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[LP CYOA] Epic

Discussion in 'Choose Your Own Adventure Land' started by treave, Jun 23, 2012.

  1. Azira Arcane Patron

    Azira
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    Resupplying might also mean a chance to make more CFs? Seems we're pretty screwed without such. :M
     
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  2. Bloodshifter Educated

    Bloodshifter
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    Really Treave Really?

    surprised you Guys didnt leave him orders to do that earlier you could have left orders to Activate Powers after the Opening Salvo that is what I would have done...

    without the Drugs of course...

    whelp Dumais Group is back... again so I know that its cliche but.






    I told you so... Dumais is the Enemy and Jules was well Jules.
     
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  3. Azira Arcane Patron

    Azira
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    Seems Senya's earned that "hero" tag now, saving Naim and the Anhur like that.
    But maybe the Empress is already putting a spin on the tale, and Senya's being painted as responsible for the loss of the two worker mechs, and the near-loss of the Anhur?
     
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  4. m4davis Scholar

    m4davis
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  5. Baltika9 Arcane

    Baltika9
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    Well... looks like Senya is a badass, I honestly didn't expect him to come back alive without using his powers; Ean would be proud:salute: Too bad my flop came in late.
    :lol:She can paint whatever she likes, an untrained civilian personally killed an experienced CF pilot and then held his own against five famous mercenaries saving the experimental CF not once, but twice. And if we succeed in this plan of ours, we will also be the guy who saved the Imperial family's hide through a ballsy plan of our own making.

    Speaking of the situation, I'm leaning towards going to the Atman for the moment: we are in absolutely no shape to fight; on the other hand, the Foundation is controlled by our sister, and she wanted to have a very "personal" chat for a long time now. Maybe we can work something out here. What do you guys think?
     
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  6. Azira Arcane Patron

    Azira
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    Cut away the bases not located on our path home.. With our current choices, seems we're either trying to get an escort which will likely take us on the shortest path home, or we can go to L5, where a hollowed out asteroid serves as a test-bed for the Ender project, in care of the MHD cult.

    Really.. An orphanage in space? Right. Is subject zero there? :roll:

    Still not sure what to go with. We do know however, that going near L4 is a Poor Choice, as it is UNS controlled. Should we want to go there, we need some measure of power to back us up. Will we get that at L4? Will the ISC ships we can intercept afford us it? Will three warships be able to withstand the assault of 10 Indus CFs backed up by 4, possibly 5 UNS CFs?

    At the moment, I'm actually leaning towards going towards the asteroid. Will ponder more.
     
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  7. Baltika9 Arcane

    Baltika9
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    I suppose that depends on how well armed and armored those warships are, but I'm leaning towards a "hell no." Something tells me the Masters are behind this Vizala dickery; which is not comforting, considering that the Cult are the ones that probably have contact with them.

    Goddammit Shulgi, start doing flower drugs, we need you.
     
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  8. Azira Arcane Patron

    Azira
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    I'm not at all certain that the Masters know where our ball of dirt is located yet, nor that they have contact with anyone on it, but I cannot rule it out.
    Whatever the reason for the Indus' mastery of the CF tech, it's a disparity we need to catch up on somehow, and it's probably a good idea to make some more allies.
    As is, we've thrown our lot in with the ISC and by extension, the Higashi. The Dunamis are on the UNS side it seems, after their failed coup. Were they working for the UNS this entire time? Possibly.
    It would really be for the best if we could unify Earth, but for that to happen we need some sort of external threat, or I just don't see it happening. Not that the arrival of the Masters' Death Fleet could be called a Good Thing, but without a significant external threat, and without some really strong focal figurehead like Ean, unifying the quarreling tribes of Earth seems a long shot. And here I am being optimistic..
     
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  9. Baltika9 Arcane

    Baltika9
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    They're mercs and mercs work for the highest bidder. Of course, after their coup the UNS/Indus are probably the only employer they can find right now. Still, I wonder who's leading them? If it's Erika or Shulgi, we may be able to strike a deal.
    Remember how the Master Shulgi was contacting was female and how she ended up in charge of our planet?
    Now take a closer look at the Cult's beliefs
    their beliefs stink of a Master cult: the "Goddess" turned away from the world (the Masters lost track of our world after it was plunged into the Void, as confirmed by treave). so they have to create a suitable "receptacle" (meaning Avatar) to bring her into the world through gathering "life energy" (up to this point done by human sacrifice) into the Great Mother (meaning she wants to "ascend"); since Innana flowers contain "life energy" (again, confirmed by treave), it is natural that they be interested in them. And guess what this Age of Strife is, hm? Something tells me the Cult is behind this war, it was started by the Indus, after all. Of course, if the Masters' Grmdark Death Squads are coming to purge the weeaboo, it might not be that bad after all.
    Edit: that, or they are a Sphere Cult. Take a look at the chapter's name: Chapter Two: The Earth Sphere Conflict; and note the "communion with God" part as well.
     
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  10. Kipeci Magister

    Kipeci
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  11. GreyViper Erudite

    GreyViper
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    Great fight treave didnt expect this turn out that well. I suspected Naim would be handicapped with the prototype, because lets be hones we designed it with our powers in mind. I rather expected him to die and prototypedestroyed, but that can happen yet if he pilots Anhur again.:troll:

    A) I want to see Empress in action, doing what she does best, cloak and dagger.
     
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  12. Zwist Learned

    Zwist
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    A) Sidequests! :D

    Because dicking around with an essential prototype is exactly the kind of thing Bioware taught me to do.
     
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  13. ScubaV Prophet

    ScubaV
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    I'm not sure how you guys thought not using our powers was a good idea in either situation (although there were more total 2A's than 2B's), but at least we're not dead.

    I'll vote A. With the Anhur in bad shape, one pilot dead, and the other injured I don't think taking the high risk option is a good idea.
     
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  14. Baltika9 Arcane

    Baltika9
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    Tentatively going for B: I do not trust the cult enough to engage them when they are holding all the cards. Chances are, if our "sister" asks for us in exchange for helping them get to Earth, she will get no argument from the Empress, Kyrie (speaking of whom: guys, forget about her, she showed very clearly who she sympathizes with more here and we have much more important things to do than engage in chest-thumping competitions with her suitors) or Nahim and perhaps even Grimrock (great tactician and courageous fighter we may be, the Imperium has many more like us; no one life outweighs the Imperial Family). Not that I don't want to investigate the cult, but I would rather do it under more favorable circumstances.

    Then again, those may not always be present and this may be the best we'll get. Open to any arguments.
    Edit: I would really like the specs for Imperial warships, though and I wonder what would've happened had we used our powers and the elixir; and also what would've happened had we stayed, would the reinforcements for the UNS come in all the same?
     
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  15. Storyfag Perfidious Pole Patron

    Storyfag
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    B
     
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  16. treave Arcane Patron

    treave
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    Codex 2012
    If you use the powers early, without using the serum, you fizzle out before you manage to get back to the Kaguya-hime. You become more of a threat earlier on and attract the White Fangs attention immediately. This means that Naim and Jean leave you behind after you bail their asses out because saving the prototype is more important and they're soldiers, not heroes. Thankfully, you get captured alive. Staying on the bridge was actually the safe choice no matter what - the captain is experienced enough to pull your asses out of the fire by improving on your plan even without your input. You missed out on him ramming the fuck out of the Ghostlot to protect the prototype CF. Things would've been a lot more dire for the pilots (well, for Naim at least) had you not been on the field; the enemy mechs are piloted by Dunamis superhumans after all.

    If you stayed, the reinforcements come in. The Indus warship is equipped with nuclear warheads and blows the fuck out of the colony while you guys are in it. That doesn't end very well for obvious reasons.

    As for this update, the Dunamis could have killed you, but didn't. Same reason why you'd have been captured alive in the other scenario. Though you didn't score any kills, you did damage two of them badly. And I'll be writing up a military status/hardware update next.

    No, Subject Zero is on the Kaguya-hime. :troll:
     
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  17. Bloodshifter Educated

    Bloodshifter
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    So do we get 3 guesses and the 1st 2 dont count?
     
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  18. Kipeci Magister

    Kipeci
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    The codex failed to make the worst choice?
     
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  19. treave Arcane Patron

    treave
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    Codex 2012
    Intermission: Major Armed Forces of the World (4025 A.C.)

    Manpower:

    Neo Shinar Empire:
    Combat: 500,000
    Support: 830,000

    Higashi:
    Combat: 410,000
    Support: 850,000

    UNS:
    Combat: 625,000
    Support: 650,000

    Indus:
    Combat: 150,000
    Support: 440,000

    Notable Space Assets:

    Warships:

    Kaguya-hime Class Cruiser
    Affiliation: ISC/Higashi
    Manufacturer: ISC Heavy Industries/Great Eastern Manufacturing
    Armaments:
    1 x mega particle launcher, 2 x 2-barrel particle cannon, 2 x missile launchers, 8 x anti-fighter guns
    CF complement: 9
    Launch catapult: 3
    Overall length: 312 m

    Pimsin Class Cruiser
    Affiliation: Neo Shinar Empire
    Manufacturer: ISC Heavy Industries
    Armaments:
    2 x 2-barrel particle cannon, 2 x linear rail-gun, 6 x missile launchers, 4 x anti-fighter guns
    Fighter complement: 6
    Launch catapult: 1
    Overall length: 378 m

    Arina II Class Battleship
    Affiliation: Neo Shinar Empire
    Manufacturer: ISC Heavy Industries
    Armaments:
    1 x mega particle launcher, 4 x 2-barrel particle cannon, 8 x missile launchers, 8 x anti-fighter guns
    CF complement: 6
    Launch catapult: 2
    Overall length: 520 m

    Ankida Class Heavy Battleship
    Affiliation: Neo Shinar Empire
    Manufacturer: ISC Heavy Industries
    Armaments:
    2 x mega particle launcher, 6 x 2-barrel particle cannon, 4 x linear rail-gun, 12 x missile launchers, 12 x anti-fighter guns
    Fighter complement: 30
    Launch catapult: 5
    Overall length: 980 m

    Sen-hime Class Cruiser
    Affiliation: Higashi
    Manufacturer: Great Eastern Manufacturing
    Armaments:
    3 x 2-barrel particle cannon, 20 x missile launchers, 6 x anti-fighter guns
    Fighter complement: 6
    Launch catapult: 2
    Overall length: 309 m

    Ginza Class Battleship
    Affiliation: Higashi
    Manufacturer: Great Eastern Manufacturing
    Armaments:
    6 x 2-barrel particle cannon, 12 x missile launchers, 8 x anti-fighter guns
    Fighter complement: 10
    Launch catapult: 3
    Overall length: 488 m

    Doge Class Cruiser
    Affiliation: UNS
    Manufacturer: ISC Heavy Industries
    Armaments:
    2 x 2-barrel particle cannon, 2 x linear rail-gun, 2 x missile launchers, 6 x anti-fighter guns
    CF complement: 5
    Launch catapult: 1
    Overall length: 350 m

    Gynoid Class Battleship
    Affiliation: UNS
    Manufacturer: United Industries
    Armaments:
    1 x mega particle launcher, 4 x 2-barrel particle cannon, 4 x linear rail-gun, 6 x missile launchers, 10 x anti-fighter guns
    CF complement: 10
    Launch catapult: 2
    Overall length: 669 m

    Shulgi Class Super Heavy Carrier-Battleship
    Affiliation: UNS
    Manufacturer: United Industries/Vizharga Industries
    Armaments:
    4 x mega particle launcher, 12 x 2-barrel particle cannon, 12 x linear rail-gun, 18 x missile launchers, 30 x anti-fighter guns
    CF complement: 30
    Launch catapult: 5
    Overall length: 2769 m

    Mahakarya Class Carrier
    Affiliation: Indus
    Manufacturer: Vizharga Industries
    Armaments:
    1 x 2-barrel particle cannon, 6 x missile launchers, 12 x anti-fighter guns
    CF complement: 10
    Launch catapult: 2
    Overall length: 411 m

    Combat frames:

    XF-25 Anhur

    [​IMG]

    Affiliation: ISC/Higashi
    Manufacturer: ISC Heavy Industries/Great Eastern Manufacturing
    Frame type: High performance general purpose prototype
    Reactor: Compact fusion reactor - 4000 kW
    Propulsion:
    main thrusters: 6 x 240,000 N (high mobility configuration)
    verniers/apogee motors: 18
    Armaments:
    2 x mono-molecular daggers, 2 x head-mounted 35 mm vulcans, 1 x beam saber, 1 x beam rifle, 1 x 280mm rocket launcher, 1 x shield, mounted on left arm.
    Overall height: 15.3 m

    XM-26 Onuris
    Affiliation: ISC/Higashi
    Manufacturer: ISC Heavy Industries/Great Eastern Manufacturing
    Frame type: General purpose combat frame
    Reactor: Compact fusion reactor - 2800 kW
    Propulsion:
    main thrusters: 2 x 240,000 N
    verniers/apogee motors: 8
    Armaments:
    1 x mono-molecular sword, 2 x head-mounted 35 mm vulcans, 1 x beam saber, 1 x beam rifle, 1 x 280mm rocket launcher, 1 x shield, mounted on left arm.
    Overall height: 14.3 m


    RG-05 Vizala
    Affiliation: Indus
    Manufacturer: Vizharga Industries
    Frame type: General purpose combat frame
    Reactor: Compact fusion reactor - 1380 kW
    Propulsion:
    main thrusters: 1 x 180,000 N
    verniers/apogee motors: 4
    Armaments:
    1 x mono-molecular sword, 1 x 60 mm machine-gun, 1 x shield, mounted on left arm.
    Overall height: 10.6 m

    RG-09 Vizala II


    [​IMG]

    Affiliation: Indus
    Manufacturer: Vizharga Industries
    Frame type: Space superiority combat frame
    Reactor: Compact fusion reactor - 2750 kW
    Propulsion:
    main thrusters: 2 x 240,000 N
    verniers/apogee motors: 8
    Armaments:
    1 x mono-molecular sword, 1 x 75 mm machine-gun, 1 x rocket-lance, 1 x 280 mm rocket launcher, 1 x beam rifle, 1 x shield, mounted on left arm.
    Overall height: 14.0 m

    UNS-1001 Xolotl
    Affiliation: UNS
    Manufacturer: United Industries
    Frame type: Land specialization combat frame
    Reactor: Compact fusion reactor - 1550 kW
    Propulsion:
    main thrusters: 2 x 140,000 N
    verniers/apogee motors: 4
    Armaments:
    1 x mono-molecular sword, 2 x 60 mm machine-gun, 1 x back-mounted 280 mm rocket launcher.
    Overall height: 13.0 m

    UNS-1011 Centeotl


    [​IMG]

    Affiliation: UNS
    Manufacturer: United Industries
    Frame type: Space superiority combat frame
    Reactor: Compact fusion reactor - 2190 kW
    Propulsion:
    main thrusters: 2 x 140,000 N, 2 x 80,000 N
    verniers/apogee motors: 6
    Armaments:
    1 x mono-molecular sword, 2 x 60 mm machine-gun, 1 x 280 mm rocket launcher.
    Overall height: 13.6 m


    UNS-109X Tepeyollotl
    Affiliation: UNS
    Manufacturer: United Industries
    Frame type: Prototype heavy assault frame
    Reactor: Compact fusion reactor - 6750 kW
    Propulsion:
    main thrusters: 4 x 380,000 N
    verniers/apogee motors: 6
    Armaments:
    2 x heat claws, 2 x 6-barrel beam spray guns (claw-mounted), 6 x gun-slaves, 1 x ultra-long range beam rifle.
    Overall length: 59.0 m
     
    • Brofist Brofist x 1
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  20. Azira Arcane Patron

    Azira
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    So, is this where we do an occult ritual to open up a rift in space and summon the Ankida battleship to help us out? :M
     
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  21. Baltika9 Arcane

    Baltika9
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    I see, the NSE has the largest regular military force and the best old-school navy of the lot. Now, serious questions: do we know exactly which ships we are linking up with (Ankdia or Pimsin); how effective are anti-fighter guns and launchers against the CFs and, most importantly, does anyone know how effective CFs are against warships?
    Goddammit, we missed a chance to ditch these assholes, twats and losers.
    So, brutal assrape mode is back?:bounce:
    Right, Senya is an artificial lifeform, how naive of me to think otherwise. Bonus points if Nahim is his twin and our "sister" will try to break us by "you aren't even a real human being, Senya!" and our harem beginning to apply field emotional therapy. Speaking of Nahim, do true bros exist somewhere in this setting or are we the only ones that can conjure them up from nowhere?
     
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  22. Bloodshifter Educated

    Bloodshifter
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    Somewhere with dead bears
    Truly to be Senya is Suffering!
     
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  23. treave Arcane Patron

    treave
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    Jul 6, 2008
    Messages:
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    Codex 2012
    This is by no means a comprehensive list. I'll probably update it as it goes along; once we return to Earth, there'll also be land hardware. We're meeting up with three Pimsins. There's only one Ankida in existence right now, and it's with the bulk of Space Fleet at Sin's Eye.

    The current problem with fighting CFs is that it is difficult to hit because of their ability to pull off unpredictable maneuvers in all directions. Anti-fighter guns, basically CIWS, have better chances than missiles. Mega particle launchers are BFGs in a sense, so more suited for destroying ships. CFs are extremely effective against warships once they close in simply because a warship can't hit what's on it. That's why they need escorts like fighters or other mechs. The danger to warships will multiply many-fold once CF-held beam weapons become common, as there is no real effective armor against particle beams right now unless you want to pile up decametres worth of plating.

    There is no bro but what you make.
     
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  24. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,189
    Location:
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    Codex 2012
    Bugger this. Let's head to the Asteroid for some RnR.

    A

    Tentacle lovers? Nope. Not this turn.

    B
     
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  25. Baltika9 Arcane

    Baltika9
    Joined:
    Jun 27, 2012
    Messages:
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    I see. Breaking through to Earth will be rather difficult then with this assortment, but doable if we reach our reinforcements without any interference and maybe sway Erika's/Shulgi's Dunamis group to our side (seriously, who else would let us live under these circumstances?). And considering the laws of ol' Murphy, that's wishful thinking. On the other hand, this may be our best chance to get in touch with the Cult right now and find out our origins (ever notice how every single character related to Ean, in one way or another, is an orphan?), so wasting it will be foolish.

    Edit: also, something tells me that if we go to the Atman asteroid, we will be the only survivor of our merry band here. Gut feeling.

    By the way, you are putting in loads of work and thought into this and it shows. Thank you, treave, for thinking this up and following through, it is a pleasure to play and participate in a LP like this, ran by someone who puts his heart and soul into it (even though I personally consider the idea of armies based on giant robots, well, lacking and would love nothing less than to ditch the mechs and focus on creating an extremely proficient army and navy, strengthened with superhumans and mini-nukes) and is generally an all-around bro.

    Last question for now: the fuck's a "rocket lance?"
    So no one remembers Ean's "Path of the Bro", even though his name is revered. Talk about Jesus allegories.:(
     
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