Sweeper
Unwanted
- Joined
- Jul 28, 2018
- Messages
- 2,394
Yes. And no plot.Theoretically they have emergent storytelling.
Yes. And no plot.Theoretically they have emergent storytelling.
No preset plot, but still a story.Yes. And no plot.Theoretically they have emergent storytelling.
I fucking hate semantics.No preset plot, but still a story.
Agreed.I fucking hate semantics.No preset plot, but still a story.
Sure, there might still be a story, but not in the way Discofags like it.
Not sure an RPG without story even counts as an RPG. Is dungeon crawler an RPG? If there's no role to play. Somebody make a poll about it.
what actually matters is reactivity and exploration.
Also reactivity is part of the story dumb-dumb.
Yeh, there's also shit like killing children in Fallout or being one of the lesser races in Arcanum.Bullshit, reactivity doesn't equal C&C, reactivity includes anything the game does to react to your actions and character build. You mentioned Mount & Blade earlier as an example of an RPG with no story, well M&B has alot of reactivity, because faction AI reacts to your actions constantly; reactivity can be achieved through mechanics just as it can be achieved through story.
Yeh, there's also shit like killing children in Fallout or being one of the lesser races in Arcanum.
But I still think most of the reactivity in RPGs comes from quest resolution.
Regardless, that's cool and all, but do you really value reactivity over combat and story?
It's like throwing away the ice cream for the cherry.
And which adventure games would you recommend in that regard? Asking for a comrade.if all i wanted was a good story, adventure games completely shit on most RPGs in that departement
And which adventure games would you recommend in that regard? Asking for a comrade.