mbpopolano24
Arbiter
- Joined
- Feb 26, 2012
- Messages
- 183
Finally, news worth reading. Great project, please carry on.
I think you mean "The Codex staff is ready to do an extensive interview, for the sake of our dear readers."Since the developers have already posted in this thread, I should probably add that a list of the RPGCodex staffs favourite Doritos flavours is available upon request
Derp. Wiz 6-8 combat is "better" because they have better systems than most contemporary RPGs. They would certainly benefit greatly if they were designed with combat grid in mind. Blob combat is inferior.
You were saying as if blob vs grid is a matter of preference. It's as much a matter of preference as single character vs a party. Yeah, a single character game can have a lot more detail than a shitty party-based one, but it's clearly inferior design at the core.Derp. Wiz 6-8 combat is "better" because they have better systems than most contemporary RPGs. They would certainly benefit greatly if they were designed with combat grid in mind. Blob combat is inferior.
So, how does that contradict what I said? It's all a matter of implementation. You can, of course, say that Wiz 8 would benefit from deep tactical turn-based combat, but that's like saying it would also benefit from better encounter design, better NPC design, better quest design, etc. I.e. stating the obvious.
The blobber first person combat and third person exploration is actually what caught my interest with this. It's an unusual combination
You just made me imagine something really weird.On a different note, something like Labyrinth of Touhou's party swapping mechanic would hardly work in a JA2-like game. You could adapt it for a JA2-like game, of course, but that would drastically change the mechanic itself as well as the dynamic of the combat.
Word, should be full blobber.Why go to the trouble of making an isometric game and then put in FPP combat?
Albion hadWell, didn't Albion have iso perspective AND blobber combat?
Word, should be full isometric.Why go to the trouble of making an isometric game and then put in FPP combat?
Only thing I personally lament is why they don't use Pathfinder. Some day, some day.
Only thing I personally lament is why they don't use Pathfinder. Some day, some day.
There's probably some really hardcore lawyerspeak preventing 3rd parties from licensing pathfinder since it's based off of a WotC license to begin with.