Yeah, I think we'll make a separate thread for that and then maybe a poll or some such. Of course we'll also be in touch with the devs so as to get some kind of guidelines on design, scope, etc., and not ruin their game too much.
Honestly, I agree with the people in the thread who have argued for adding non-codexian meme stuff. I just make prosper jokes because he's such a novelty. In reality, I'd like to see us come up with actually good quests, monsters, etc. Of course it's easy to say that, but let me be a little more clear: (1) in terms of monster design, the rectum gobblers are good -- just because of shock value people will probably like them. (2) in terms of quest and NPC design, the difficult part for NPC or quest design will be to add something actually original and memorable. This sort of fantasy, D&D inspired setting has been done to death. Thus, we've all done quests to kill some evil wizard, save hostages from a bandit camp, kill ogres, etc. a million times. Nobody will care if the evil wizard happens to be named prosper, outside of us codexians who might get a little giggle out of it. If our content is going to be good, we'll really have to work at it and make something firstly that people haven't experienced, and secondly that is actually well written and designed.