Locue said:
Seriously, if you can make a special video let's play of this area, this let's play will be even more awesome. With hilarious spoken commentary please.
No way, I don't do videos. Yet
It was enough to learn how to use : Photobucket to upload pics, a screenshot saver to take screenies and an image editor to improve light on the screenies. But I 'll explain how to properly do it.
Let's go then :
Here's the deal. All fires in the room burn the party, except the one in front of us right now. This is the central fire, it heals the party and opens the portcullis you can see facing us.
See ? We're healed and the door is open. But as soon as you step out the door closes.
Two sides of the room have a lever like this one. The trick (I pass on my experiments and get to the conclusion) is to pull both levers and exit through the (now) open door without passing through the central healing fire. But that is not all. You have to do it using the longest (and most painfull) route ! So after using some heal potions, and waiting some time (characters slowly regenerate hit points over time) between two fires we make it out of this place.
As soon as we're out, oozes attack from inside the room. These horrors are like totally left alone by the fire pits. Unfair ! We kill them.
The corridor leads to this pit. We jump down.
We face the equivalent of the wizard's spirit fought earlier. A paralyzing undead. Time for Volourn to use his newly learned ranged sun spells.
Burn ! Piece of shit. Flamedrop takes care of the creature in two rounds while the team watches, paralyzed. Except for Ladonna who heals our lizzord hero.
We stumble upon this weird painting obviously not as innocent as it looks. I spend a good ten minutes fumbling around the room to find a way to open it, before finally realizing it's the painting beneath the lift, from the upper floors. Stupid me !
This beckoning pool offers some healing and a well needed bath.
We arrive at a bridge.
Fuck ! It's not a proper bridge. It stops, we'll have to swim. And fight some ugly fishes from what Kingcomrade says...
We swim some and land near some very unfriendly undead. They friggin' VOMIT on us !
We encounter and kill a banshee.
This place is crawling with undead !
Bad fountain !
We meet this interesting fellow.
Oh no ! Another rat maniac ! As a matter of fact we talk a lot with him and learn that he was a scientist working on a serum of eternal life and ended as a loony who creates hordes of undead.
These words sign his death warrant.
Almost dead.
After killing him we jump in that hole at the center of the room.
And fall in the water over another hole (opened by pulling a lever in the above room, before jumping).
Underwater swiming, crap, that corridor is long...
We reach a place with four huge tombs. All four are locked and can't be lockpicked, we need a special key. Hey, the stout's keys, they are underwater behind bars, we saw them earlier...
Here they are, right beneath a lever that opens the bars and let us go back to the stout, and out of this dungeon easily.
The first tomb we enter, we meet this spirit. There are plenty of dialogue choices (for this game) so we answer "What oath" and then have a pleasant chat with him about many things. Then we, of course, swear the oath (it's about using powers for good only, sort of "with great powers comes great responsability" spiderman thing) since you can't get the Mavin sword otherwise.
These words make us realize that we are just pawns. Fuck ! How many were there before us ? And all failed.
The spirit disappears and leaves this way cool ring. The Holy Signet. We need to show it to the "second watcher", the spirit was the first. In the meantime Vorlourn wears it, typical mage AC rising bauble. We decide to visit the other three tombs before leaving.
In the first we are met by bats. :evil: There is also a treasure chest.
The second has a cool shield.
The third a nice helmet.
Before leaving we speak again with Rethpian of some of the names (manually typed if you please) we have learned since entering. Scabban...
And Kerah. I love those old school games. :D
Screenshot of the loot. It's all concentrated on Ladonna for the picture, I usually dispatch it among the characters, according to my personal... weirdness. We have leveled-up. All are level 5, except Ladonna and Volourn, level 4.
I'll go to town and identify all this loot in the next update.
Special screenshot of the day : Sleeping undead.
That's all for today folks ! :wink: