Being able to throw daggers through bars and kill things behind them. I can't think of any other CRPGs than Dungeon Master and Chaos Strikes Back that have such a radically advanced physics engine. Other old real time blobbers surely don't, and neither do the TES games (unless Skyrim).
No random encounters in Nahlakh. How problematic will this be for people whose concept of good planning is finding the perfect grinding spot? I'm really looking forward to the CRPG Addict playing this game...
No random encounters in Nahlakh. How problematic will this be for people whose concept of good planning is finding the perfect grinding spot? I'm really looking forward to the CRPG Addict playing this game...
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