Grunker
RPG Codex Ghost
Sure, because God forbid some developers try to so something new.... heresy.
When new means simplified, more generic and less system design going into the system, then yes.
Sure, because God forbid some developers try to so something new.... heresy.
Could be good...let's hope it's not a universal platform release.
The world looks very disproportional, skip to 1:26 - that castle looks like it belongs on a Mini-Golf course. .
Sure, because God forbid some developers try to so something new.... heresy.
When new means simplified, more generic and less system design going into the system, then yes.
Sure, because God forbid some developers try to so something new.... heresy.
When new means simplified, more generic and less system design going into the system, then yes.
I guess then you have already played the game and are giving us a review. Thanks man. Next, who is gonna win the Superbowl next year?
Done.skuphundaku Worthy of the collection?
frankly this apparent 'inferiority' is proven negligible to baseless by empirical evidence
My argument is: just because something is grid combat doesn't make it good.
I would say it also offers a greater possibility of being slow and boring
frankly this apparent 'inferiority' is proven negligible to baseless by empirical evidence
wat
Imagine Wizardry VIII with an overhead view of the battlefield and movement - sweet, right?
Now imagine Torment combat pulled into blobber-mode. Still pretty shit, right?
Empirical evidence isn't just "there are good blobbergames and shit isogames." It's also looking at those empirical examples and asking:
1) Why were they good (in the case of the good blobbers, them being blobbers often had extremely little to do with it)
and
2) Why were they bad (in the case of the bad isos, them being isos often had extremely little to do with it)
Ergo, your argument can be used against you: The empirical evidence is completely inconclusive. Ergo, it falls upon us to look at the theoretical relative advantages and disadvantages. Iso gives you a full view of the party, better tactical overview, movement mechanics, more depth in formation, and all sorts of stuff. Blobbers only take options and possibilites away, they don't add any. Unless of course you want to make the IMMERSHUN-argument, which is fine, but this game flips that on its head by having iso-exploration and blobber-combat (worst of both worlds).
Lol, I said 'a greater possibility', which I think is fairly self-evident as there is no requirement for positioning individual characters, an action which takes time. Of course I'm not saying that every blobber is faster than every grid game, that would be as stupid as saying that every grid game has greater tactical depth than every blobber game.My argument is: just because something is grid combat doesn't make it good.
My argument is: A good blobber is made better with good isometric combat.
I would say it also offers a greater possibility of being slow and boring
False argument. Wizardry VIII's biggest problem is its slow combat.
I don't think tactical depth is the only metric of an enjoyable combat.
Hi.Lol, I said 'a greater possibility', which I think is fairly self-evident as there is no requirement for positioning individual characters, an action which takes time. Of course I'm not saying that every blobber is faster than every grid game, that would be as stupid as saying that every grid game has greater tactical depth than every blobber game.
Also I disagree that every good blob combat would be better in isometric grid mode as this seems to be a kind of mechanical reductionism - going back to m&m I'm not even sure how the game would work without blobbing, and I don't think tactical depth is the only metric of an enjoyable combat. I would say it's one among many.
No need to apologise, this is the codex BAN ALL WHO THINK DIFFERENTLY right?Hi.
I don't want you to feel that you are being ganged up. But it is obvious that a game that gives you more for the same stuff (and does it well) is objectively better, right? Combat is all about tactical ways of overcoming your opponents unless you are playing one of the Hamburger Helper games. If Tactical depth is being (unnecessarily) compromised would that not harm the entire objective of playing a combat based game?