Zarniwoop
TESTOSTERONIC As Fuck™
- Joined
- Nov 29, 2010
- Messages
- 19,246
2 Games that were quite well known at the time, but somehow disappeared through the mists of time:
Netstorm: Islands at war
Probably the multiplayer game I spent the most time on before the internets became widespread. Launched in 1997 by Activision. It's a real-time strategy game that's actually really strategic/tactical.
Each player starts on a tiny floating island and you can build on it, but also bridges off the island, as long as the are connected to your islands or another bridge piece. You also had to CONSTRUCT ADDITIONAL PYLONS to increase your building range, basically these things powered your buildings. All your offensive and defensive "units" were actually buildings and can't move. Each military building had only a fixed firing arc and range so careful planning was needed to destroy your enemy's stuffies and eventually capture his priest, then sacrifice him at a temple to one of the elemental gods to win the map. Not exactly the classical 4 elements, but there was Wind, Storm, Sun etc. Only transport units could move and all they did was to collect crystals (money) or capture the enemy priest. It was some pretty unique gameplay, I've never seen anything else like it and it was extremely addictive.
Then:
The Last Dynasty, released by Sierra in 1995 and made by Coktel Vision. I never finished this one and I wish I could. Still have the original box lying somewhere at my parent's place from my childhood. I could never get it to run or even install on a modern system because it's a Windows-only game but has a 16-bit installer and unlike Grim Fandango, I couldn't find a replacement installer or emulator.
Graphics were amazing at the time, one of the first games I remember coming out on 2 CD's due to lots of voice acting and video etc. Of course it looks crap today.
It combined space shootan (Wing Commander style) games with pre-rendered 3D adventures, similar to Myst or Return to Zork, the latter being most of the game. Couldn't find a screenshot of the adventure part though. I think re-playing it now would be difficult due to the space combat part, in the same way I can't play the old Wing Commanders any more.
Basically the (weird) story starts off with 2 random guys in their garage trying out some new VR system or something and flying a spaceship (which is the training part for the space combat part). Then all of a sudden a real spaceship comes to collect the guys out of nowhere. It takes them to some unknown planet where they meet an emperor guy who tells one dude he's actually his son or something. There's also some big war going on and ships blasting each other in orbit. Then for some reason you fly to an abandoned space station after shooting some pursuers and the adventure part starts. I have gone quite far there but never knew what happens after the station. I'd love to finish the thing some day If I can get it running, but unfortunately it seems I'm the only one on the planet that has ever heard of this game so it doesn't exist on GOG. Even the Mobygames article is very light.
Netstorm: Islands at war
Probably the multiplayer game I spent the most time on before the internets became widespread. Launched in 1997 by Activision. It's a real-time strategy game that's actually really strategic/tactical.
Each player starts on a tiny floating island and you can build on it, but also bridges off the island, as long as the are connected to your islands or another bridge piece. You also had to CONSTRUCT ADDITIONAL PYLONS to increase your building range, basically these things powered your buildings. All your offensive and defensive "units" were actually buildings and can't move. Each military building had only a fixed firing arc and range so careful planning was needed to destroy your enemy's stuffies and eventually capture his priest, then sacrifice him at a temple to one of the elemental gods to win the map. Not exactly the classical 4 elements, but there was Wind, Storm, Sun etc. Only transport units could move and all they did was to collect crystals (money) or capture the enemy priest. It was some pretty unique gameplay, I've never seen anything else like it and it was extremely addictive.
Then:
The Last Dynasty, released by Sierra in 1995 and made by Coktel Vision. I never finished this one and I wish I could. Still have the original box lying somewhere at my parent's place from my childhood. I could never get it to run or even install on a modern system because it's a Windows-only game but has a 16-bit installer and unlike Grim Fandango, I couldn't find a replacement installer or emulator.
Graphics were amazing at the time, one of the first games I remember coming out on 2 CD's due to lots of voice acting and video etc. Of course it looks crap today.
It combined space shootan (Wing Commander style) games with pre-rendered 3D adventures, similar to Myst or Return to Zork, the latter being most of the game. Couldn't find a screenshot of the adventure part though. I think re-playing it now would be difficult due to the space combat part, in the same way I can't play the old Wing Commanders any more.
Basically the (weird) story starts off with 2 random guys in their garage trying out some new VR system or something and flying a spaceship (which is the training part for the space combat part). Then all of a sudden a real spaceship comes to collect the guys out of nowhere. It takes them to some unknown planet where they meet an emperor guy who tells one dude he's actually his son or something. There's also some big war going on and ships blasting each other in orbit. Then for some reason you fly to an abandoned space station after shooting some pursuers and the adventure part starts. I have gone quite far there but never knew what happens after the station. I'd love to finish the thing some day If I can get it running, but unfortunately it seems I'm the only one on the planet that has ever heard of this game so it doesn't exist on GOG. Even the Mobygames article is very light.