Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

In Progress [LP] Lord Captain, you've served your time in Hell! Codex plays Lords of Infinity, a text RPG of Politics and Warfare

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
18,132
Location
Stealth Orbital Nuke Control Centre
you are far from the only person in my life to suggest a chemical explanation for the more obnoxious aspects of my character
I wasn't suggesting an explanation, but rather a solution. Or, to be more precise, taking a guess at the kind of treatment you already have in place and thus subtly pointing at the issue treated.

Otherwise, check for adult ADHD. It is a thing. If diagnosed, you might be able to get prescriptions for cocaine or somesuch that will actually cause a chillout effect in your case. Of course depending on your residency and the local laws regarding such medication.
 
Last edited:
Joined
Nov 29, 2016
Messages
1,832
I am in need of a sizeable loan, 2500 crown or so.

Two thousand and five hundred crown is a great deal of money by almost any standard, even yours. To those who make their living by working the land or standing behind a shop counter, it's a sum which might as well be entirely impossible. Yet it's surprising how quickly even an amount like that might disappear when committed to the upkeep of a noble household.

You draw up the relevant orders and have them sent out. All you can do now is await a reply.

[As if to prove Optimist's assessment wrong, I will now reveal the sheer extent of my fuckupittude - it turns out that we can use loan-money we are waiting on to begin constructing things immediately after applying for the loan. I am pretty sure a certain someone already told me about this, but I had forgotten. So, I am hitting you with the whole catalogue of construction choices again. Sorry for all the time wasted in the interim.

NOTE that the catalogues have been reorganized with new construction options, enabled by our existing upgrades. I had neglected to add the ones in the village section previously - however, we would not have been able to afford them anyway. Now that we have 2500 WEALTHS, perhaps you may consider one of these pricier upgrades.

If you wish to build nothing, vote for the option directly below:]

III-1) No changes

[Otherwise, please peruse the catalogues below, and vote for ONE option from among those present across all categories.

The first two catalogues include upgrade options that expend the required wealth immediately and are built relatively quickly.

The last catalogue, concerning major projects, does not require expending any wealth at once - instead, its construction will have to be continously funded later down the line.]

You spend some time in assessing the current status of your ancestral home. Marshalling reports, cost estimates, and your own observations, you narrow your options down to those immediately feasible.

You shall have to choose carefully, for any physical labour involved will have to be done by the men of your fief, and only so many will be able to spare the time away from their fields. If you mean to commit to a project, then you shall not have the workmen to spare on a second until the first is complete.

---

III-2a) It's high time the house was refurbished in a more fashionable style.

While your manor is now in a solid enough state, its exterior remains somewhat plain. From certain approaches, it seems more like an overgrown shed than the seat of a Lord of the Cortes. If you were to have the whole building renovated and redecorated in a more current style, then your home would almost certainly be noticed for it. The enterprise would be an expensive one, fifteen hundred crown at least, but the result would almost certainly be the most fashionable house in the region.

---

III-2b) The perimeter wall is in much need of repair.

At the moment, the stone wall around your manor is more tumbledown ruin than effective perimeter. Not only does it serve as a horrendous eyesore, it also allows admittance to any intruder who may wish to do you or your household harm. For perhaps two hundred and fifty crown, you could have the wall fully repaired and restored to a condition where it might serve as something more than a pile of stones.

---

III-2c) The outbuildings are in dreadful condition and ought to be repaired.

The state of your stables and coach-house were atrocious even before you left for war. Now, however, you have the means to do something about it. For five hundred crown or so, you could fully repair both buildings, rendering them once again proof against the elements. No doubt, such a measure would much improve the appearance of your estate, not to mention the living conditions of your horses.
---

III-2d) I could use a ballroom…and a fencing salon.

It's generally considered something to a lord's credit if his country seat is in possession of a ballroom. Constructing one would allow you to put on entertainments of a scale which would otherwise be impossible. It would also, should you wish it, give you enough empty space to practise your evolutions with the sabre, even in the harshest of weather. Such an addition would be quite expensive though, not less than twelve hundred and fifty crown, by your best estimates.

---

III-2e) A newly refitted kitchen might be a most welcome addition.

Your manor's kitchen is perfectly serviceable as it is, of course. However, should you mean to put on grander entertainments, it might be worth considering an extensive expansion and renovation. Of course, such improvements wouldn't come cheap: seven hundred and fifty crown, at least.

---

III-2f) A new library, along with new books to fill it, now there's a thought.

Your library currently boasts a respectable collection, but if you mean to commit to a course of serious study in future, you lack both the relevant reading material and the space to accommodate it. Unfortunately, the work required to expand your library won't come cheap, nor will the new books themselves. It will cost at least seven hundred and fifty crown, by your best reckoning.

---

III-2g)
I should expand my wardrobe with the newest fashions from Aetoria.

While your parade uniform and existing suits of clothes may serve passably at any assembly or ball, you certainly won't compare well to those more in tune with the latest modes of dress. It might, perhaps, be wise to commit some resources to expanding your wardrobe and filling the new space with the latest fashions. The work would cost about seven hundred and fifty crown in all, but it may be just what you need, should you wish to be considered a man of fashion.

You consider your options regarding the state of your fief and its village. After some thought, you narrow down your possible options.

You shall have to choose any prospective project with care. Any hard labour a project might involve will have to be done by the men of your fief, and only so many will be able to spare the time away from their fields. If you mean to commit to a project, then you shall not have the workmen to spare on a second until the first is complete.

---

III-3a) A new way to pave roads? Perhaps I ought to invest in this. (CANNOT AFFORD)

The roads of your fief are in good repair once again, but they're still the sort of narrow, packed-earth tracks which become seas of mud under the autumn rain and the spring snowmelt. However, you've heard of an ingenious new system of road-building being used in some parts of the country, where a road-bed of large stones is filled in with smaller ones, then sealed with gravel. It is said that such a technique might render roads entirely even and waterproof, though preliminary inquiries you've made indicate that such a measure would be exceptionally expensive, twenty-five hundred crown at least.

---

III-3b) More cleared land means more crops; I'm all for it.

While all the disused plots of land on your fief have now been cleared, there's always the possibility of clearing yet more land, to allow for yet more crops to grow. This time, however, the task would be considerably harder. The land to be cleared has never been under cultivation, and it will be boulders, stumps, and old growth which you'll have to clear out. The cost might exceed fifteen hundred crown, but the increase in land under the plough might make the measure well worth it.

---

III-3c) New cottages might bring in more tenants.

Though the cottages of your tenants are once again in good repair, there are only so many of them, enough for two hundred and fifty or so households at best. Should you ever wish to increase the population of your fief to a more respectable number, you shall need to construct more. If you were to commit another two thousand crown to the construction of new cottages, you would be able to have as many as five hundred households, enough to make your barony one of the most populated in the immediate region.

---

III-3d) A school would be the wisest investment.

While you benefited from the services of expensive private tutors in your formative years, your tenants can afford no such luxury for their children. If you were to build a schoolhouse in the village, where such children might at the very least learn their letters and arithmetic, then you have no doubt that your standing with those childrens' parents would be much improved. Of course, neither books nor qualified instructors are particularly cheap, but the goodwill of your tenants may be worth the five hundred crown such an enterprise is likely to cost.

---

III-3e) A new market hall might bring in new business.

Like most, the village of Ezinbrooke is built around an open square, in which merchants and shopkeepers might do business. However, such a space offers little protection from the elements. If you were to build a covered market hall in the centre of the square, then more merchants would likely be encouraged to ply their wares in your fief, especially if it means they may do so in comfort on a hot, rainy, or windy day. If you can afford the twelve hundred and fifty crown such an edifice is likely to cost, it may be well worth the price.

---

III-3f) Let's see to refurbishing the village shrine.

The shrine at the centre of the village of Ezinbrooke was an impressive building once, the legacy of some long-ago ancestor who paid half a fortune for its construction. Now, however, it is quite literally falling apart. Its brazier is in wretched condition, the figurines of the saints are cracked and worn, and your tenants have learned to watch their heads around the crumbling masonry of the shrine's façade. To restore the whole building would incur a substantial cost—seven hundred and fifty crown, at least—but it would much increase the standing of your fief among anyone who sees it.

It's one thing to commit a few hundred crown and a season's labour to the improvement of a road or the expansion of your house. What you have in mind is something altogether more ambitious: a great undertaking which may well transform the shape of your entire fief and the lives of those who live within it for generations, if not centuries.

Such a project would be far from easy, of course. The material costs alone would be substantial, perhaps even overwhelming. The work of planning, organising, and finally realising such a feat would no doubt prove massively time-consuming, as well. And that's to say nothing about the way such an effort might build unrest amongst your tenants, who have more reason to resent the disruption to their lives which such a project might entail than to celebrate the potential for positive change which may not even manifest itself for years to come.

But you're committed to the idea. The costs may be great; but the potential benefits to the prosperity of your fief, the prominence of your family, and your personal fortune cannot be denied.

The only question that remains is which project, precisely, you mean to pursue.

---

After some thought, you manage to narrow your options down to four.

The most straightforward means of increasing the prominence of your fief would be to turn it into a local centre of commerce, and you suspect you already know how that might be achieved. The route of a major canal passes not two days' ride from your barony. If you were able to secure the funds and resources needed to extend that canal to your own lands, then you would not only allow your tenants to sell their produce further afield with much greater ease, but make your own barony the primary transshipment centre for the entire region, with the inhabitants of neighbouring villages being required to come to your fief and use your canal docks if they mean to compete with your tenants.

Alternatively, instead of making your village a centre of transport, you could just as likely render it a centre of production. A manufactory, appropriately equipped to turn locally produced raw materials into finished goods, could be precisely what your fief needs to elevate it to prominence. In addition, with so many Tierrans out of work, the prospect of employment in such an establishment would surely bring you a fresh influx of tenants—and a commensurate increase in income.

Of course, the problem with either of those two courses of action is that the costs of such an undertaking would be enormous, and that any benefit one might receive from them would surely be gradual in coming. It may take years before a canal or a factory might turn a profit, decades before they're able to make good on the vast fortune you would inevitably have to expend in their establishment.

You could certainly think of easier ways to make a profit quickly, and for less investment in time and money: your fief has a considerable amount of common land, broad expanses which aren't really being put to any organised, productive use. With permission from the Cortes, you could enclose it and use it to graze sheep or cattle, deriving substantial income from the proceeds. Of course, your tenants have long considered their access to common land as something of a right. They're unlikely to respond well to any news that you intend to enclose it.

Finally, there's the possibility of using the unique regional characteristics of your fief to some use. After all, Cunaris is well-regarded for its horses, if not necessarily famous for them. If you were to establish a stud farm, you would certainly have no trouble seeking out likely animals to populate it. With some luck, you might even be able to secure a contract to provide horses for your old regiment, especially if you introduce Thunderer's formidable Takaran bloodline into your prospective breeds. or any other which might be interested.

Ideally, had you the ability and the resources, you wouldn't have to choose at all, completing one project after the other. Alas, that is quite obviously not an option. Even one such undertaking will greatly tax the resources of your fief in its establishment and upkeep. It would be folly to embark upon a second.

Thus, you'll only be able to choose to embark upon one major project. It would be best to do so carefully…

---

III-4a) I think a canal would be the best option.

It would be easy to consider the extension of a canal not unduly different from the extension of a road, but after some thought, it becomes evident that such an assumption would be far from the truth.

While a road would only require a shallow bed to be dug and surfaced, a canal would have to be excavated to a substantial depth, to the point where many tonnes of earth would have to be moved simply to advance the whole of the route a dozen paces. That would only be the first of your concerns. Then there's the matter of lining the sides of the channel to prevent erosion, the installation of locks and weirs to control the water level, and the negotiation of the route with your neighbours—who may not necessarily approve of the idea of you digging a canal though their lands to benefit your own.

Even getting the necessary materials together would be a massive undertaking in itself: thousands of tonnes of timber and stone; implements of excavations large and small; hundreds of surveyors, diggers, and engineers. Actually finishing the project would require at least three or four years' worth of labour and thousands—perhaps tens of thousands—of crown.

But surely, such an effort would be worth it. Right?

---

III-4b) I ought to consider building a manufactory more closely.

Regardless of the particulars, building a manufactory hall and its outbuildings would surely be a considerable endeavour. Its size alone would almost certainly make it the most expensive and expansive construction project which your fief has ever seen. Once complete, you suspect that it would dwarf even your own manor.

Yet the hall itself promises to be neither the most costly nor the most important part of the whole undertaking, for a factory without the actual mechanisms of production would be little more than an empty shell. It is the machinery which will be at the heart of the project, and it will be that machinery which will almost certainly take up the lion's share of the cost: once ordered, it shall have to be painstakingly assembled in some faraway workshop, only to be shipped in pieces to the building site. Only once it is once again assembled and workers are trained in its use can even the first manufactured product be turned out.

The whole process could take three or four years to complete. Its cost would almost certainly stretch into the tens of thousands of crown. Yet a successful manufactory will not only bring you immense profit, but provide your fief's tenants with a reliable source of work and income—and elevate its stature greatly.

---

III-4c) I would like to consider enclosing my fief's common lands more closely.

In truth, enclosing your fief's common lands would almost certainly be the potential major project requiring the least expenditure of time and resources. The work of enclosing the commons itself could only be a matter of surveying and fence-building—the work of a season or two, at most. The acquisition of the needed stock to populate your new enclosures would only take another season more. Likewise, it would only take a year or two and maybe two thousand crown worth of investment for the whole enterprise to begin turning a reliable profit. Indeed, in terms of cost and benefit, enclosure has much to recommend it.

Where the problem lies is in the fact that enclosing your fief's common lands will inevitably cause great damage to your relationship with your tenants. Though they do not put the land to any real organised use, it still possesses some utility as a source of edible herbs and other plants, a playground for children, and grazing land for the small number of animals which the tenants themselves possess. Every tenant has a different, minor use for the commons, but what they all agree upon is the fact that they have an ancient right to do so. Deny them that privilege, and you'll surely arouse some substantial discontent.

Of course, that may not necessarily be so great a deterrent. The mood of the mob is fickle and ever changeable. Perhaps the proceeds from enclosure will be well worth the condemnation of your inferiors—and if things get too bad, you could always find some other way to secure their goodwill.

Right?

---

III-4d) Horse-breeding sounds like an interesting prospect.

There's little doubt at all that vast fortunes might be made through the careful and conscientious breeding of horses. After all, there's no sort of industry, cultivation, or warfare which doesn't need such animals bred to the appropriate specifications. Men will pay great sums of money to purchase the results of the finest bloodlines, or even for the right simply to introduce those lines into the inhabitants of their own stables. Succeed in an endeavour like this, and the rewards would be quite substantial, indeed.

Yet you're also well aware that such an undertaking will only lead to ruin if set in motion with too much ignorance or too little caution. Horse-breeding is a careful art, one which offers few tolerances for failure. A single oversight may well lead to the ruin of a promising bloodline, or one extinguished altogether. It may take two or three years of painstaking work and thousands of crown to establish a stud. Should you wish to set up a whole bloodline as well, it may take two or three years more.

If you succeed, you'll create a source of income which may well provide for your house for generations to come. If you fail, all of your efforts will have been for nothing.
 

Kalarion

Serial Ratist
Patron
Joined
Jan 30, 2015
Messages
1,008
Location
San Antonio, TX
Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
III-3f) Let's see to refurbishing the village shrine.

Our tenants' pointed comparison of our respect for the Antaris' religion vs respect for our peoples' hit home. It's time we rectify that situation.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,180
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
III-3f) Let's see to refurbishing the village shrine.

Our tenants' pointed comparison of our respect for the Antaris' religion vs respect for our peoples' hit home. It's time we rectify that situation.
This
 

Optimist

Savant
Patron
Joined
Jun 18, 2018
Messages
453
My team has the sexiest and deadliest waifus you can recruit.
Ok, fair - flipping my vote to III-3e, although reducing outflux of tenants (which is what shrine renovation is likely to do) will help us as well. Plus we do need to get married somewhere.
 
Joined
Nov 29, 2016
Messages
1,832
Let's see to refurbishing the village shrine.

You make a note to set aside the appropriate funds, then draft a call for workmen to be posted in the village square.

Until then, all you can do is wait.

---

The regular management of the estate doesn't take long to address, but it very soon becomes clear that Saundersley's most recent effusion of anxieties spring from a considerably deeper source.

"My lord, now that we seem to be well clear of any immediate crisis, I believe it may be time to see to an issue which has been a matter worthy of concern for some time now," he confides.

"Oh, and what would that be?"

Your solicitor hesitates for a moment, his face settling into the expression of a beleaguered underling about to deliver some difficult truth to his master. "It is merely that you have established yourself here at Ezinbrooke for three years now, and yet the barony's standing among both your peers and the local commons have not improved significantly," he explains. "The increased influx of new tenants and new business which many of us hoped would come in the wake of such improvements have not materialised."

"It has been rather difficult, hasn't it," you muse. "Though it isn't as if the late and seemingly constant parade of crises and other distractions have really helped us there."

Suandersley nods. "That is true enough, my lord. However, that does not mean we ought not to commit to some measure to improve the reputation of your lands, and your own."

"I suppose my reputation could use a bit of polishing," you muse. "What do you suggest?"

"I would suggest inviting your neighbours to some sort of social event, one which might be used to show your fief to best advantage to your peers. We could use the winter to prepare, then be ready right at the onset of spring, when such entertainments are most welcome."

"What do you mean by that?" you ask. "What sort of social event?"

"A ball, my lord."

"I don't see how this will better our reputation. It all seems rather frivolous to me."

"It is more than that, my lord, I assure you," Saundersley explains. "An entertainment of this scale will serve to prove to your peers that you are not only possessed of sufficient means to host such an endeavour, but that you possess the taste and discrimination necessary to spend those resources wisely."

"And this will attract more new tenants?" you ask, in a tone that is half hopeful and half dubious.

"It would not be by a direct means, of course," your solicitor replies. "Yet the common folk rarely receive their information without some convolution. Impress the great lords and ladies, and their servants will catch wind of it soon enough. What the servants overhear as gossip will soon be common knowledge in the villages, by which point the superfluous details would have likely been stripped away. All the village folk are likely to learn is that you are wealthy, generous, and know how to throw a good party—all traits which are likely to recommend themselves well to a discontent tenant looking for a new master."

You suppose that makes a lot of sense, but you have long since learned that the outcome of such schemes are as much reliant upon fortune and circumstance as they are on reason.

And perhaps in this case, fortune and circumstance shall prove against you.

"What would such an entertainment actually require?"

"A great deal of preparation," Saundersley replies. "That is why I chose to raise the subject now, when we might still have the whole of winter to make arrangements."

"What kind of preparations are we talking about, exactly?" you ask.

Your solicitor pauses for a moment to gather his thoughts. "The guest list will be the most important thing, of course. We shall have to send out invitations as early as possible, so that we do not find half our invitees already committed to some other matter by the time they are informed. Beyond that, there shall have to be a great deal of consideration for food and drink. Musicians must generally be hired as well—it is, I am told, quite difficult to have a dance without music."

"I suppose the house shall have to be cleaned from top to bottom, as well," you muse. "We'd probably need to take on extra servants for the evening."

Saundersley nods. "Quite likely, if such a thing is practicable. The point of the whole affair is to show off your estate to its best advantage. To do that, I fear that no measure may be entirely a step too far."

"I don't know about that," you reply, tallying up your estate's revenues and liabilities in your mind. "It is all well and good to say that no expense may be spared, but let us be frank; you're not the one sparing the expense."

"That may be true, my lord," Saundersley admits, "but this is not the sort of enterprise which may succeed on half-measures. If one does not impress, one necessarily disappoints. If we do our utmost, then our efforts will be richly rewarded. Cut corners, and we shall find ourselves far worse for it."

In short, it is a gamble. The more you wager, the more you might win.

That does sound rather exciting, doesn't it?

1) "Very well. A country ball, then."

2) "No, I suspect that the whole affair will cost too much and gain too little."


As of the Winter of the 615 of the Old Imperial Era:

Sir Alaric d'al Ortiga, Baron Ezinbrooke
Captain, Royal Dragoons (half-pay)
Age: 27

Current Funds: 1743 Crown
Debts: 10660 Crown

Bi-Annual Income (Personal): 135 Crown
Bi-Annual Estate Revenues: 264 Crown

Bi-Annual Estate Expenses: 350 Crown
Bi-Annual Interest Payments: 107 Crown

Total Net Income (Next Six Months): -58 Crown


Soldiering: 70%

Charisma: 41%

Intellect: 9%


Reputation: 46%

Health: 62%


Idealism: 54% ; Cynicism: 46%

Ruthlessness: 38% ; Mercy: 62%

You are a Knight of the Red, having the right to wear Bane-hardened armour and wield a Bane-runed sword.

Friends and Associates

Javier Campos: Colour Sergeant, the Royal Dragoons.
(Born 583 OIE)

Victor d'al Reyes: Eldest son of Baron Reyes. Major, the 8th Regiment of Foot. Formerly Commander, the Experimental Corps of Riflemen. ~Lost arm at Blogia~
(Born: 583 OIE)

James d'al Sandoral: Captain (half-pay), the Royal Dragoons.
(Born 592 OIE)

Efraim Saundersley: Solicitor-on-Retainer to the House of Ortiga.
(Born 570 OIE)

Octave d'al Touravon: Baron Touravon, Father of Alisanne d'al Touravon.
(Born 556 OIE)

Enemies

Hiir Cassius vam Holt: Takaran Ambassador to Tierra. Eldest son to Richsgraav vam Holt.
(Born 527 OIE)

Eleanora d'al Welles: Countess Welles. Proponent of Military Reform. Friend to Isobel, the Princess-Royal. ~Died at Blogia~
(Born 587 OIE)

Ezinbrooke, a barony within the Duchy of Cunaris, possessed of 132 rent-paying households.

Respectability: 48%

Prosperity: 49%

Contentment:
38%

Manor...

…Being a country house of middling size in good condition, but of very rustic appearance. encompassed by a low stone fence in a state of much disrepair. Outbuildings include stables, coach house, and guard house, all in exceptionally poor condition.

Interior consists of eighteen rooms, including six bedrooms, a kitchen, a library, a small ballroom, a dovecote and a gun room.

Estate and Grounds...

…Being a barony of middling size, composed of a manor house, market village, and surrounding fields and hinterlands. It is located a week's ride west from the city of Fernandescourt, a journey rendered easier by the fine state of local roads.

The village of Ezinbrooke is a small hamlet, possessed of a traveller's inn, a publick house, a somewhat worn shrine to the major Saints, and an open market square. The surrounding cottages are few in number but of excellent condition, having recently been repaired and refurbished. Fields bound the village on all sides, and all available land is under cultivation.

Bi-Annual Estate Revenues
Rents:
264 Crown

Bi-Annual Expenditures
Estate Wages:
150 Crown
Food and Necessities: 75 Crown
Luxuries and Allowances: 75 Crown
Groundskeeping and Maintenance: 50 Crown
Other Expenses: 0 Crown

Total Balance: -86 Crown
 
Joined
Nov 29, 2016
Messages
1,832
I gotta say, I have a high general opinion of the author's writing, but this whole bit seems very sloppy and poorly researched.

Ball, ball, ball, the characters say.

Even surface-level research into the history of European group activities is enough to understand that ball is an extremely general term and that people seriously considering that activity would very seldom (if every) refer to it as simply a ball.

Because by itself, the term could refer to an extremely wide variety of events, many of which varied significantly depending on region and time period (some have even survived into modernity.)

Like, seriously, what do they mean, ball?

Do they mean football? Basketball? Or maybe even dodgeball?

I sure hope its the former because the latter two seem extremely anachronistic for the time and region that Tierra seems inspired by! But I wouldn't know, because it's all just ball to the author I guess.

Frankly - I am very disappointed. Do better. And, like, how about expanding your knowledge, man? Not every story should have these types of storylines, there is more to life than sports.
 
Last edited:

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,180
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I gotta say, I have a high general opinion of the author's writing, but this whole bit seems very sloppy and poorly researched.

Ball, ball, ball, the characters say.

Even surface-level research into the history of European group activities is enough to understand that ball is an extremely general term and that people seriously considering that activity would very seldom (if every) refer to it as simply a ball.

Because by itself, the term could refer to an extremely wide variety of events, many of which varied significantly depending on region and time period (some have even survived into modernity.)

Like, seriously, what do they mean, ball?

Do they mean football? Basketball? Or maybe even dodgeball?

I sure hope its the former because the latter two seem extremely anachronistic for the time and region that Tierra seems inspired by! But I wouldn't know, because it's all just ball to the author I guess.

Frankly - I am very disappointed. Do better. And, like, how about expanding your knowledge, man? Not everything in life is about sports.
It's obviously cricketball.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,478
1. Though I have a feeling the shoddy exterior of the manor will raise some eyebrows.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
18,132
Location
Stealth Orbital Nuke Control Centre
Have you goys seen how many shekels are needed for a proper ballroom? WHERE do you propose to host the ball otherwise? A hunt would have been a much better choice given our means. Alas, it is not an option.

2!
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,180
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Have you goys seen how many shekels are needed for a proper ballroom? WHERE do you propose to host the ball otherwise? A hunt would have been a much better choice given our means. Alas, it is not an option.

2!
I'm guessing a grand minimum
 

Kalarion

Serial Ratist
Patron
Joined
Jan 30, 2015
Messages
1,008
Location
San Antonio, TX
Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
2) "No, I suspect that the whole affair will cost too much and gain too little."

Not now. A ball to give our new wife (when that time comes) a proper welcome would be wonderful. For now, other issues demand our attention and our borrowed money.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom