Goal
In order to win this game, you need to find the radio and the frequency to contact the chopper, as well as the location. The other clues such as time are nice, because everybody in a location gets a relationship boost whenever a rescue clue is discovered, but they aren't necessary to win the game. You find clues by searching locations, and less frequently, through special events and cleaning up corpses. The good news is, you only need to search a location for an hour to find a clue if there is a clue present at that location, so you don't need to worry about searching the entire location.
Here's our town and basic location info.
Gears: Factory
Box: Warehouse
Cross in circle: Hospital
Bed: Hotel
ABC: School
Soda can: Shop
$: Bank
Cap: University
Cross in square: Church
Star in circle: Police station
Book: Library
Here's a list of supplies. We'll be getting a lot of those, so I won't be listing the individual stats for each, but please ask me if you want to know about any of the items.
Relationships
The greener the better. Arrows mean that a survivor is prejudiced against the other person, and hexagons mean that both are prejudiced against each other. You can use rumors to control relationships, but you can only spread it about one person once a day, and it might backfire. If relationships get too low, a myriad of negative consequences might happen. For example, if you put two people with bad relationships on the same job, they might start hating each other even more. If a relationship gets too bad, your survivors will fight and injure each other.
Here are a list of rumors that you can spread about a survivor. Options are in green.
Connection: [Insert name here] and
Survivor are distant cousins. They lost contact many years ago because
of a family feud/their families moved apart.
Celebrity: He
wrote an article for the local paper/wrote a book/directed a film that was
slightly/moderately/outrageously popular among
poor/middle-class/rich,
young/middle-aged/old men/women.
Charity: Through his work as a [insert occupation here], he was
known among friends/featured in the local paper/interviewed on television for offering his services
free of charge/at a discount to
educated/uneducated poor/middle-class/rich people.
Activism: He was a member of/spoke at a rally for/was leader of the local/State/National Association for Concerned [insert occupation here],
Occupation, and
Occupation.
Crime: He was
accused/convicted of committing a
serious/minor crime. The victim was
gay/a foreigner/racist and
male/female,
which were/but these were not motivating factors.
Actions
Here is a list of all current possible actions and how many stars each person has for each. The more stars you have, the better you are at an action. The number of stars and the availability of actions will change depending on a variety of factors, and I will try to update you if there is a significant change.
Certain actions will have different options, which will be in
green.
Search location for anything useful/weapons and ammo/medical supplies/food and ingredients/tools and scrap.
Azira 4
Tidrli 4
Tentacle 4
Lindblum 3
Artabanes 2
Watch for zombies.
Tentacle 5
Tidrli 5
Azira 4
Artabanes 3
Lindblum 2
Snipe zombies around this location. (You can also chose to snipe zombies in neighboring buildings.)
Tidrli 4
Azira 2
Artabanes 2
Tentacle 2
Lindblum 1
Modify item, focusing on any/close combat/assault/sniping/cooking/barricading/demolition/engineering capability.
Tentacle 5
Azira 4
Tidrli 1
Artabanes 1
Lindblum 1
Patrol outside and report back/attack zombies.
Tidrli 3
Azira 2
Artabanes 2
Tentacle 1
Lindblum 1
Make regular/experimental traps.
Azira 3
Tentacle 3
Tidrli 1
Artabanes 1
Lindblum 1
Barricade entrances quickly and loudly/slowly and quietly.
Tidrli 4
Azira 3
Artabanes 3
Tentacle 2
Lindblum 1
Create a distraction by making noise.
Azira 4
Lindblum 2
Tidrli 2
Artabanes 2
Tentacle 1
You can also choose to move to other buildings. You have three options:
Investigate. (You will approach the location quietly and take stock of the situation, before reporting back.)
Tidrli 4
Tentacle 3
Azira 3
Artabanes 2
Lindblum 2
Breach. (You will attempt to enter the location, killing or incapacitating any zombies that get in the way.)
Tidrli 3
Azira 3
Artabanes 3
Tentacle 2
Lindblum 1
Assault. (You will attack zombies in and around the warehouse without entering for as long as it's safe to do so, before heading back.)
Tidrli 3
Azira 2
Artabanes 2
Tentacle 2
Lindblum 1
Actions that are currently unavailable:
Clean up corpses. (Requires corpses.)
Rest. (Survivors will rest when they feel like it. To order them to rest, survivors must be at a hotel.)
Hold a feast. (Requires one large meal and all survivors at the same location between 6pm and 6am.)
Treat an injured survivor. (Requires a survivor with an untreated injury and appropriate medical supplies.)
Participation
Please discuss and vote for at least one action for each survivor. You can go into as much or as little detail as you want - I'll handle whatever details you don't cover. If you vote to move to another building, you can tell me what items you want the survivor(s) to bring with them, if you want. Otherwise, I'll just assign whatever makes sense.
Feel free to discuss general strategies and long-term plans as well. If you have any questions or want more information, like more information about a location or stats on an item, please ask.
For reference purposes, the game manual is
here.