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Little details in RPGs that please you

octavius

Arcane
Joined
Aug 4, 2007
Messages
16,968
Location
Bjørgvin
Being able to throw daggers through bars and kill things behind them. I can't think of any other CRPGs than Dungeon Master and Chaos Strikes Back that have such a radically advanced physics engine. Other old real time blobbers surely don't, and neither do the TES games (unless Skyrim).

No random encounters in Nahlakh. How problematic will this be for people whose concept of good planning is finding the perfect grinding spot? I'm really looking forward to the CRPG Addict playing this game...
 
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Zariusz

Arbiter
Joined
Nov 13, 2019
Messages
1,283
Location
Civitas Schinesghe
When after buying something from the merchant and later killing him you can loot most if not all your money back. And when available goods exist in game in some storage or smt. Also separate cloak item slots.
 

Arbiter

Learned
Joined
Apr 22, 2020
Messages
410
Location
Poland
A game world that does not revolve around the player, for example availability of items in stores is not based on character's level. Decent gear should be available in stores from the very beginning, as long as the player has money to buy it and can reach locations with better stores safely. I hate stores with inventories that are updated with PC level progression.
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
3,160
Location
Türkiye
A game world that does not revolve around the player, for example availability of items in stores is not based on character's level. Decent gear should be available in stores from the very beginning, as long as the player has money to buy it and can reach locations with better stores safely. I hate stores with inventories that are updated with PC level progression.
Sounds good but the games are about us and they would rather give impression of living world and economy, rather than actually functioning one. Because it's easier and non-player centric setting, especially economy might suck.
 

curds

Prophet
Joined
Nov 24, 2019
Messages
884
Being able to throw daggers through bars and kill things behind them. I can't think of any other CRPGs than Dungeon Master and Chaos Strikes Back that have such a radically advanced physics engine. Other old real time blobbers surely don't, and neither do the TES games (unless Skyrim).
TES games from Oblivion onwards physics engines can do that AFAIR. There just isn't any throwing weapons in those games. Pretty sure you can shoot arrows through bars, though.
 

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