Marsal
Arcane
- Joined
- Oct 2, 2006
- Messages
- 1,304
What protective magic are we talking about? The Dispel magic spell? He can dispel your dispel?Jasede said:And this is it. Necromancers. You know the havoc our Bright Wizard can wreak? How he can teleport around and kill whole regiments on his own?
Well, here's the catch- the enemy can do the same. Necromancers will slaughter your units with they very, very powerful direct damage spells. It is not at all rare for a necromancer, if he gets close enough, to kill about five of your Grudgebringer Cavalry in a single round of magic, costing you 1250 gp. You know the drill- kill them absolutely as soon as you can, aiming the cannon and the crossbows at them. Do NOT engage with a wizard though- they can dispel your own protective magic and then kill you a lot faster than slow me can click to instruct counter-measures in time. I'd go so far as to say that killing enemy necromancers is just as important as horsemen. If you encounter both at once, go for the necromancer first, at least in my (still limited) experience.
I used my Bright wizard as necro-hunter quite often. Casting triple dispel magic on the wizard with the combo of teleport, crimson bands and some offensive magic to finish the necro off (or shoot him with archers if he's in range).