Baron Dupek
Arcane
- Joined
- Jul 23, 2013
- Messages
- 1,871,348
UPDATES
1. The Begining - Part I / Part II / Part III
2. Culture hall / Communism in Practice
3. Don’t You just know it
4. Stairways to [marauder] heaven p.2
5. Here comes the guests
6. Dog Day Sunrise
7. Disturbing visit
8. The Bad, The Ugly and The Drunk
9. Free like a bison.
10. Picnic on the roadside
11. Into the darkness.
12. Last Home Defense, I Promise
13. Last shopping list
14. Lead flavoured hot dogs
15. REMOVEKEBAB HAMBURGER
Greetings codexers in my first Let’s Play on the Playground. If you remember old (and unfinished, what a pity) LPs of 7,62 High Calibe / 762mm made by R@S (guy responsible for Blue Sun Mod, biggest modification for 762mm) and Haba then you know something about Apeiron’s games.
But they’re not only heavily inspired by JA2 games.
They’re also finest example of real-time with pause (RTwP) done right.
I didn’t get Pillars of Eternity but from what I saw it’s something like that i.e. timing attacks with precision to 0.01 second. If they somehow use character movement similiar to JA2 (facing to direction, preparing posture etc.) which was second thing that made this kind of combat great - this will be good game, (almost) insta-incline .
Game was released in 2009 but only in east Europe, rest of the world could buy it in February 2014 when it hit Steam Store. €2,5 on promo, definitely worth it. I got my copy from potato gaming magazine Play. Potato gaming magazines have tradition to add CD/DVD discs with full games and other stuffs like demos (extincted species). I have absolutely no idea how Play got that game. Apeiron was closed after MoP release, only in east Europe....EDIT. Ok, some clue lead me to some helluva niche publisher that deliver garbage or AA-segment games, before indie games were thing and only “AAA or indie, nothing between” conception exist. Actually after digging it seems like that release in magazine was...accident?
Funny that everyone get upset cause there was also Red Orchestra release and they send keys for free from page. Should stay and ask for Marauder...
Alpha Antiterror is another tacical game with RPG elements but honestly - I never tried it.
Allright, buckle up.
This time we're not going do any mercenary work in any southamerican country or fictional island lead by dictator-that-must-fall-from-our-(armed)-hands This time we jump into boots of ex-engineer from russian army named Akhmed. No hero in term of video games, with superpowers etc. but for his family - surely he is.
Instead of dictator-that-must-fall-from-our-(armed)-hands we need to survive in anarchistic Russia (Chelabinsk-40, Ozersk). The reason why it’s happen? Country lead by oligarchy decided to sell all their properity (to be precised - whole country) to the West, which caused riots. Peacekeepers come to calm situation, while in reality - they come for resoures and strategic points like factories.
Game is based on book “Marauder” written by Berkem Al Atomi.
This is main menu. If you stay for a moment you can see various characters activity, including playing on harmonica, dog guarding duty (no jokes here, dogs in this game are bigger threat than soldiers).
For some reason game crash (on XP and Vista, Win7 have no issue here) when you click Setting on newer operating system. You can just edit config.c8g file with notepad and change things like speed of camera movement (important) and disable fancy graphic settings that slow down game on old computers (actually game do this when you want to see bigger area of the map at once).
Here we make starting stats for Akhmet, some explanation required.
First of, they increase by use. Sounds great in open world game (like previous Apeiron games) but Man of Prey is linear game, no respawning enemies or random encounters.
Basic shooting (hipfire+aimed) don''t require that much points, even character with few points in it may fight. Opposite to Heavy Weapons where you need to invest lot of points to make them usable for character.
Camouflage - it's the only time when you can add decent amount of points, skill is hard to raise (need to get close to enemies, with shitty skill it’s not best idea to come close) and Akhmet is only character that can have good Camouflage skill.
Most important skills? Camouflage, Engineering (lockpicks and maintaining weapons with Repair Kits), Hearing.
Big advantage of Hearing is not only decreasing chance of falling into trap/ambush/surrounding, you don't need to have weapon prepared to shoot all the time (which consume fatigue with time way, way faster than in previous games).
We can change various things except one - health. Characters are fragile. Which is 3rd reason why combat in Apeiron games kick ass. Nothing better than intense combat where one shot can end the game.
And it’s possible that some screenshots may repeat, that’s because I write updates for few days and may forgot that something is already here.
1. The Begining - Part I / Part II / Part III
2. Culture hall / Communism in Practice
3. Don’t You just know it
4. Stairways to [marauder] heaven p.2
5. Here comes the guests
6. Dog Day Sunrise
7. Disturbing visit
8. The Bad, The Ugly and The Drunk
9. Free like a bison.
10. Picnic on the roadside
11. Into the darkness.
12. Last Home Defense, I Promise
13. Last shopping list
14. Lead flavoured hot dogs
15. REMOVE
Greetings codexers in my first Let’s Play on the Playground. If you remember old (and unfinished, what a pity) LPs of 7,62 High Calibe / 762mm made by R@S (guy responsible for Blue Sun Mod, biggest modification for 762mm) and Haba then you know something about Apeiron’s games.
But they’re not only heavily inspired by JA2 games.
They’re also finest example of real-time with pause (RTwP) done right.
I didn’t get Pillars of Eternity but from what I saw it’s something like that i.e. timing attacks with precision to 0.01 second. If they somehow use character movement similiar to JA2 (facing to direction, preparing posture etc.) which was second thing that made this kind of combat great - this will be good game, (almost) insta-incline .
Game was released in 2009 but only in east Europe, rest of the world could buy it in February 2014 when it hit Steam Store. €2,5 on promo, definitely worth it. I got my copy from potato gaming magazine Play. Potato gaming magazines have tradition to add CD/DVD discs with full games and other stuffs like demos (extincted species). I have absolutely no idea how Play got that game. Apeiron was closed after MoP release, only in east Europe....EDIT. Ok, some clue lead me to some helluva niche publisher that deliver garbage or AA-segment games, before indie games were thing and only “AAA or indie, nothing between” conception exist. Actually after digging it seems like that release in magazine was...accident?
Funny that everyone get upset cause there was also Red Orchestra release and they send keys for free from page. Should stay and ask for Marauder...
Alpha Antiterror is another tacical game with RPG elements but honestly - I never tried it.
Allright, buckle up.
This time we're not going do any mercenary work in any southamerican country or fictional island lead by dictator-that-must-fall-from-our-(armed)-hands This time we jump into boots of ex-engineer from russian army named Akhmed. No hero in term of video games, with superpowers etc. but for his family - surely he is.
Instead of dictator-that-must-fall-from-our-(armed)-hands we need to survive in anarchistic Russia (Chelabinsk-40, Ozersk). The reason why it’s happen? Country lead by oligarchy decided to sell all their properity (to be precised - whole country) to the West, which caused riots. Peacekeepers come to calm situation, while in reality - they come for resoures and strategic points like factories.
Game is based on book “Marauder” written by Berkem Al Atomi.
This is main menu. If you stay for a moment you can see various characters activity, including playing on harmonica, dog guarding duty (no jokes here, dogs in this game are bigger threat than soldiers).
For some reason game crash (on XP and Vista, Win7 have no issue here) when you click Setting on newer operating system. You can just edit config.c8g file with notepad and change things like speed of camera movement (important) and disable fancy graphic settings that slow down game on old computers (actually game do this when you want to see bigger area of the map at once).
Here we make starting stats for Akhmet, some explanation required.
First of, they increase by use. Sounds great in open world game (like previous Apeiron games) but Man of Prey is linear game, no respawning enemies or random encounters.
Basic shooting (hipfire+aimed) don''t require that much points, even character with few points in it may fight. Opposite to Heavy Weapons where you need to invest lot of points to make them usable for character.
Camouflage - it's the only time when you can add decent amount of points, skill is hard to raise (need to get close to enemies, with shitty skill it’s not best idea to come close) and Akhmet is only character that can have good Camouflage skill.
Most important skills? Camouflage, Engineering (lockpicks and maintaining weapons with Repair Kits), Hearing.
Big advantage of Hearing is not only decreasing chance of falling into trap/ambush/surrounding, you don't need to have weapon prepared to shoot all the time (which consume fatigue with time way, way faster than in previous games).
We can change various things except one - health. Characters are fragile. Which is 3rd reason why combat in Apeiron games kick ass. Nothing better than intense combat where one shot can end the game.
And it’s possible that some screenshots may repeat, that’s because I write updates for few days and may forgot that something is already here.
Last edited: