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Lost Ark Online

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,841
Man, if only the technology to provide extra server capacity dynamically and seamlessly within the same logical server through virtual machines existed... But that's asking too much of such a small indie company like Amazon.
Thanks to their colossal fuckup the game's user score went down over 20% in 2 days.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
https://www.reddit.com/r/MMORPG/comments/srapij/im_watching_a_certain_40k_streamer_on_twitch_p2w/

But this guy just spent $350+, currency exchanged all of it for gold, bought all the upgrade mats, and gained 200+ item level and is now one of the top gear players.

That's an argument against the game being p2w. No self-respecting p2w game would make you a top gear player for a mere $350. Try $35,000.
is it not prostitution anymore when the lady asks for little
 

deama

Prophet
Joined
May 13, 2013
Messages
5,015
Location
UK
I like the game. Reminds me of the good bits of Sacred 1. I just wish it was more open world and less restrictive.
Yeah I agree, I wish it was more open-worldy, sometimes I hit these weird invisible walls around corners and it can get annoying, or when you have these obvious paths you could leap but game just doesn't allow.
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,543
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Played for a few hours as a zerker. Combat is a welcome change from the usual button-mashing MMOs/Diablo Clones. So far the mobs are too easy to make a final judgement but it has potential if the difficulty ramps up.

Can you play this comfortably to lvl cap without excessive grinding/spending?
From my experience in the Alpha/Beta: it gets a bit harder after the desert area, but only in the dungeons. Most of the harder content is after you're capped. Most of the game's content is post-cap, and yes you can get to cap easily w/out spending.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
Lost Ark? More like lost connection lol

i’ve been in one astronomically huge queue, but I’ve never actually lost connection during play, and one of my sessions was like 13 hours. I’m on Central Europe.

Queues seem to be better on my server after the update today, but other servers seem to still be really struggling.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
Played for a few hours as a zerker. Combat is a welcome change from the usual button-mashing MMOs/Diablo Clones. So far the mobs are too easy to make a final judgement but it has potential if the difficulty ramps up.

Can you play this comfortably to lvl cap without excessive grinding/spending?
From my experience in the Alpha/Beta: it gets a bit harder after the desert area, but only in the dungeons. Most of the harder content is after you're capped. Most of the game's content is post-cap, and yes you can get to cap easily w/out spending.

I believe you even get two characters essentially boosted to 50 for free after getting your first 60, no? Probably added that to teach players that you’re meant to play multiple characters in this game.
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,543
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
I believe you even get two characters essentially boosted to 50 for free after getting your first 60, no? Probably added that to teach players that you’re meant to play multiple characters in this game.
I didn't do much after 60 (alpha period ended) but yeah from what I saw it's basically required to have quite a few chars if you want to get higher-end stuff in any reasonable amount of time due to how the daily quests are set up. Alternatively, spend a bunch of money.
 

Jimeh

Educated
Joined
May 10, 2011
Messages
52
Location
Australia
I got to 50, did the Chaos Dungeon and got some easy upgrades. Did the first two Guardian Raids which were decently difficult. Did one attempt at the first Abyssal Dungeon and we got rekt and they gave up after 2 wipes.

So, that guy who was commenting about the difficulty - Just wait for those Abyssal Dungeon/Raids after level 50. Plenty challenging. :)

As for pay2win, I haven't actually looked at what that would involve. The progression path without any of that is clear. If you were to upgrade your gear using $ to royals to gems to gold, or however it goes, you can skip bosses but I don't really see the point. It's not really pay2win. You still have to learn the mechanics even if you have +15 gear. Maybe whaling would save you a couple of minutes fighting and let you survive 1 extra hit. But its co-op, anyway, so let him whale some upgrades and carry me. PvP is all normalized gear score so it doesn't matter there, at all.

I had some Royal Crystals to spend in the item mall from the founders pack and I just bought the once-per-account "Level complete pack" for some blue crystals. That one is huge value. With that all I've bought is a ship skin which auto-casts fast sailing for when you're auto-traveling long distances and also auto-pick-up flotsam. Bought via that crystal pack, the skin cost like $2 of crystals.

Also, I'm just a new player, but I saw somewhere they were talking about "catch-up" islands that drop heaps of gear upgrade materials. Sounds like getting those would be the best method if you wanted to rush your gear to power through the content. I'm wondering if it's not better to save those quests for an alt. Anyone got suggestions for this?

...and to reply to the guy above about the free boostie, I just saw I got that. Comes in the mail after you do a few quests in Vern. It's to boost to 50 which is the soft cap. Level 49 to 50 is like 1million XP then 50 to 51 is 45 million, so getting to 60 will be a LONG term goal you wouldn't even actively pursue. It's just nice to keep getting XP. :)
 
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ElectricOtter

Guest
my fav part in this is how skeevy rodent fags like Sykar luj1 Gerrard are the exact type of retard the modern day infl00encer attracts and create shills-by-proxy as a result xd

in a month u will see these 3 doofuses move on to the next big hype release depending on whatever the streamer/youtuber they carry secret homosexual lust for deems kewl for the week :3
 

Aeschylus

Swindler
Patron
Joined
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Messages
2,543
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Man, if only the technology to provide extra server capacity dynamically and seamlessly within the same logical server through virtual machines existed... But that's asking too much of such a small indie company like Amazon.
Thanks to their colossal fuckup the game's user score went down over 20% in 2 days.
Amazon is (internally) one of the cheapest companies in existence, they will rarely do more than the absolute bare minimum expenditure to make things function. Although I will say that spinning up new ec2 instances or extending existing ones is not as quick or seamless as you make it sound.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,841
Man, if only the technology to provide extra server capacity dynamically and seamlessly within the same logical server through virtual machines existed... But that's asking too much of such a small indie company like Amazon.
Thanks to their colossal fuckup the game's user score went down over 20% in 2 days.
Amazon is (internally) one of the cheapest companies in existence, they will rarely do more than the absolute bare minimum expenditure to make things function. Although I will say that spinning up new ec2 instances or extending existing ones is not as quick or seamless as you make it sound.
My point is that idiots try to defend them not wanting to add more servers because after the initial rush there will be dead servers when people leave. Except they don't need to add more servers, they need to add more capacity to existing servers, that can later be removed when it's no longer needed, like any modern online game/service. If the game doesn't support something like that for whatever reason, then that's obviously on the devs though.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Man, if only the technology to provide extra server capacity dynamically and seamlessly within the same logical server through virtual machines existed... But that's asking too much of such a small indie company like Amazon.
Thanks to their colossal fuckup the game's user score went down over 20% in 2 days.
Amazon is (internally) one of the cheapest companies in existence, they will rarely do more than the absolute bare minimum expenditure to make things function. Although I will say that spinning up new ec2 instances or extending existing ones is not as quick or seamless as you make it sound.
My point is that idiots try to defend them not wanting to add more servers because after the initial rush there will be dead servers when people leave. Except they don't need to add more servers, they need to add more capacity to existing servers, that can later be removed when it's no longer needed, like any modern online game/service. If the game doesn't support something like that for whatever reason, then that's obviously on the devs though.
you'd think they'd have this sort of thing figured out or at least be prepared in some capacity whatsoever after new world
They are both opening more servers and opening more slots on servers.

The numbers the devs and amazon expected were in the 300k max range. They've gotten 5 times that number.

The server architecture is also very awkward to work with as it wasn't originally designed with Amazon's services in mind.

Finally, there's a limit on how many slots a server can feasibly have. Once you max that out, you basically reach a point where it's either queue or more servers.

That said, I've not had a queue even at prime time of more than 2000, which took about 15 minutes to get through. My server also was one of the ones they closed to new characters after the pre-launch, they have since reopened it to new characters, because they have added more slots.

I've just gotten my ship, and the game is pretty good. Combat has weight to it, and encounters do seem to be getting slowly harder as it goes on. And not just in the hit point sponge sort of way. Enemies on the Tortoyk island have been stunning me, uniques have been gaining new auras, that I haven't encountered before. And so on.

Mechanically, it is VERY slow at first. It feels like there's a heavy emphasis on grounding the player in just how much of a marathon this game is. Which is good.

I'm at about 45 hours in now and so far I'd rate the experience positive, but with the caveat that I am not picky, and this is a fusion of my two favorite genre's of game.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
The numbers the devs and amazon expected were in the 300k max range.
oh bullshit
I'd buy this argument for new world just because they were inexperienced, but they just got done bungling one of the largest MMO launches ever and learned ... nothing.
Goldriver said on the introductory stream just before the pre-launch, essentially, looking shocked, "250 thousand would be beyond imagining" or something like that. I could probably pull the clip up. But he was responding to a question from chat which was like, "Do you think we'll reach new worlds numbers?"
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The numbers the devs and amazon expected were in the 300k max range.
oh bullshit
I'd buy this argument for new world just because they were inexperienced, but they just got done bungling one of the largest MMO launches ever and learned ... nothing.
Goldriver said on the introductory stream just before the pre-launch, essentially, looking shocked, "250 thousand would be beyond imagining" or something like that. I could probably pull the clip up. But he was responding to a question from chat which was like, "Do you think we'll reach new worlds numbers?"
Yes, and what I'm saying is they're absolutely retarded. They made the same exact mistake with New World.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
The numbers the devs and amazon expected were in the 300k max range.
oh bullshit
I'd buy this argument for new world just because they were inexperienced, but they just got done bungling one of the largest MMO launches ever and learned ... nothing.
Goldriver said on the introductory stream just before the pre-launch, essentially, looking shocked, "250 thousand would be beyond imagining" or something like that. I could probably pull the clip up. But he was responding to a question from chat which was like, "Do you think we'll reach new worlds numbers?"
Yes, and what I'm saying is they're absolutely retarded. They made the same exact mistake with New World.
Ah okay. I'm just saying this isn't even really bungled... There was a single hour of delays at the start of Pre-load, there was a tiny bit of delay while they sorted out the servers when F2P opened. Outside of Europe's region, there's not many 8 hour queues AFAIK and even in Europe, the biggest queues are on the bigger servers. The ones designated by the community as rallying points for the raiding guilds, and the PVP guilds.

That said, looking at the demographics, New World was supposed to be a success with a western audience. There hasn't EVER been an eastern MMO hit the US with this level of audience in the first weeks. Normally people are warded away by their hesitation to engage with the mechanics of this type of game. BDO doesn't manage more than 100k max, if that, in primetime per region AFAIK. And it's by far the largest eastern MMO with proper eastern mechanics.(IE not FF14.)

So to answer they may have learned their lesson with New World. Which was to not over commit resources to something that might fail.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
The numbers the devs and amazon expected were in the 300k max range.
oh bullshit
I'd buy this argument for new world just because they were inexperienced, but they just got done bungling one of the largest MMO launches ever and learned ... nothing.
Goldriver said on the introductory stream just before the pre-launch, essentially, looking shocked, "250 thousand would be beyond imagining" or something like that. I could probably pull the clip up. But he was responding to a question from chat which was like, "Do you think we'll reach new worlds numbers?"
Yes, and what I'm saying is they're absolutely retarded. They made the same exact mistake with New World.
Ah okay. I'm just saying this isn't even really bungled... There was a single hour of delays at the start of Pre-load, there was a tiny bit of delay while they sorted out the servers when F2P opened. Outside of Europe's region, there's not many 8 hour queues AFAIK and even in Europe, the biggest queues are on the bigger servers. The ones designated by the community as rallying points for the raiding guilds, and the PVP guilds.

That said, looking at the demographics, New World was supposed to be a success with a western audience. There hasn't EVER been an eastern MMO hit the US with this level of audience in the first weeks. Normally people are warded away by their hesitation to engage with the mechanics of this type of game. BDO doesn't manage more than 100k max, if that, in primetime per region AFAIK. And it's by far the largest eastern MMO with proper eastern mechanics.(IE not FF14.)

So to answer they may have learned their lesson with New World. Which was to not over commit resources to something that might fail.

Watch those numbers drop when Elden Ring comes out.

Give it 6-12 months. I doubt the numbers will be there by that time.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
my fav part in this is how skeevy rodent fags like Sykar luj1 Gerrard are the exact type of retard the modern day infl00encer attracts and create shills-by-proxy as a result xd

in a month u will see these 3 doofuses move on to the next big hype release depending on whatever the streamer/youtuber they carry secret homosexual lust for deems kewl for the week :3
dumbfuck.gif

:didntreadlol:
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
-SNIP>

Watch those numbers drop when Elden Ring comes out.

Give it 6-12 months. I doubt the numbers will be there by that time.
Exactly what the majority of those who have any clue in Amazon's server department are probably thinking, this isn't permanent, it's going to chill in a couple weeks. And I will be massively surprised if it -doesn't-.

It's a good but not great MMO.

To be fair though, we haven't seen a good but not great MMO release in eons.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
-SNIP>

Watch those numbers drop when Elden Ring comes out.

Give it 6-12 months. I doubt the numbers will be there by that time.
Exactly what the majority of those who have any clue in Amazon's server department are probably thinking, this isn't permanent, it's going to chill in a couple weeks. And I will be massively surprised if it -doesn't-.

It's a good but not great MMO.

To be fair though, we haven't seen a good but not great MMO release in eons.

I enjoy the combat and the party dungeons, but that is about it. The whole clicking quests MMO shit is trite. SWTOR at least got the start of their game right, but most MMORPGs try to force banal stories and have the player feel like they are playing a clicker simulator outside of combat. Combat is the most engaging aspect of MMORPGs, so why don't they focus around that? Guild Wars 2 at least got this aspect right.

Anyway I am not at end game yet, and if I reach it I won't be playing the game after Elden Ring comes out.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
-SNIP>

Watch those numbers drop when Elden Ring comes out.

Give it 6-12 months. I doubt the numbers will be there by that time.
Exactly what the majority of those who have any clue in Amazon's server department are probably thinking, this isn't permanent, it's going to chill in a couple weeks. And I will be massively surprised if it -doesn't-.

It's a good but not great MMO.

To be fair though, we haven't seen a good but not great MMO release in eons.

I enjoy the combat and the party dungeons, but that is about it. The whole clicking quests MMO shit is trite. SWTOR at least got the start of their game right, but most MMORPGs try to force banal stories and have the player feel like they are playing a clicker simulator outside of combat. Combat is the most engaging aspect of MMORPGs, so why don't they focus around that? Guild Wars 2 at least got this aspect right.

Anyway I am not at end game yet, and if I reach it I won't be playing the game after Elden Ring comes out.

/shrug
It has been like this since Diablo. Find X. Kill Y amount of Z. Press or push lever Å. At least Lost Ark keeps this to a minimum and drops from monsters for pelts, feathers, meat are 100% unlike World of Derpcraft where we had drop rates below 5% where you had to extinquish an entire maps wolf or rabbit population just for a few ears. Shit was utterly retarded doubly so because respawns were slow and in some cases drops were not even shared among party members in the early days of Classic iirc.
 

ElectricOtter

Guest
ya remember in diablo 1 when u were told to go on mmorpg fetch quests xd

Sykar has no clue what hes typing just so he can defend a faggy p2w chinkoid game :3
 

ElectricOtter

Guest
ya remember in diablo 1 when deckard cain was like "hey hero stay awhile n lissun can u go milk the cow like 5 times then give it to ogden for 500 xp???" xd

retard nigger thinks diablo was an mmorpg and hes giving game advice :/
 

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