Johannes
Arcane
Why didn't you conquer Valkyrie Peak on this turn as well? That's a seriously huge expansion party, 2 commanders and all.
Why didn't you conquer Valkyrie Peak on this turn as well? That's a seriously huge expansion party, 2 commanders and all.
Well, your expansion's really slow, simply put. You don't get nearly as much gold (and following that, less research, less gems, less troops...) as you could. Getting Dwarves and Hangadrotts so early is not a priority, nor is sitesearching - sitesearching is commonly started when you've somewhat established your borders, for now gold is much more important, as is research. There's easily enough guys there to make 2 decent expansion parties, and you already had a turn with zero conquest.
Before I start, there are words of warning need to be said:
1. I think I qualify as a vet of Dominions 3 and 4 in both single and pbem games, but thanks to severe cases of amnesia and alcoholism, I kinda lost my grip lately. Besides, during this game session I plan to try out something more or less original. After all, Dominions is a game about Ideas, no matter how crazy and laughable they might be. That being said, if anybody hopes to find some decent tactics, strategies and pro-tips – don’t.
Turn 4 already, and I still have just one province, apart from my capital. Frankly speaking, this is pathetic.
it'll take a couple of years for incomes to zero though, one year shouldn't even halve them yet.
Damnit! See what you made me go and do....
Humm. Can someone tell me, if you eg. pick the first era, are you actually able to advance towards middle/late eras in that game? Or picking the era works basicly for whole game, and my Ermor guys won't become undeads at some point?
First in fights the neutrals then the second in fights the first (Or weakened neutrals if first failed.)What happens when two opposing armies attack a neutral province?
What happens when two opposing armies attack a neutral province?
I don't think anything's changed in Dom3 -> 4 in this respect.First in fights the neutrals then the second in fights the first (Or weakened neutrals if first failed.)What happens when two opposing armies attack a neutral province?
I was gonna type a long answer about how knowing movement phase turn order resolution and using it to your advantage (Setting up "defensive move traps" based on where you expect someone to go, as complicated as it sounds) is the biggest thing people need to learn to 'git gud' at Dom MP but apparently Dom4 dun changed all that so I dunno.
I don't think anything's changed in Dom3 -> 4 in this respect.First in fights the neutrals then the second in fights the first (Or weakened neutrals if first failed.)What happens when two opposing armies attack a neutral province?
I was gonna type a long answer about how knowing movement phase turn order resolution and using it to your advantage (Setting up "defensive move traps" based on where you expect someone to go, as complicated as it sounds) is the biggest thing people need to learn to 'git gud' at Dom MP but apparently Dom4 dun changed all that so I dunno.
Also they changed how much terrain effected movement.I don't think anything's changed in Dom3 -> 4 in this respect.First in fights the neutrals then the second in fights the first (Or weakened neutrals if first failed.)What happens when two opposing armies attack a neutral province?
I was gonna type a long answer about how knowing movement phase turn order resolution and using it to your advantage (Setting up "defensive move traps" based on where you expect someone to go, as complicated as it sounds) is the biggest thing people need to learn to 'git gud' at Dom MP but apparently Dom4 dun changed all that so I dunno.
Dominions 3 had a slightly different turn resolution sequence. But I don't think there were any major changes. It was somewhat uncomfy to change the way of thinking, fight the old habits and such (e.g., in Dom3 the Very First thing was recruitment, in Dom4 it is research, etc), but the new TRS isn't that different.
unless my memory is going retard again
Also they changed how much terrain effected movement.I don't think anything's changed in Dom3 -> 4 in this respect.First in fights the neutrals then the second in fights the first (Or weakened neutrals if first failed.)What happens when two opposing armies attack a neutral province?
I was gonna type a long answer about how knowing movement phase turn order resolution and using it to your advantage (Setting up "defensive move traps" based on where you expect someone to go, as complicated as it sounds) is the biggest thing people need to learn to 'git gud' at Dom MP but apparently Dom4 dun changed all that so I dunno.
Dominions 3 had a slightly different turn resolution sequence. But I don't think there were any major changes. It was somewhat uncomfy to change the way of thinking, fight the old habits and such (e.g., in Dom3 the Very First thing was recruitment, in Dom4 it is research, etc), but the new TRS isn't that different.
unless my memory is going retard again
It was a big enough deal that people have made mods reverting so idkYou mean river and mountain crossings? "Orange" and "Blue" neighbours? You are right, but that's totally map-specific.
Whether Research or Recruitment goes first has never any relevance to the player.I don't think anything's changed in Dom3 -> 4 in this respect.First in fights the neutrals then the second in fights the first (Or weakened neutrals if first failed.)What happens when two opposing armies attack a neutral province?
I was gonna type a long answer about how knowing movement phase turn order resolution and using it to your advantage (Setting up "defensive move traps" based on where you expect someone to go, as complicated as it sounds) is the biggest thing people need to learn to 'git gud' at Dom MP but apparently Dom4 dun changed all that so I dunno.
Dominions 3 had a slightly different turn resolution sequence. But I don't think there were any major changes. It was somewhat uncomfy to change the way of thinking, fight the old habits and such (e.g., in Dom3 the Very First thing was recruitment, in Dom4 it is research, etc), but the new TRS isn't that different.
unless my memory is going retard again
When I said turn resolution, I meant how no battles are fought and no provinces change hands, until everyone has moved etcWhether Research or Recruitment goes first has never any relevance to the player.I don't think anything's changed in Dom3 -> 4 in this respect.First in fights the neutrals then the second in fights the first (Or weakened neutrals if first failed.)What happens when two opposing armies attack a neutral province?
I was gonna type a long answer about how knowing movement phase turn order resolution and using it to your advantage (Setting up "defensive move traps" based on where you expect someone to go, as complicated as it sounds) is the biggest thing people need to learn to 'git gud' at Dom MP but apparently Dom4 dun changed all that so I dunno.
Dominions 3 had a slightly different turn resolution sequence. But I don't think there were any major changes. It was somewhat uncomfy to change the way of thinking, fight the old habits and such (e.g., in Dom3 the Very First thing was recruitment, in Dom4 it is research, etc), but the new TRS isn't that different.
unless my memory is going retard again
Movement was changed to be slower, so that moving from Normal to Difficult Terrain and vice versa slows you down. In Dom3 only Difficult -> Difficult gave penalty. But nothing to do with turn resolution.
It was a big enough deal that people have made mods reverting so idkYou mean river and mountain crossings? "Orange" and "Blue" neighbours? You are right, but that's totally map-specific.
Whether Research or Recruitment goes first has never any relevance to the player.
Movement was changed to be slower, so that moving from Normal to Difficult Terrain and vice versa slows you down. In Dom3 only Difficult -> Difficult gave penalty.