Turbulence
First things first: you cast an invisibility spell over Lucy. Though you are unsure whether she can understand your actions, you put your finger to your lips and shush the cow. As if on command, she lays down in the tall grass quietly, not even swishing her tail. With that done, you turn your attention back to the battle.
You walk out from the bushes, your face morphed into that of a wrinkled, crotchety old man, your back hunched. Eileen notices you and shouts out a warning. “Hey! Sir! Don’t get close, these monsters are dangerous!” Quietly laying down a set of protective spells on Aria and the other two girls – the boys can take care of themselves, you didn’t learn these spells to use them on men – you turn to the battling slimes. Slimes. They do not seem very strong. Barbatos does not seem concerned either. These should not take long. You stretch out your hand. A simple spell like Whirlwind should do here.
The wind stirs, nudged into motion by the force of your magic and the intent of your will. It swirls, spins, and gains in speed so suddenly that the slimes have no time to react. They are flung into the air in a circling eddy of rushing air, along with pebbles, sand and droplets of water. As they spin, the entangled slimes detach. You note, with slight curiosity, that the black slimes appear to be denser: they sink towards the bottom of the spinning column of wind while the lighter-coloured ones float apart. This is not your intention, but it works just as well.
“Spell Maximize. Icebolt.” You cast your next spell. Small, icy spheres form in front of your fingers and shoot outwards. As soon as one has left, another appears almost immediately to take its place. Each one of them homes in on a black slime, trapped helplessly in the whirlwind. The bolts slam home, their effect instantly seen as the slimes solidify, their black jelly taking on a shining obsidian sheen.
“If you want to investigate the black slimes further, they should be able to thaw out later with no problem,” says Barbatos. “One of my former wielders was a slime. He got himself trapped in an ice dungeon for two centuries. Unfroze later when a fire dragon moved in and melted all the ice, and was still as healthy as ever. Well, up until the dragon melted him too.”
“Good to know,” you say. Just then, the frozen black slimes start shuddering and shaking violently. With a blinding roar of light and sound, they explode.
Behind you you can hear the rookies shout as they are blown off their feet. The boys, at least; the girls remain untouched behind your spells. Eileen and Nina look around in surprise as they finally notice the magical protection around them. The black slimes that have survived the battle with the young knights are retreating. “Percy? Percy!” cries Nina. It looks like one of them took a fatal tumble onto his own sword. How unfortunate for him. As his comrades begin to grieve, you look at the other slimes, who are sliding about at a cautious distance from you, but making no move to run.
Aria walks over to you tentatively. “I’m sorry, are you…”
“Just a passing mage,” you wheeze.
She scrutinizes your face and frowns, before nodding as she glances over your cloak. “Okay,” she says.
“Heavensell, do you know this man?” says Eileen as she joins the conversation. Her eyes are still red, but as leader of her squad she seems to have elected to address the strange newcomer first rather than spend time mourning her recent loss. How dutiful.
“I… don’t,” says Aria carefully. “Nope. Never seen him before.”
“Well, regardless, we are grateful for your assistance, sir mage,” bows Eileen. Her chainmail hangs loose, offering you a good view down her front. Even though she can’t be much older than Aria, there are a couple of rather significant differences between the both of them. “Unfortunately it was not enough to save all of my squad.”
You shrug, still staring, and offer what you hope to be a consoling grunt.
“You seem well able to take care of yourself, but still, these woods seem too dangerous to travel alone,” continues Eileen helpfully and obliviously. “Would you like us to escort you out of the forest?”
“Leaving so soon?” says Aria.
Eileen catches on to the hopeful tone in her voice and scowls. “One of my men is dead. I need to bring him back and report to my superiors before attempting anything else. In fact, you would do well to come with me, Aria Heavensell. You might be a bit strong, but wandering this forest alone, as it is, is suicidal.”
“Oh, I’ll manage,” replies Aria breezily. “Maybe I’ll ask the old man to keep me safe since knights like you can’t cut it.”
Eileen bites back a retort, her brows twitching. Instead, she says, “Fine. We can have reinforcements here within three days to subjugate the out-of-control slimes. Perhaps if you are still alive then, they can pick you up. To you, sir mage, I wish the best of luck.” She stomps back to her team. As they prepare to leave, Oliver waves at Aria politely. She ignores him.
Once the knights are out of sight, you release the spell maintaining your disguise.
“Well, how did I do?” grins Aria.
“It was a failing grade,” you say nonchalantly, beckoning Lucy out of the forest. The slimes are still bobbing about a fair distance away, not approaching but not leaving either.
“What? Why?”
“Because,” you add, as Aria’s stomach grumbles and she pulls her cloak tighter around herself in embarrassment, “I sent you out to get fish, and you don’t have any.”
***
That night, you have Aria grill the fish. When fishing with lightning spells, all you need to do is to collect the largest, juiciest fish while they are still stunned. After dinner, she sighs contentedly and leans back before realizing that she is still wearing nothing but a cloak. “M-Master?” she asks.
“Yes?”
“Can you teleport me back for some clothes?”
“You look great like this. There’s no problem,” you say, munching on some of the leftover fish.
She blushes and – uncharacteristically – says nothing.
“Speaking of which,” you continue. “How did you learn that particular lightning spell you used against the girl knight?”
“I… I saw you use it at Erise, Master.”
“And you picked it up immediately?”
Aria scratches her head. “I’m not sure how myself. I just understood how it worked… but I don’t think I can explain it. Am I in trouble?”
“You will be if you continue to use it carelessly,” you say, pointing out her fatigue. “You are aching all over right now, aren’t you?”
She nods nervously.
“Do it wrong and you might lose a limb or worse next time. It looks like I will have to spend more time in teaching you.”
She nods again, faster and more excitedly this time.
***
The slimes are still around the next morning. As you move, they move along with you. Soon, you realize that they seem to be pointing you in a particular direction. It looks like they want you to follow them.
“Won’t it be a trap, Master?” asks Aria.
“Can slimes fly?” you ask Barbatos.
“Not that I know of,” he replies.
“Then we’re safe,” you say.
As you progress deeper into the forest, you come across more groups of slimes engaged in skirmishes. Blue, pink, green, even red and purple slimes are battling the black slimes all across the forest. Your slime guides carefully lead you away from those skirmishes however – their intent seems to be to convey you to your destination without getting into any more fights. Finally, you arrive at a spring deep in the forest, hidden by thick foliage. The water is sparkling clear, and you can see slimes of all colours lounging happily at the bank. At the center of the spring, on a throne of jelly, sits a beautiful woman in crystalline armour. “Ah, so these slimes were spawned from a queen,” comments Barbatos quietly. Her blue flesh is as jelly-like and translucent as that of her subordinates, and her long hair undulates like the tentacles of a sea creature. Peering closer, you can see that her form-fitting armour is actually an outgrowth of her body.
“Welcome,” says the slime queen calmly, her melodious voice reminiscent of an icy, refreshing brook. “We are Brunnen. This is our main body.” She stands up and walks across the water, ripples spreading wherever her toes touch the surface. Then, to your surprise, Brunnen kneels to you. “Please do not kill me,” she pleads in that same, calm voice.
“You brought me all the way to you just to ask me not to kill you?” you ask. That seems to be a little counter-productive.
“If I did not? Forest destroyed? Just to get to me,” says the slime queen. “Your kind. Dangerous.”
“You don’t even know me,” you sigh. “I am only here so that you can do me a favour. Killing you was not on the books. That and burning down the forest would not profit me one bit.”
“I see. That is good. Good to hear. If so, I ask that you wait,” says the slime. She appears to be relieved, although it is hard to tell from that impassive face and unchanging tone. “Crisis currently. Invasion of foreign slimes. Territory war. Will hear you out afterwards.”
“Ah, the black slimes?”
“Yes. Strange… slimes. Not of my family. I-”
A loud explosion blows apart the trees concealing the spring. The slimes scurry for cover, chittering loudly as they do so. Black slimes begin to flood in through the opening. Along with them, a larger slime enters. This one appears to have taken on the appearance of a male humanoid. Muscles flow and reform all along a body that appears surprisingly solid for something so gelatinous in nature. Definitely their leader, you judge. “Worthless queen. Your place of refuge is no more. Submit,” says the black slime. His voice is deeper, like the undercurrent of a large river. “Relinquish this land and this water to me.”
The queen shies back, and the black slime notices your presence. “A human, here? No. No.” The slime’s form agitates for a moment, losing all semblance of shape, before consolidating again. “Not human… the one who attacked me. Why are you here?”
“I didn’t attack you,” you say defensively. “I’ve never even seen you before.”
“You did. You froze me,” growls the black slime. “And now you are here. Tricked by her, to take her side? She lured you here.”
The slime queen’s posture becomes even more subdued, though she remains quiet.
“Nevertheless… you. You are strong. You could go far. Yes.” The featureless black expanse of the invading slime’s head bobs up and down. “I am Quekquek, Lord of the Black Slimes. Right-hand slime of the Dark Lord. Fight by my side, he will reward you amply. Fight against me, I will crush you.”
“Hm? That sounds promising,” you say. Turning to the slime queen, you ask, “Do you have a better offer?”
She shakes her head stoically. “None. My apologies.”
“Right, now, if the both of you would just wait a second... Barbatos, a question, if you please,” you say. “It’s a very important one.”
“What is it? The Wise Fist shall answer, to the best of my capability,”
“Why do some slimes take on a female humanoid form while others take on a male form?”
“Uh… Er… what?”
“You heard me.”
“It’s… up to their preference… I think?” says Barbatos, sounding unsure.
“So they can change forms as they wish?”
“I… think so, yes?”
“That is correct,” says Quekquek. “But irrelevant.”
"Irrelevant," agrees Brunnen.
***
A. You side with Brunnen and attack Quekquek. You will be the one doing the crushing, not him. Letting a second-hand account of the existence of some mysterious, nebulous entity called the 'Dark Lord' tempt you away from your purpose here would not be wise.
B. You side with Quekquek and attack Brunnen. A reward from a Dark Lord sounds quite good, and it might be smart to get some connections established with this particular enterprise that you are only hearing of for the first time. It seems more profitable than siding with the slime queen.
C. You attack the both of them. You need to establish dominance here, and the best way to do it is through demonstrating your claim on the monopoly of violence in your immediate vicinity.
D. You sit it out. You can negotiate with the victor afterwards. There is no need to get your hands dirty fighting these slimy creatures.