Tags: Another War
<a href="http://www.loadedinc.com/">LoadedInc</a> has put up their <a href="http://www.loadedinc.com/review.php?temp_view=review.php&game=AnotherWar&id=114">review</a> of the World War II, alternative history CRPG, <a href="http://aw.gry-online.pl/">Another War</a>. While the reviewer liked the game, he said there were a number of quirks that get in the way of the goodness of the title. He ended up giving it a <b>6.5/10</b>.
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<blockquote>You can talk to most of the characters in the game. (It helps if you use your character and not actually speak to them while at the computer.) There is very little actual voice content, which makes me question the 1.4 to 2Gb install size of the game. Once you right-click on a non-player character, a dialog box appears showing their response and a list of possible things you can say. As ever with this type of game the "right" thing to say tends to be obvious. However, you can make all the wrong choices, say all the wrong things, but as soon as you start talking to that person again the slate is wiped clean. I can understand this is necessary to make sure you can continue, but it does have the feeling of being kept on the rails.</blockquote>
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That's why I like CRPGs that keep track of NPC reaction values, like <A href="http://www.arcanum1.com">Arcanum</a>.
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Spotted this at <a href="http://bluesnews.com">Blue's News</a>.
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<a href="http://www.loadedinc.com/">LoadedInc</a> has put up their <a href="http://www.loadedinc.com/review.php?temp_view=review.php&game=AnotherWar&id=114">review</a> of the World War II, alternative history CRPG, <a href="http://aw.gry-online.pl/">Another War</a>. While the reviewer liked the game, he said there were a number of quirks that get in the way of the goodness of the title. He ended up giving it a <b>6.5/10</b>.
<br>
<br>
<blockquote>You can talk to most of the characters in the game. (It helps if you use your character and not actually speak to them while at the computer.) There is very little actual voice content, which makes me question the 1.4 to 2Gb install size of the game. Once you right-click on a non-player character, a dialog box appears showing their response and a list of possible things you can say. As ever with this type of game the "right" thing to say tends to be obvious. However, you can make all the wrong choices, say all the wrong things, but as soon as you start talking to that person again the slate is wiped clean. I can understand this is necessary to make sure you can continue, but it does have the feeling of being kept on the rails.</blockquote>
<br>
<br>
That's why I like CRPGs that keep track of NPC reaction values, like <A href="http://www.arcanum1.com">Arcanum</a>.
<br>
<br>
Spotted this at <a href="http://bluesnews.com">Blue's News</a>.
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