MISSION SIX: ORC PURSUIT (BATTLE)
Enemy overwiev:
Troops update:
Balack avangers stats. Nothing to write home about really. Their main strengt are numbers, and numbers alone don't matter much in this game.
There is no strenght in numbers, I know such misconception...
Shut the fuck up Urieh Huup
clip-clip clip-clop... patataj patataj...
STOP! Look how many dirty Ukrainians greenskins gathered here! This will be glorious!
Look! dwarven regiment, they are going to get slaughtered surprise the enemy again!
And there, near the bridge! it's Carlsson family!
Those guy's who made "An Angel"?
No... our mission objective, Sven Carlsson's family!
Oh, ok
This is where I deployed my troops. No point in drawing a battle plan yet because most important and most dangerous enemy regiment is not yet visible. Orc Big'Uns, nasty fuckers who will rape everyone in melee combat.
Big'Uns should appear north of us ready to butt-rape dwarves. This is why I deployed so close to the enemy (and in range of Arrer Boyz). You don't have to help the dwarves but their performance is what makes or brakes this battle. I deployed so close in hope that Big'Uns will attack me, not dwarves.
And here they come. I ordered Fletcher to shoot them imidiately, also I move
Cleve Allor slightly forward. And most importantly... I fucking forgot to turn-off AI Control.
Moving Jarema up to assist in case of Choppa Rape Squad retaliation.
Cleve cast's Curse Of Arnheir to slow down Big'Uns (this spell also makes targeted regiment less effective at combat).
Casting Hunting Spear at Big'Uns in hope of maybe killing few and getting some EXP for Cleve.
Cleve! Allor! fall back, let Fletcher take care of the Big'Uns
Doing as Jarema said.
Meanwhile dorfs are having rough time.
Poor bastards...
Big'Uns cursed by Allor can't decide if they want to attack us or dwarfs. But regular Orc Boyz made up their minds and coming straight at Cleve. So I ordered him to shoot Hunting Spear at them.
Die! spawn of Chaos!
Allor is out of juice so I moved Jarema forward to, together with Wołodyjowski, prepare a death trap for Orc Boyz.
Boyz are delt with in no time.
Meanwhile other enemy regiment (I think those are black orcs) tries to flank us. That's why I'v put Ceridan there. He is 1 soldier unit but he's "ESSENTIUL!" so if he dies in battle, he get's magically resurrected. Cleve curses Black Orcs to help Jarema and Wołodyjowski deal with them (they are as nasty as Big'Uns).
Even cursed and charged from behind, Black Orcz don't break straight away. I'v told you they are badass motherfuckers.
Ok, now they flee. I was actually quite worried here...
Bad news. Dwarfs got their asses handed to them and they are bugging out.
Fuck it, let the king deal with it himself if he want's to...
Now all orcs are coming at us. I order Fletcher to snipe them for distance while trying to put infantry and cav in defensive positions.
Also, Cleve fucks up his spell.
I forgot how to mage!
We order Jarema and Wołodyjowski to charge what was left of orc regiment's after storm of Fletcher crossbow bolts.
Allor, cover our backs!
Allor together with Fletcher routes Big'Uns regiment who were getting in position to butt-charge Jarema.
Our valliant fighters finishes off what was left of Orc Boyz.
Now is the time to deal with Arrer Boyz... and most of our losses in this battle were because of this.
Jarema starts loosing man while fighting archers in melee (this fucking game man...) so I order Wołodyjowski to assist him.
Now we prepare to deal with orcs guarding the prisoners. I could shoot them with corssbows or hunting spears but I was afraid that prisoners would be killed in friendly fire or some stupid shit like that.
CHAAAARGE!
Sometimes I wish I WERE AN ANGEEEEL!
Sometimes I WISH I WEREEE YOUUUU!!!
And we lost couple of men during this charge because I was afraid that
Kelly Carlsson family may be hit by stray crossbow bolts.
Mission complete!
Acceptable losses.
We get 2x XP because we fight for "HONOUR!".
Thanks for rescuing us commander Jarema!
Don't mention it...