Sitra Achara
Arcane
- Joined
- Sep 1, 2003
- Messages
- 1,859
I can confirm that the only thing Co8 changed regarding the reward encounters (Tillahi's elves and Thrommel's knights) is a typo in the knight's dialogue.
Indeed, as was the case in vanilla:
* +2000 plat and a few magic items for all party members (independent of alignment)
* Good-aligned parties are in addition knighted and receive honorary badges (useless)
* If the speaker is good aligned, he is further rewarded with Scather
* Parties who have Thrommel's medallion on them get an extra item of their choosing as well
It kind of sucks in that if your speaker happens to be non-good, you get the shaft. It can be changed of course...
Also, a funny exploit:
Since the distance from random encounter parties is now determined by your survival skill, if your survival is high enough that you spawn far away enough from the knights, their 'initiate dialogue' script won't fire right at the beginning of the encounter, thus allowing you to attack and kill them. You can then loot Scather manually And after that, apparently looting the guy's things causes him to trigger his 'initiate dialogue' script, and you receive the rest of the rewards normally (you can't get a second Scather, though). And to top it all off, you get the extra XP from killing them all.
BTW, the Water Node doesn't appear to suffer from lockups/slowdowns - probably because it's an open expanse.
Indeed, as was the case in vanilla:
* +2000 plat and a few magic items for all party members (independent of alignment)
* Good-aligned parties are in addition knighted and receive honorary badges (useless)
* If the speaker is good aligned, he is further rewarded with Scather
* Parties who have Thrommel's medallion on them get an extra item of their choosing as well
It kind of sucks in that if your speaker happens to be non-good, you get the shaft. It can be changed of course...
Also, a funny exploit:
Since the distance from random encounter parties is now determined by your survival skill, if your survival is high enough that you spawn far away enough from the knights, their 'initiate dialogue' script won't fire right at the beginning of the encounter, thus allowing you to attack and kill them. You can then loot Scather manually And after that, apparently looting the guy's things causes him to trigger his 'initiate dialogue' script, and you receive the rest of the rewards normally (you can't get a second Scather, though). And to top it all off, you get the extra XP from killing them all.
BTW, the Water Node doesn't appear to suffer from lockups/slowdowns - probably because it's an open expanse.