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Completed [LP] Bleed for your Kingdom, officer! Codex plays Guns of Infinity

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Nov 29, 2016
Messages
1,832
"We must go forward without him," you breathe. "The Highlanders will need to be reinforced, and we cannot spare the time to look for a single man, even if that man is a lieutenant-colonel. I shall take command."

It is not a decision which will make you much-loved among your fellow officers, least of all your superiors. To seize the initiative in the heat of battle is one thing, but to usurp the command of a superior shall make you look like the most brazen of opportunists.

At the moment, though, your reputation is a secondary concern. Someone must lead the regiment, and with Cazarosta leading the Forlorn Hope, you are the senior officer present.

Your officers and the Colour-sergeant offer no objection, so you press on. "Lieutenant Sandoral, you are to inform Lieutenant Hawkins and Third Squadron of the change in command." The bespectacled officer throws a quick salute and runs off. Next, you turn to the senior enlisted man. "Colour-sergeant Wagar, might I ask who is in charge of First Squadron in Keane's absence?"

"That would be Lieutenant Butler, sir," the Colour-sergeant replies. "I'll have a word with him."

You nod. A 'word' from the Colour-sergeant to a callow lieutenant might well have all the force of an order. "Make note to inform Butler that the new marching order is as follows: Sixth Squadron, Third Squadron, then First Squadron," you add. "Carry on."

A few moments later, both Wagar and Sandoral return with the message that the commanders of both squadrons report themselves ready to advance into battle…

…under your command.

-

Commands are given and relayed by runners to the other columns. The background cacophony of war is broken up by the shouting voices of non-commissioned officers setting the men to attention, then to order, then to movement.

Slowly, you see the shadowy outlines of the columns to your left and right shuffle into action. You hear the rattle of your own squadron as it begins to move out. You feel the earth tremble under the boots of four hundred men, even as the bugles call out and your feet begin to move to the sound of the drums, which out of all the regiments of horse in the King's Army, only the Dragoons possess.

The bubbling, churning shadows of First and Third Squadrons fall behind you as your own men march forward into the open, smoke-clogged ground before Kharangia's walls. They will slot their own columns behind yours, so that any flying eye which might be able to peer through the powder-fog would see a long serpent of grey-green, split into three sections, working its way towards the angular stone mass of the city's fortifications at the steady, slow speed of sixty paces a minute.

You can see the gentle upward curve of the glacis up ahead. The stone bulk of the walls themselves coalesce before you, rising from the powder-smoke in their grim solidity, looking for all the world as if they were invincible, save for the immense breach outlined against the grey-shrouded sun.

They are not the only things you see.

You pass barely two paces from the sprawled ruin of a man, still wrapped in his parti-coloured Highlander cloak. The left side of his face lies shattered by a musket ball, broken open like an overripe melon, grey and red oozing out from the glistening white bone, the vestige of his face wide-eyed, slacked-jawed, powder-smeared, still shocked at the reality of his own sudden death.

He is not the only one. The field before you is littered with them, some dead, some still moaning for help or weakly pawing at the sky. Most are Highlanders, but you see one or two still forms in grey-green among them; the first losses of Cazarosta's Forlorn Hope, you must surmise.

Your eyes cannot help but linger on them as you pass. There is some cold part of you which says that there cannot be more than three or four dozen wounded and dead, barely a rounding error in the grand scheme of a war involving tens of thousands. Yet as your column advances past body after body, you cannot help but think for the shortest moment that any number would be too many.

-

The sound of a musket ball cracking past you pulls your attention away from the Tierran dead around you. More follow. The Highlanders must be past the breach, for now the Antari on the walls are setting their focus upon you and your dragoons.

Soon, the full weight of the defenders' fire will be upon your men, and arrayed as you are in tight-packed columns, the regiment would present the perfect target as it traverses the glacis and the ditch.

Another ball snaps past you, close enough for you to feel the wind of its passage against your cheek. The Antari have not hit any of your men yet, you can thank the still-long range and the grey haze of the powder for that, but with every moment the distance closes, your men present a closer and larger target.

You go through your options quickly, as every second now brings two or three fresh musket balls flying your way.

The most obvious option would be to make your men spread out into extended order, something which would put two or three paces of empty air between each man. It is the sort of formation which your men are trained to fight in whilst on foot, and men in such a formation would certainly be more difficult to hit than close-ordered columns.

You could even go a step further. Ordering skirmish order would give your men the freedom to spread out even further, so that an Antari on the walls would have to fire at individual soldiers to have a chance at striking home.

Yet Keane did not order the regiment to advance in column without reason. In the smoke and noise of battle, it would be so very easy for a man to lose sight of the fellow next to him. He might become lost or lose his nerve, thinking that his comrades had abandoned him. That is not to mention the problems of re-ordering the men once they are through the breach.

Will you dare take the risk?

1) Keane had the right of it; I will keep my men in column.
2) I'll have the men spread out into extended order.
3) I'll risk the confusion if it means keeping my men alive; skirmish order!
As of the Summer of the 609th year of the Old Imperial Era
Sir Alaric d'al Ortiga
Age: 21
Rank: Captain
Wealth: 383
Income: 15

Soldiering: 75%

Charisma: 43%

Intellect: 5%

Reputation: 23%

Health: 65%

Idealism: 81% Cynicism: 19%

Ruthlessness: 31% Mercy: 69%

You are a Knight of the Red, having the right to wear bane-hardened armour and wield a bane-runed sword.

You have no decorations as of yet.

Sixth Squadron, Royal Dragoons

Senior NCO: Staff-sergeant Hernandes

Discipline: 54%

Morale: 54%

Loyalty: 39%

Strength: 99%
 

Grimgravy

Arcane
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Joined
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Messages
3,469
Codex 2016 - The Age of Grimoire
2 - too bad we didn't question Keane. There might be some other reason for the tight formation.
 
Joined
Nov 29, 2016
Messages
1,832
You turn to Hernandes. "Staff-sergeant. Bugler and drums to sound extended order."

Hernandes wastes no time in relaying your orders. Soon, the men behind you are spreading out into a more open formation, and just in time too, as a fresh smattering of Antari musket balls fly past, only to whistle through empty air and bury themselves into empty ground.

You advance onto the glacis. The soles of your boots stick to the drying blood running in tiny rivers down the slight slope of stone. The surface of the fortification is pock-marked with craters from musket balls, scattered with the dead, and blighted by an immense mark of greasy black, the remnants of a banefire trap.

More muskets crack from the walls. You hear a scream from behind you, one of the Antari muskets having evidently found its mark, but the smoke hides the sight of the fallen man. More shots ring out, and more men fall as you cross the glacis, but not so many as there would have been had you remained in close order, you are sure of that.

Perhaps you have made the right decision.

-

You advance to the edge of the glacis, where someone, perhaps the Highlanders, have placed ladders allowing you and your men to descend into the ditch.

Thankfully, your men seem well-ordered enough to set themselves back into their files with little difficulty. Soon, the first of your regiment begin descending the ladders with speed and efficiency.

From there, you lead your men across the dry moat which separates Kharangia's glacis from the walls proper, though only the most torturous of sophistries could possibly classify the thing as 'dry.' You suppose the bottom of the wide ditch had been lined with stone at once point, but over the decades, it seems the city's inhabitants have turned it into a repository of waste and refuse.

Now, the bottom of the fortification ditch is filled with a viscous, knee-deep sludge, which clings to every surface and fills the air with the heavy stink of rot and death.

There are bodies here, as well. More Highlanders shot down trying to cross, and among them, more losses from the Forlorn Hope. Musket balls slap wetly into the befouled surface of the sludge. One of your dragoons tumbles into the muck with a wet splash, screaming and clutching the ragged red hole in his thigh.

He will die, most likely, killed by whatever poisons the vile sludge carries into his open wound, but you have no time to ruminate on one death….

Not when the open breach, the pitched battle beyond, and the promise of dozens more deaths await before you.

-

It is no easy task to climb up the steep slope of pulverised rock and rubble leading up to the breach, harder still considering the encumbrance of your armour. With the loose stone crumbling under your feet and hands with each movement, it is tiring and perilous going, but slowly, you work your way up.

Finally, you throw one armoured hand over the lip of the breach and prepare to haul yourself up. Your steel-clad fingers probe for a handhold, only to find your grasp slippery and soft. Something wet and warm oozes through the chain and underpadding of your gauntlet.

You pull your hand away to find the finely worked steel plates coated in blood and human filth.

A familiar arm reaches down from the edge. You grab it with your own unstained hand as Hernandes pulls you up. Your Staff-sergeant was the first in your squadron to make it into the breach, but there is no elation or look of triumph in his eyes. Instead, he looks distinctly uneasy, his face as death-pale as a Takaran's.

Then you see why.

At your feet, you find what, or rather whom, you had put your arm into not a moment before: a boy in the clothes of an Antari serf. A cut from a dragoon's sabre or a Highlander's broadsword had torn his belly open, and you dug your fingers into the shining coils of gut which have erupted from his sundered, protruding ribs. It had not been a quick death; wounds to the stomach rarely are, and the boy's wide-eyed expression suggests that his final end had come as relief.

He is not alone. The broken ground before you is covered with bodies. Some are in the grey-green of the Dragoons, others in the burnt orange of the Highlanders. Most wear the heavy felts and wool of the Antari. Few are the spots where the bare stone still shows through the bodies of the fallen.

The breach is carpeted with the dead.

-

Your men stand stunned unto silence as they make their way up into the open butcher's yard of broken stone and broken bodies. Old soldiers, veterans, men who had stood firm in a dozen skirmishes and let their blood run cool in the calamitous ruin that was Blogia now can do little but gasp and hold back the contents of their stomachs.

There is no escape from it. The stench of burning flesh, voided bowels, and gunpowder fills the air. Every breath fills your lungs with the stink of death. Wherever you look, a new tableaux of human life dashed to pieces by steel and fire: a Highlander with his arms twisted in unnatural angles; a grey-bearded Antari who would have looked the image of a kindly uncle, were his forehead not a ruin of blood, bone, and brains; a dragoon of the Third Squadron, his entire left side torn open, yet still somehow alive enough to inhale in raspy, gasping breaths.

Above it all, surrounded by the bare and savaged remnants of his command, stands a single officer, scarred and defiant. A still-smoking pistol dangles from one exhausted hand. The other is wrapped around a large Tierran flag, holed, tattered, and powder-stained. His sleeves are soaked in gore up to the elbows, his left leg is a ruin, and only the support given by the flag's bullet-scarred pole allows him to still stand…

…but he does still stand, even though no more than half a dozen of his men stand with him.

For a moment, your eyes meet his, and Sir Caius d'al Cazarosta dips his head in a slight nod. You return it, as one captain would to another, though you suppose that will change soon.

Cazarosta shall be a major next time you see him, and you are not sure whether the regiment shall be the better or the worse for it.

-

You continue on, leading the first elements of your regiment deeper into the breach. You watch your step carefully as you pick your way through the fractured masonry and the ruins of mens' bodies, for the smoke of the powder has become so thick this close to the head of the assault that the sun is all but blotted out.

Taken together, the darkness and the smoke of battle form an effect not unlike that of the pre-dawn gloom, but the fog here stinks of saltpetre and death. The reds and browns that coat the fallen and which pool, trickle, and blot the glowing patterns of runes etched into your greaves are anything but the morning dew.

The bodies on the ground begin to grow thinner as you lead your dragoons out of the breach and past an abandoned cannon still draped in the eviscerated remains of its crew. There is a downwards incline after that, one made of rubble blasted free from the walls by Garing's titanic siege guns. There are corpses here too, though almost all of them Antari, and less than before.You can guess what happened here; the Highlanders beat back the Antari sent to wipe out Cazarosta's Forlorn Hope, chasing them down the slope and into the city.

You can see shadowy blocks rising from each side of you; buildings, you should think, handsomely decorated townhouses with sharply pointed roofs. You are through the walls and into the city proper now.

The sounds of battle grow louder as you advance. The rattle of drums and thunder of musketry echo off the walls. The dead grow thicker on the ground once more. In mere moments, you will be sending your men into the struggle ahead, and you cannot but think…

1) This is the moment I have been waiting for.
2) I must keep myself free of sentiment and do my duty.
3) I am advancing unprepared into disaster.
As of the Summer of the 609th year of the Old Imperial Era
Sir Alaric d'al Ortiga
Age: 21
Rank: Captain
Wealth: 383
Income: 15

Soldiering: 75%

Charisma: 43%

Intellect: 5%

Reputation: 23%

Health: 65%

Idealism: 81% Cynicism: 19%

Ruthlessness: 31% Mercy: 69%

You are a Knight of the Red, having the right to wear bane-hardened armour and wield a bane-runed sword.

You have no decorations as of yet.

Sixth Squadron, Royal Dragoons

Senior NCO: Staff-sergeant Hernandes

Discipline: 54%

Morale: 54%

Loyalty: 39%

Strength: 95%
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Let's go 1! We have to keep our idealism as high as possible, even in the face of bloody carnage.

Now I want to play the game to witness the forlorn hope.
 
Joined
Nov 29, 2016
Messages
1,832
You had not imagined yourself leading a regiment into battle so soon…

…but you had imagined it, in your dreams, in your wildest hopes. That it should be on a day like this, a day of glory and carnage, when the balance of the war might be at stake…

…is nothing short of your fondest desires made reality.

The only bitter part of the whole affair is that you must give command of the regiment back once the fighting is done. Still, you shall have ample chance to seize glory today. You are sure of it.

-

You nearly stumble into the Highlanders. So thick is the powder-smoke and so befuddled is your banesense by the echoing cacophony of battle that you do not even see them until you are almost right on top of them.

There are only a handful before you, all of them officers. One of the men reaches for the broadsword at his hip as you approach, but the blade is not halfway clear when his eyes widen in recognition.

"Captain Ortiga!" exclaims Lord Lieutenant-colonel Marcus d'al Havenport as he slams his blade back into its scabbard. "By the Saints, it is good to see you! Where is Lieutenant-colonel Keane?"

"Lieutenant-colonel Keane has gone missing," you reply. "He cannot be found, despite our best efforts."

The Highlander officer nods, though his expression of puzzlement does not fade. "Command falls to you, then?"

"It does," you reply. "What is the current disposition of forces?"

"We've beaten the Antari back this far, but I fear we are sorely pressed hard now," Lord Marcus answers. "I thought we had broken through once we chased the enemy from the breach, but they were able to retreat to a square three hundred paces down the road and regroup." The Kentauri points off into the smoke at the bubbling outline of fighting men in line formation. "My men are holding the Antari back for now, but we shall need help before we are able to press the attack."

"I will do what I can," you reply. "What do you need?"

The Highlander officer points to the faint outline of the city walls behind a building. "There are still Antari on those damned walls. The buildings may shield us from their fire now, but as soon as my men enter that square, they'll empty their muskets into my side. I want those walls cleared."

You nod. "Anything else?"

Lord Marcus shakes his head. "Aye. I could use a few men to shore up my assault. I cannot think of anything else."

He cannot, but you can. Unlike the Kentauri, you've got years of battlefield experience to rely upon and immediately see where your men might be put to use.

If you could send some men back to help guide the Line Infantry behind you to fight, you might be able to bring them into the city quick enough to simply bowl the Antari over with sheer numbers.

So, what first?

I take stock of the men at my disposal.

You turn to look at the hundreds of figures in grey-green formed up behind you. You know your own men well enough, but Cazarosta and Keane's squadrons are, for the most part, mysteries. You find the Colour-sergeant at the head of First Squadron's column.

"What do you need, sir?" the senior non-com asks as you order him up.

"Our men, Colour. What do you make of them?" you ask, quietly so that neither the Kentauri nor any eavesdropping dragoons might hear.

The enlisted man looks sidelong at the assembled dragoons. "First Squadron is nearly at full strength, but they're shaky, very shaky. Most of the men are fresh replacements, and this is their first battle." He shakes his head. "It probably didn't help that their commanding officer ran off and left them in the hands of a lieutenant with three months of seniority," he adds.

"Third Squadron is the exact opposite. They're the hardest men I've ever seen. I could probably end the war with a full regiment of 'em." He stops and frowns. "Unfortunately, there's less than a hundred left, and that was before their deathborn fool of a captain led off a third of them to get killed," he sighs. "Shameful waste of good troops, if you ask me."

The Colour-sergeant turns back to you. "As for your own men, you probably know them better than me. I'll hold to your judgement when it comes to them."

1) I assign men to clear the walls.
2) I assign men to guide reinforcements.
3) I order my remaining men to support the main attack.
As of the Summer of the 609th year of the Old Imperial Era
Sir Alaric d'al Ortiga
Age: 21
Rank: Captain
Wealth: 383
Income: 15

Soldiering: 75%

Charisma: 43%

Intellect: 5%

Reputation: 23%

Health: 65%

Idealism: 81% Cynicism: 19%

Ruthlessness: 31% Mercy: 69%

You are a Knight of the Red, having the right to wear bane-hardened armour and wield a bane-runed sword.

You have no decorations as of yet.

Sixth Squadron, Royal Dragoons

Senior NCO: Staff-sergeant Hernandes

Discipline: 54%

Morale: 54%

Loyalty: 39%

Strength: 95%
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Why is the third option not available? Too stupid, not enough men or because we'd get killed?

1, there's more opportunities for glory there. Also it's our current order
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,440
Location
Jersey for now
1. Clear the walls. Then we guide what remains. What good is our guidance if it allows our enemy time to dig in and fortify their positions further?
 
Joined
Nov 29, 2016
Messages
1,832
(As before, 5 unanimous votes: early update)

You turn to the dragoons assembled behind you.

The fighting on the walls will be at close quarters. The powder-fog and the confines of the narrow walkways will make sure of that. Numbers won't quite matter as much as individual skill and discipline.

Who do you assign to the job?

1) First Squadron and Lieutenant Butler.
2) Third Squadron and Lieutenant Hawkins.
3) Sixth Squadron and Lieutenant Sandoral.
 
Joined
Nov 29, 2016
Messages
1,832
Refer to the end of the previous update.

1st Squadron: unit Keane attached himself to.

3rd Squadron: remnant of Cazarosta's unit.

6th Squadron: our unit.

I think the way this works is we assign a unit to each task and take the remainder to the main battle. Perhaps Tryhard can confirm.
 
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