten rock!

Not all fire extinguishers work by eliminating a fire's oxygen supply. I don't know what kind of fire extinguisher has the capacity to cool and harder lava, but there are types that work by lowering temperature (water and water chemical)

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That is the dumbest thing I've ever seen.

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Thongs indeed.

Fact: primitive women were recognizable mostly due to their shaved legs.

Also also, didn't neanderthals have bigger brains than sapiens?
 

Hieromancer

Educated
Joined
Aug 29, 2009
Messages
91
Brother None said:
Also also, didn't neanderthals have bigger brains than sapiens?

Equal brain size or larger, I believe. I've heard at least a couple of reports putting forth the notion that the reason our brains are as large as they are is because our ancestors bred with Neanderthals. Of course, I'm not sure they knew or suspected this back in 1990.

[EDIT: I dug around for a bit (not very thoroughly by any means), and can't seem to find any reference to Neanderthal brains being larger or equal to ours from before 1994. Looks like this might be a case of outdated scientific facts to work with.

Also, apparently Neanderthals couldn't actually pronounce quite a bit of the vowels and consonants that we could and wouldn't really be able to speak our language at all.

Oh well, whatever. I've seen far less fun games than this make even stupider breaches of science and common sense. Savage Empire earns my approval regardless of its failings in understanding primitive hominids.]
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Savage Empire Part 7: It Came from the Jungle

Worlds of Ultima: The Savage Empire

Part 7: It Came from the Jungle

It is now time to end the Myrmidex threat once and for all! However, there are a few loose ends to tie-up.

I first head to the Tichticatl throne room to see who is in charge now that the force field generators are down.

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It turns out to be my old friend Moctapotl.

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So, what are you up to these days?

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Cool! Will you now join my alliance against the Myrmidex?

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First, let's see if we can find the old village of the Pindiro. I head to the northwest part of the map.

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Eventually, I find a ledge, but there is no way across. I see the tree, but I cannot reach it to chop it down. I wonder if there is any other way to cut down a tree?

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I hope this works.

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Hooray!

I continue along the path.

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There sure are a lot of Myrmidex around here?

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I guess that is why!

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I find a lone man in modern garb fetching water from a pond.

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Who are you?

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Segallion?! What are you doing here?

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Why are you searching for diamonds in Eodon?

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Damnit!

Well, that was certainly a weird encounter. Now, let's seek out the Wisp.

NOTE: I could never find any Xorinite Wisps. I hear there is one that supposedly hangs out in the northern section of the Kotl city and another than hangs out in the Urali swamp, but I could never find either, so I just ripped the dialogue from this site

You see a strange, floating ball of glowing light.

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Once more 'you' of Earth address 'I' of the Xorinite dimension. At this progression point in the temporal continuity, how do 'you' wish to be addressed?

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Elzair.

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'Elzair'. A series of vocal sounds serving as a temporary referent for 'you'. Very well. Does 'Avatar' recall previous conversations with 'me'?

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Yes.

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Excellent. This obviates the need for reiteration of previous declarations of origin, intent and activity. What shall 'we' speak of?

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What information are you gathering?

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Xorinia acts as a conduit for information between different continua, planes, dimensions. Xorinia also retains information which will improve Xorinia. The manifestation in proximity of 'Elzair' is at location 'here-now' to observe new anomalies.

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What anomalies?

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The geographical superset commonly referred to by its local bipedal manifestation as 'valley' and 'Eodon' and 'here' is a source of energy stress. A power of significant magnitude exerts considerable distorting influence on this space-time region. Analysis of the situation indicates that at some temporal point in the 'past' an energy source bearing Britannian vocal referent 'moonstone' embedded itself in this proximity. Modification of the energies of said 'moonstone' have resulted in the geographical superset 'here-now' 'Eodon' 'Valley' being placed outside the normal space-time continuum. Life units which in other 'here-now' positions have ceased to manifest on both the individual and collective bases have adapted to the distortion by continuing to exist in both individual and collective senses. Continuing stress in the space-time continuum by the damaged 'moonstone' has resulted in scattering of small but volatile distortions all through the space-time continuum.

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Do you know much about the power of the moonstone?

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Object containing the distortion energy is similar to objects which are called 'moonstones' in the dimension 'Britannia.' This one has been subtly altered, and differs from other examples of its type in ways your language has now words for. Vocal interpretations of its physical state of being result in the words 'black' and 'stone'. Amounts of power indicated that the referent 'large' or 'enormous' should be appended.

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How was it modified?

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Available data indicate that life-forms studying the power source 'moonstone' enacted energies upon it, modifying it beyond its original scope. These modifications have resulted in distortions to the space-time continuum.

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Explain the nature of the distortions.

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Stresses from power source called 'moonstone' exert tremendous influence on the space-time continuum. This results in ripples and holes in the continuum. This can create temporary points of intersection between space-time points -- that us, 'places' -- which should customarily enjoy no contact. Left uncorrected, this situation can permanently distort and blend space-time regions, perhaps destroying them.

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The moonstone can destroy space-time?! Incredible!

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Unchecked emission of energies from power-source 'moonstone' can result in blending, blurring, and ultimately destruction of large regions of the multiverse.

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What do you mean by the multiverse?

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'Multiverse' is a word-referent of your life-form; it signifies all reality in all universes.

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Alright. Goodbye.

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It is redundant for 'you' to make notification of 'your' intent to move to different spacial points. A short trip forward on the time continuum reveals that intent much more precisely. However, in the manner of 'your' life-form: 'Good-bye.' The information 'I' have just given 'you' can be considered a free sample. If 'you' offer 'me' valuable information at a point further along the time continuum, 'I' will present 'you' with information of true value.

Now all I need to do is construct the great drum. To do that, I need to bring Tuomaxx, the guy on the Hill of the Drum, several hides.

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Hides are easy to find in villages. I think I can also skin some animals for hides as well.

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I now return to Tuomaxx.

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Yes.

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I now have everything I need to fight the Myrmidex. Since this is it, I might as well tell Aiela how I feel about her.

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Aiela, I love you.

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Yes, it is true.

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:)

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We are finally at the end of the game.

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As you can see, the Myrmidex caves are little more than a series of winding passages with Myrmidex encounters. I could have come here earlier, but the Myrmidex encounters would have been much more frequent. The tribesmen manage to draw-out the majority of the bugs. I start at the 5 in the southeast corner, and I need to make my way to where the solid line is pointing. I will not even try to describe my route through this place. Here are just some pictures of my journey.

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The black staves are pretty damn effective against the Myrmidex.

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I think I made it!

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This is the Myrmidex queen.

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She does not make much of a final boss.

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This is the moonstone that has caused so much mischief. It is time to destroy it.

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I give him two weeks.

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Weissmuller,%20Johnny%20(Tarzan%20the%20Ape%20Man)_01.jpg
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Before I begin the Martian Dreams LP, please bump this to the next page.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Congratulations, good sir.
:thumbsup:

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Man, you'd think by now the Avatar would've learned not to shatter powerful, corrupted magical artifacts into shards. He could've just created a million Shadowlords!

Does the ending to Savage Empire lead directly into Martian Dreams, or are they mostly disconnected?
 

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