Sranchammer
Arcane
This thread is outdated. When will you reboot
PS: As clarification, I'm not trying to arrogantly set a minimum knowledge level for gamers, journalists or designers. Our history is already vast, it's impossible to know everything. However, while perhaps not all book critics will read Hamlet, or not all movie critics will watch City Lights, they know that they should try it sometime, that it could be interesting. There's an unspoken pressure to know the classics.That is healthy, pursue of knowledge should definitely be promoted.
And that is missing in the gaming industry. As a friend expertly put it, if you don't have this kind of normative force, then there only remains one normative force - which is the marketing, that wants to just tell you to watch/play/read its latest thing. There's no countervailing force to the 'new new new'.
Except they're both more conceptual than actual changes that can even be disabled with ease, here fixed it for you:Dexter, you might be our resident expert on misogyny and misandry, but you come across as quite the retard with your posts in this thread. The design differences between the first two games and Skyrim is so radical they are pretty much in different genres. The inclusion of a quest compass and free teleport fast travel made a world of difference and had many very noticable effects. Shiiieet, if I had the time I could probably write a very long article about how the series changed with each iteration and an analysis of what came of those changes. You'd be surprised how different they are, even if you didn't like any of them.
Publishing this article in Gamasutra is more futile than trying to convince Young Earth Creationists they are wrong.
This is pretty misleading. Here's what they actually did (or said they did): "That's where the reading list came in. The first thing we did was go on Wikipedia to the Alpha Centauri webpage, and it has the books that Brian Reynolds and his team read, so we read those, and that was our starting point. And we read a lot more, and got a survey of all the weird things we could do and the weird places we could go, and the tech web really reflects that." In other words, they didn't go to Wikipedia in lieu of playing Alpha Centauri, they went there to get at the game's "Appendix N." That is entirely the right approach: you don't imitate a derivative work, you go to the font and drink deeply.The funny thing is when the gaming industry practices what it preaches: http://en.wikipedia.org/wiki/Civilization:_Beyond_Earth#Development
In designing the tech web, the Beyond Earth team began by going to the Wikipedia article on Alpha Centauri
Can't actually play it I guess, it's too outdated
That said, it is a pretty hilarious quote when snipped.
Alcorn took particular issue with some of the historical reporting he's seen, saying it's "a little disturbing" to see people shift narratives away from actual events. He pointed to the recently Kickstarted documentary World 1-1, saying it did an excellent job of interviewing pioneers like himself and Atari founder Nolan Bushnell, but questioned the filmmakers' decision to include their recollections alongside those who were passing along stories second- or third-hand.
"It just really griped me to hear this guy telling about what it was like at Andy Capp's Tavern when we put the first Pong machine in there," Alcorn said. "He wasn't even alive at the time. I was. Nolan was. We were there, and we were telling the story. But this guy starts to move the story off, like why? And I was like, 'Wait a second, this is how history gets made.'"
I don't see any irony. BN didn't complain about faked screenshots and Fargo can't stop talking about how good old games were.Ironic that brother none would much later promote underhanded PR stunts at inxile with fake screenshots of wasteland 2.
Anyways, great piece Felipe.
The (p)reviews were unanimously impressive, generally a sign of a durably classic or alternatively a good game that'll wow you out of your pants the few times you play it. I can't claim my personal experience playing through Oblivion matched up with what I had read in the previews or reviews. More importantly, there's something odd that's been going on more recently, concerning this title.
and whether the compass that was available from the first game has a current quest indicator or not (which can be disabled via mods anyway) is kind of a very small superficial change.
Uh, the fact that Daggerfall got #35 should speak for itself. People are clearly aware of it, it's just that Morrowind is the superior game in their opinion.Btw it's ironic that you used Elder Scrolls as an example as even here on codex and amongst PC master race circles Morrowind is revered even though many haven't played Daggerfall because of graphics, UI, it's too hard to get into, "it's outdated" etc. Yet the same people bemoan how Oblivion and Skyrim dumbed down the game. http://www.rpgcodex.net/content.php?id=9453 Morrowind: 7 Daggerfall: 35 (below Gothic, NWN, Witcher, Alpha Protocol and Dragon Age Origins)
I think that worst than that is how no one checks anything. How Richard Garriott can sit down, tell his story about how he invented RPGs, MMOs, game boxes and everything and no one will check it.felipepepe It's funny that Allan Alcorn, the creator of Pong, commented about the preservation of gaming history in yesterday's article: http://www.gamesindustry.biz/articles/2015-02-11-everybody-thinks-theyre-a-historian-alcorn
I have seen the light of your argument and repent, what boils down to an overlay over the compass that's probably a few lines of code at the most: http://steamcommunity.com/sharedfiles/filedetails/?id=8787 and a slight change in dialogue by boringass NPC #183 that says boring procedurally generated randomized cave #76 is found to the NorthWest instead of "marked on your map" truly is the culmination of 20 years change in the series of "backstory-less prisoner wakes up in a dungeon, gets rescued and gets to horseback-ride through Blandistan killing things for a few dozen hours" games despite many other features and mechanics remaining almost identical.People hate the compass, but its removal isn't going to magically fix everything, because the design philosophies that walk hand-in-hand with the compass go deeper than simply being a pointer on your GPS. And it's these lazy design philosophies that people actually hate. At least people who understand what they are talking about and not just raging like a faggot
I have seen the light of your argument and repent, what boils down to an overlay over the compass that's probably a few lines of code at the most: http://steamcommunity.com/sharedfiles/filedetails/?id=8787 and a slight change in dialogue by boringass NPC #183 that says boring procedurally generated randomized cave #76 is found to the NorthWest instead of "marked on your map" truly is the culmination of 20 years change in the series of "backstory-less prisoner wakes up in a dungeon, gets rescued and gets to horseback-ride through Blandistan killing things for a few dozen hours" games despite many other features and mechanics remaining almost identical.People hate the compass, but its removal isn't going to magically fix everything, because the design philosophies that walk hand-in-hand with the compass go deeper than simply being a pointer on your GPS. And it's these lazy design philosophies that people actually hate. At least people who understand what they are talking about and not just raging like a faggot
I stole some of Tigranes speech skills and added a small update to the text:
PS: As clarification, I'm not trying to arrogantly set a minimum knowledge level for gamers, journalists or designers.
I hope that helps to drive the point home.
But Alpha Centauri is a game their own company developed. Even if they weren't actually going to play the game to get at that information, you'd think they have access to some kind of design documentation detailing all this stuff and more.
Fucking mindless drones. That's essentially like going to film school and refusing to watch anything that's not widescreen, in color and made in the last couple of years. You'd think an answer like that would result in everyone getting flunked, kicked out and banned for life from studying anything game-related. Effective immediately, no discussionWhen I confronted them about that, they were somewhat embarrassed, but also claimed that those were old games, that had dated badly and were outclassed by newer releases. Now, let's stop here for a moment.